Why do most people hate water combat so much in GW2?

TillerTiller Member RarePosts: 6,147
edited August 7 in Guild Wars 2
Seriously, I hear this a lot in this game and I have no idea why people have such an issue with it.  Is it because of the special underwater skills? The extra play axis you have to worry about enemies being on? The lack of running? Too hard? Afraid of water? what?

I absolutely think the underwater combat is something they should focus some more attention on, in fact they should make a whole episode devoted to underwater combat and new skills. I don't hear these same complaints in BDO, and the underwater movement is way worse than any other MMO I have played. What are your thoughts?





Post edited by Tiller on
Maurgrim

Comments

  • SalmonManSalmonMan NZMember UncommonPosts: 138
    edited August 7
    Its hard to target stuff, and the underwater skills are horrendous. Revenant doesn't even have underwater utilities they cared so little. 
    Post edited by SalmonMan on
  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,058
    edited August 7
    Been so since it came out yes.

    For me it's always about localization, it's never been easy to localize yourself and the enemies as well target them while underwater was mostly why I avoided underwater, takes more effort to fight underwater I'd say.

    It's like when going to fractals and the water one people went  "ew let's go back to lobby and re-roll this" haha

    On the developers front, they didn't really tackle in the feedback and the path and mostly ignored underwater, and so it is what it is.
    Post edited by MaxBacon on
  • bcbullybcbully Westland, MIMember RarePosts: 9,108
    My problem was with all of the games combat... js
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,703
    You have to orient yourself to fighting vertical as well as horizontal.  I like it.

    "Change is the only constant."

  • SalmonManSalmonMan NZMember UncommonPosts: 138
    MaxBacon said:

    It's like when going to fractals and the water one people went  "ew let's go back to lobby and re-roll this" haha
    Ironically, i rather like that fractal. Its very easy.
  • DakeruDakeru Member EpicPosts: 3,155
    Compared to other games the under water exploration and combat is outstanding.
    But I think I told my Jedi Sage story from SWTOR once too often.

    Either way it's still not good enough to be fun on a long term.
    The hitboxes of the gigantic event sharks in particular bug me a lot as well as their really strange and undodgeable attacks.
  • KnightFalzKnightFalz Member UncommonPosts: 197
    I quite like it. Compared to many other fantasy MMORPGs I've played it works quite well.

    As for a whole area built around it, that would be quite limiting, due to the small number of actions available compared to normal for a prolonged length of time.

    Since many appear not to like it, it is probably best to not put that much focus on it.
  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,058
    SalmonMan said:
    Ironically, i rather like that fractal. Its very easy.
    Unless they rebalanced it, it became problematic as higher you went on them, then nobody cares to have good weapons and such underwater and RIP.
  • TillerTiller Member RarePosts: 6,147
    You have to orient yourself to fighting vertical as well as horizontal.  I like it.
    Yeah same, the flow is pretty natural, though I think the issues that may be turning people off is like what Dakeru said with the hit boxes and undodgeable attacks. It becomes more of a wack-a-mole game. If you get too far out of range they full heal, but sometimes you can never escape at all. They can hit you, but you can't hit them. Being a Thief I'm used to this, but some might not. I think maybe it would it draw more folks in if they actually focused on some balance and new skills. I have no issue with movement though; to me it's actually pretty fun.





  • IselinIselin Vancouver, BCMember LegendaryPosts: 9,908
    The funny part is that when an MMO doesn't have it, they get slammed for cheapening out on a "core feature."

    I never thought of it as anything other than a little diversion from the "real game" that quickly loses its charm.
    SovrathKyleranMaxBacon
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  • hallucigenocidehallucigenocide SwedenMember UncommonPosts: 722
    i think it's great.. only thing that annoys me is when you're jumping in and out of water and you have no weapons and utilities whatsoever and it feels like you're being pulled in various directions other than where you're trying to go.

    kek

  • KanethKaneth Member UncommonPosts: 2,263
    If they want underwater combat to be a thing, it needs a serious overhaul. However, if it's at the expense of something more important, well forget it. It was a novel idea, but turned out to be fairly clunky in its execution.
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,856
    Iselin said:
    The funny part is that when an MMO doesn't have it, they get slammed for cheapening out on a "core feature."

    I never thought of it as anything other than a little diversion from the "real game" that quickly loses its charm.
    Yeah I agree to an extent. Though I always thought it felt gimmicky/silly.



  • MaurgrimMaurgrim Member RarePosts: 792
    Really?
    Never thought about it.
  • Gaia_HunterGaia_Hunter BristolMember UncommonPosts: 3,052
    SalmonMan said:
    Its hard to target stuff, and the underwater skills are horrendous. Revenant doesn't even have underwater utilities they cared so little. 
    What?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter BristolMember UncommonPosts: 3,052
    edited August 8
    Kaneth said:
    If they want underwater combat to be a thing, it needs a serious overhaul. However, if it's at the expense of something more important, well forget it. It was a novel idea, but turned out to be fairly clunky in its execution.
    You have a ton of freedom with the underwater combat.
    The skills that target areas are a bit clunky underwater.

    Otherwise the main problem is the lack of weapons/utility skills that work underwater, which lead to repetitive combat.
    Post edited by Gaia_Hunter on

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,058
    edited August 8
    Depends of the situation. When you say the water fractal on the situation enemies thread all over you'll struggle with localization, having to constantly play around with the camera.

    But I think it's a mix of reasons of why underwater combat takes more effort, and lazy people be lazy.
    Post edited by MaxBacon on
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