Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Rufus D`Asperdi - since i'm a whale i can derail all i want

13»

Comments

  • Aron_SwordmasterAron_Swordmaster Member UncommonPosts: 181
    Aragon100 said:
    Aragorn, there's no point even trying to debate with you; you're incapable of understanding any of the points being put to you, because you're re-framing everything to support the illusion you're desperate to hang onto.


    Not surprisingly you didn't respond to anything i told you about how full loot worked in pre AoS felucca. And since you didn't even take part of old pre AoS like Renaissance i call you way to unexperienced. Why discuss something you have no clue of?


    I wasn't STAFF pre-AoS.  I didn't say I didn't PLAY before AoS. I actually did, though.

    Are you not even capable of understanding you've just changed your argument 180 degrees in two posts? First you questioned a claim I never made; that I was staff pre-AoS. Then you say I never even played pre-AoS, which obviously I must have done if, as you first thought, I was saying I was staff then.

    Honestly, do you really not see how tangled up your thought processes are?

    That's why I'm not responding to what you said. Because frankly, it's utter bollocks. You've no idea what people are even saying to you, let alone what you think you're arguing for.

    The difference between you and I is, you're not addressing anything I say, because you are incapable of doing so. You warp everything back to your own perspective and only argue from within that comfort blanket, because you desperately need to believe in the wider assumptions.

    Yet no one sane would EVER have thought Shroud was going to be Full Loot PK like pre-Ren. They might as well have promised you a perpetual motion machine. The blame for encouraging you is still theirs, but believing it just made you the mirror image of the Shroud Cult.

    Where as I'm not just far more clued in, I'm also widely educated and recognise a Gish Gallop when I see one.  Hilariously, the RationalWiki has an associated image that isn't intentionally, but is accidentally closely related; p v ¬p.

    And I don't want to play either game, thank you. The majority of people never do. And no amount of galloping changes that.



  • Aragon100Aragon100 Member RarePosts: 2,686
    edited August 2017
    You seem a bit upset. How cute.

    I can understand you have a hard time answering my simple question since you dont have any answer that would make any sense.

    H1Z1 with today +100000 playing ingame same time also have a minor setback upon death. You have to wait abit and loose the good gear you had found. Pretty much similar to the full loot setting of UO Renaissance.

    Tell me why such a MMO game won't work today when other full loot games like H1Z1 work?

    Both games have pretty much the similar punish upon death. 

    Why these H1Z1 players wouldn' want to try out a full loot game in old felucca settings is still unanswered. You avoid answering why and i can understand you have a hard time making up a story for that that make any sense.



    Now answer this simple question or we just have to agree having different opinions on how big the full loot community of today really is and that they would love a MMO game with a setting like UO Renaissance if it was offered.

    I think +100000 playing ingame same time in H1Z1 say alot about the interest for risk vs reward games with consequences as full loot.

    And the 124 (lol) that play SotA online same time isnt what i would call an impressive number, what do you say? 

    Seems to me Garriott tried to please the wrong type of community. A bad business decision.











  • rune_74rune_74 Member UncommonPosts: 115
    edited August 2017
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
  • Aragon100Aragon100 Member RarePosts: 2,686
    edited August 2017
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Players that like risk vs reward and consequences like full loot would love that in any type of game. That type of game add a thrill to their gaming they don't find elsewhere.

    That is what people like you don't understand.

    You just need some poor excuse as it isn't a RPG or a MMO and for that reason they would not like the same features in a MMO. A poor attempt to fit your agenda that full loot MMO games won't work.

    They would love a MMO with same features as UO Renaissance. Just love it.
  • sayuusayuu Member RarePosts: 766
    Aragon100 said:
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Players that like risk vs reward and consequences like full loot would love that in any type of game. That type of game add a thrill to their gaming they don't find elsewhere.

    That is what people like you don't understand.

    You just need some poor excuse as it isn't a RPG or a MMO and for that reason they would not like the same features in a MMO. A poor attempt to fit your agenda that full loot MMO games won't work.

    They would love a MMO with same features as UO Renaissance. Just love it.
    H1Z1 king of the hill is not the same game as h1z1 just survive. . .

    h1z1 KotH is a short session battle royal more like CS:GO. 


    there is no persistence to the loot in that game because after 30-45 minutes its all wiped anyways when the match ends, so using it as an example to support your assertion that there is a huge market for full loot pvp MMOs is dubious at best. 



    . . .just an fwi






  • krulerkruler Member UncommonPosts: 589
    Aragon100 said:
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Players that like risk vs reward and consequences like full loot would love that in any type of game. That type of game add a thrill to their gaming they don't find elsewhere.

    That is what people like you don't understand.

    You just need some poor excuse as it isn't a RPG or a MMO and for that reason they would not like the same features in a MMO. A poor attempt to fit your agenda that full loot MMO games won't work.

    They would love a MMO with same features as UO Renaissance. Just love it.

    Players that like full loot PvP have been proven again and again to be a niche, if it was other wise the market would respond and there would be more, tilting at windmills and filling multi threads about "Game XXX  would be awesome with full loot" , wont make that happen.....EVER.

    IF anything spraying yellow liquid into the wind only weakens the argument further as vitriol displayed by a number of the "Full Lootz" crowd only goes to harden the impression of that type by people not interested or would think about having ago to thinking its just for toxic people, which isn't of course true, but 80% people are just happy with PvP in itself.
     
    As a long time Eve player I hear both arguments almost daily, as Eve itself sits in a halfway house between the 2 PvP styles of genre. My opinion is PvP is exciting, if its the full loot making it exciting then the PvP game is more than likely a bit crap, PvP is Pvp the full loot is a thing that should not detract from the thrill of the engagement.

  • Aragon100Aragon100 Member RarePosts: 2,686
    edited August 2017
    sayuu said:
    Aragon100 said:
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Players that like risk vs reward and consequences like full loot would love that in any type of game. That type of game add a thrill to their gaming they don't find elsewhere.

    That is what people like you don't understand.

    You just need some poor excuse as it isn't a RPG or a MMO and for that reason they would not like the same features in a MMO. A poor attempt to fit your agenda that full loot MMO games won't work.

    They would love a MMO with same features as UO Renaissance. Just love it.
    H1Z1 king of the hill is not the same game as h1z1 just survive. . .

    h1z1 KotH is a short session battle royal more like CS:GO. 


    there is no persistence to the loot in that game because after 30-45 minutes its all wiped anyways when the match ends, so using it as an example to support your assertion that there is a huge market for full loot pvp MMOs is dubious at best. 



    . . .just an fwi






    Even if the game is shorter and there is no persistance it is still the same thrill to it.

    It is risk vs reward even though i agree the game is a shorter one. It is consequences during gameplay. It is full loot during the gameplay session.

    Players that like those features would not see same features in a MMO game as a problem. Rather the opposite.

    Sure some of the players playing H1Z1 today would not like to invest the time needed in a MMO but many that never played H1Z1 but like these kind of features would love to try it out.

    What is important is that such a MMO must be consensual PvP and there have to be harsh penalties to PK:s like it was with statloss in felucca. Without it it will just be like Darkfall - a failure.

    Cities also need to be guarded zones.




    sayuu
  • HeraseHerase Member RarePosts: 993
    edited August 2017
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Doesn't matter it's an RPG or not. The point is there is a market for full loot PvP, and tbh I think it could potentially be on a rise. this is is based on twitch which is a massive influence on Pc games these days. PubG being one of them, it's at 480k+ current players as a full loot PvP game due to free advertising all over twitch and other social networks.

    Albion on the other hand is an RPG and one of the top streamers wanted to play it due to it being PvP and having full loot, he didn't care if it was FPs or not, but he did stop playing due to it being a super grind, but if this wasn't the case, what do you think would happen?

    Overall point being, people are a lot more willing to play and try full loot pvp games regardless if it's FPS or an RPG. I think if done correctly, we could potential see a full loot PvP Rpg do well and no longer be seen as niche, imho it's already past being niche.

    In this day and age it's a possibility.
  • sayuusayuu Member RarePosts: 766
    edited August 2017
    Aragon100 said:
    sayuu said:
    Aragon100 said:
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Players that like risk vs reward and consequences like full loot would love that in any type of game. That type of game add a thrill to their gaming they don't find elsewhere.

    That is what people like you don't understand.

    You just need some poor excuse as it isn't a RPG or a MMO and for that reason they would not like the same features in a MMO. A poor attempt to fit your agenda that full loot MMO games won't work.

    They would love a MMO with same features as UO Renaissance. Just love it.
    H1Z1 king of the hill is not the same game as h1z1 just survive. . .

    h1z1 KotH is a short session battle royal more like CS:GO. 


    there is no persistence to the loot in that game because after 30-45 minutes its all wiped anyways when the match ends, so using it as an example to support your assertion that there is a huge market for full loot pvp MMOs is dubious at best. 



    . . .just an fwi






    Even if the game is shorter and there is no persistance it is still the same thrill to it.

    It is risk vs reward even though i agree the game is a shorter one. It is consequences during gameplay. It is full loot during the gameplay session.

    Players that like those features would not see same features in a MMO game as a problem. Rather the opposite.

    Sure some of the players playing H1Z1 today would not like to invest the time needed in a MMO but many that never played H1Z1 but like these kind of features would love to try it out.

    What is important is that such a MMO must be consensual PvP and there have to be harsh penalties to PK:s like it was with statloss in felucca. Without it it will just be like Darkfall - a failure.

    Cities also need to be guarded zones.




    players dont care if their loot is taken if they know that its all going poof in a few minutes anyways. . .

    they do care if their loot that they've worked for days/weeks/months is taken by a ganking butthole. . .


    so no, the thrill is not the same.


    there is a reason why H1Z1 just survive has 100's of players currently and H1Z1 KotH has over 100,000.


    if you refuse to see that you have some serious blinders on. . .

  • HeraseHerase Member RarePosts: 993
    sayuu said:

    players dont care if their loot is taken if they know that its all going poof in a few minutes anyways. . .

    they do care if their loot that they've worked for days/weeks/months is taken by a ganking butthole. . .


    so no, the thrill is not the same.


    there is a reason why H1Z1 just survive has 100's of players currently and H1Z1 KotH has over 100,000.


    if you refuse to see that you have some serious blinders on. . .

    but he said in a previous post it would take 2 mins to re-gear up.

    Also I think a lot of you approaching this from a themepark style of gearing where you spend weeks obtaining one set of gear, but in fact you would probably spend those weeks in a full loot game creating and having serval sets of gear/materials stored up in your bank, think rust, so if you do get ganked you can gear up straight away and get back in the action. Tbh this is how most persistent full loot games work. 
  • sayuusayuu Member RarePosts: 766
    Herase said:
    sayuu said:

    players dont care if their loot is taken if they know that its all going poof in a few minutes anyways. . .

    they do care if their loot that they've worked for days/weeks/months is taken by a ganking butthole. . .


    so no, the thrill is not the same.


    there is a reason why H1Z1 just survive has 100's of players currently and H1Z1 KotH has over 100,000.


    if you refuse to see that you have some serious blinders on. . .

    but he said in a previous post it would take 2 mins to re-gear up.

    Also I think a lot of you approaching this from a themepark style of gearing where you spend weeks obtaining one set of gear, but in fact you would probably spend those weeks in a full loot game creating and having serval sets of gear/materials stored up in your bank, think rust, so if you do get ganked you can gear up straight away and get back in the action. Tbh this is how most persistent full loot games work. 
     if he or you can name one full loot MMORPG where you can get bis loot in 2 minutes after you get stripped I'll concede the point. . .


     
    I've never played rust, but I have spent a lot of hours in ark and conan exiles, and in those games it is very easy to get "base wiped" by a mega clan that is leagues above you. it's a lot harder to rebuild. . .
  • Aragon100Aragon100 Member RarePosts: 2,686
    edited August 2017
    sayuu said:
    Herase said:
    sayuu said:

    players dont care if their loot is taken if they know that its all going poof in a few minutes anyways. . .

    they do care if their loot that they've worked for days/weeks/months is taken by a ganking butthole. . .


    so no, the thrill is not the same.


    there is a reason why H1Z1 just survive has 100's of players currently and H1Z1 KotH has over 100,000.


    if you refuse to see that you have some serious blinders on. . .

    but he said in a previous post it would take 2 mins to re-gear up.

    Also I think a lot of you approaching this from a themepark style of gearing where you spend weeks obtaining one set of gear, but in fact you would probably spend those weeks in a full loot game creating and having serval sets of gear/materials stored up in your bank, think rust, so if you do get ganked you can gear up straight away and get back in the action. Tbh this is how most persistent full loot games work. 
     if he or you can name one full loot MMORPG where you can get bis loot in 2 minutes after you get stripped I'll concede the point. . .


     
    I've never played rust, but I have spent a lot of hours in ark and conan exiles, and in those games it is very easy to get "base wiped" by a mega clan that is leagues above you. it's a lot harder to rebuild. . .
    The game i described was UO Renaissance that died feb 2003 when EA (Origin) decided to make it something that were pretty much a WoW game.

    In Renaissance you reequipped under 2 minutes and were back in action fast.

    Reason was that players had backup gear in their bank and crafters were the one's that provided it. A player could easily afford 5-6 sets of GM made armor and often 50-100 GM or magic weapons in bank or house. Kegs of potions were created by alchemists and all PvP players had usually a couple of each in bank or house. Each keg had 100 potions in them.

    Premade paraboxes were also something that made restocking alot faster.

    Regs was also kept in bank or house.






  • Aragon100Aragon100 Member RarePosts: 2,686
    edited August 2017
    sayuu said:
    Aragon100 said:
    sayuu said:
    Aragon100 said:
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Players that like risk vs reward and consequences like full loot would love that in any type of game. That type of game add a thrill to their gaming they don't find elsewhere.

    That is what people like you don't understand.

    You just need some poor excuse as it isn't a RPG or a MMO and for that reason they would not like the same features in a MMO. A poor attempt to fit your agenda that full loot MMO games won't work.

    They would love a MMO with same features as UO Renaissance. Just love it.
    H1Z1 king of the hill is not the same game as h1z1 just survive. . .

    h1z1 KotH is a short session battle royal more like CS:GO. 


    there is no persistence to the loot in that game because after 30-45 minutes its all wiped anyways when the match ends, so using it as an example to support your assertion that there is a huge market for full loot pvp MMOs is dubious at best. 



    . . .just an fwi






    Even if the game is shorter and there is no persistance it is still the same thrill to it.

    It is risk vs reward even though i agree the game is a shorter one. It is consequences during gameplay. It is full loot during the gameplay session.

    Players that like those features would not see same features in a MMO game as a problem. Rather the opposite.

    Sure some of the players playing H1Z1 today would not like to invest the time needed in a MMO but many that never played H1Z1 but like these kind of features would love to try it out.

    What is important is that such a MMO must be consensual PvP and there have to be harsh penalties to PK:s like it was with statloss in felucca. Without it it will just be like Darkfall - a failure.

    Cities also need to be guarded zones.




    players dont care if their loot is taken if they know that its all going poof in a few minutes anyways. . .

    they do care if their loot that they've worked for days/weeks/months is taken by a ganking butthole. . .


    so no, the thrill is not the same.


    there is a reason why H1Z1 just survive has 100's of players currently and H1Z1 KotH has over 100,000.


    if you refuse to see that you have some serious blinders on. . .

    Usually when we played Renaissance we did 2-3 hour sessions which is about 3-4 H1Z1games.

    The main difference i see btw a game like H1Z1 and the MMO version of it is that it take more time to train your character but when he or she is fully trained the PvP game is pretty much the same.

    Loosing easily replacable gear is not something that make you rage quit.

    Don't see games like old UO Renaissance as a game that force you to collect gear for weeks and then loose it all in 5 seconds. You bought new gear from NPC vendors that crafters provided outside their houses. And it was cheap.

    Same with getting gold, kill a couple of dragons and you had money for several sets of armor. Same time you could be lucky to find some magic gear and also meet a PK that were out hunting.=)

    Lets say the PK killed you, then restock in under 2 minutes and go back for revenge, maybe even communicate with a friend to make you have the advantage.

    Such scenarios happened all the time in that old UO game and it was usually small scale PvP fights where the most skilled player won, it was not as it is in many games today that the player with the best gear usually wins.

    It was also huge factions fights with +50 players on each faction fighting it out. 
  • rune_74rune_74 Member UncommonPosts: 115
    edited August 2017
    Aragon100 said:
    sayuu said:
    Aragon100 said:
    sayuu said:
    Aragon100 said:
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Players that like risk vs reward and consequences like full loot would love that in any type of game. That type of game add a thrill to their gaming they don't find elsewhere.

    That is what people like you don't understand.

    You just need some poor excuse as it isn't a RPG or a MMO and for that reason they would not like the same features in a MMO. A poor attempt to fit your agenda that full loot MMO games won't work.

    They would love a MMO with same features as UO Renaissance. Just love it.
    H1Z1 king of the hill is not the same game as h1z1 just survive. . .

    h1z1 KotH is a short session battle royal more like CS:GO. 


    there is no persistence to the loot in that game because after 30-45 minutes its all wiped anyways when the match ends, so using it as an example to support your assertion that there is a huge market for full loot pvp MMOs is dubious at best. 



    . . .just an fwi






    Even if the game is shorter and there is no persistance it is still the same thrill to it.

    It is risk vs reward even though i agree the game is a shorter one. It is consequences during gameplay. It is full loot during the gameplay session.

    Players that like those features would not see same features in a MMO game as a problem. Rather the opposite.

    Sure some of the players playing H1Z1 today would not like to invest the time needed in a MMO but many that never played H1Z1 but like these kind of features would love to try it out.

    What is important is that such a MMO must be consensual PvP and there have to be harsh penalties to PK:s like it was with statloss in felucca. Without it it will just be like Darkfall - a failure.

    Cities also need to be guarded zones.




    players dont care if their loot is taken if they know that its all going poof in a few minutes anyways. . .

    they do care if their loot that they've worked for days/weeks/months is taken by a ganking butthole. . .


    so no, the thrill is not the same.


    there is a reason why H1Z1 just survive has 100's of players currently and H1Z1 KotH has over 100,000.


    if you refuse to see that you have some serious blinders on. . .

    Usually when we played Renaissance we did 2-3 hour sessions which is about 3-4 H1Z1games.

    The main difference i see btw a game like H1Z1 and the MMO version of it is that it take more time to train your character but when he or she is fully trained the PvP game is pretty much the same.

    Loosing easily replacable gear is not something that make you rage quit.

    Don't see games like old UO Renaissance as a game that force you to collect gear for weeks and then loose it all in 5 seconds. You bought new gear from NPC vendors that crafters provided outside their houses. And it was cheap.

    Same with getting gold, kill a couple of dragons and you had money for several sets of armor. Same time you could be lucky to find some magic gear and also meet a PK that were out hunting.=)

    Lets say the PK killed you, then restock in under 2 minutes and go back for revenge, maybe even communicate with a friend to make you have the advantage.

    Such scenarios happened all the time in that old UO game and it was usually small scale PvP fights where the most skilled player won, it was not as it is in many games today that the player with the best gear usually wins.

    It was also huge factions fights with +50 players on each faction fighting it out. 
    sounds pretty boring, just the same thing over and over again.  I guess it is pretty simple though.

    You avoided my statement that noone got a good game and it had nothing to do with it being a Full loot or not.
  • Aragon100Aragon100 Member RarePosts: 2,686
    rune_74 said:
    Aragon100 said:
    sayuu said:
    Aragon100 said:
    sayuu said:
    Aragon100 said:
    rune_74 said:
    Jesus, do you not understand that H1Z1 is not an rpg?

    What community do you think RG pleased?  It's a crappy game that made no one happy your argument is nonsense.
    Players that like risk vs reward and consequences like full loot would love that in any type of game. That type of game add a thrill to their gaming they don't find elsewhere.

    That is what people like you don't understand.

    You just need some poor excuse as it isn't a RPG or a MMO and for that reason they would not like the same features in a MMO. A poor attempt to fit your agenda that full loot MMO games won't work.

    They would love a MMO with same features as UO Renaissance. Just love it.
    H1Z1 king of the hill is not the same game as h1z1 just survive. . .

    h1z1 KotH is a short session battle royal more like CS:GO. 


    there is no persistence to the loot in that game because after 30-45 minutes its all wiped anyways when the match ends, so using it as an example to support your assertion that there is a huge market for full loot pvp MMOs is dubious at best. 



    . . .just an fwi






    Even if the game is shorter and there is no persistance it is still the same thrill to it.

    It is risk vs reward even though i agree the game is a shorter one. It is consequences during gameplay. It is full loot during the gameplay session.

    Players that like those features would not see same features in a MMO game as a problem. Rather the opposite.

    Sure some of the players playing H1Z1 today would not like to invest the time needed in a MMO but many that never played H1Z1 but like these kind of features would love to try it out.

    What is important is that such a MMO must be consensual PvP and there have to be harsh penalties to PK:s like it was with statloss in felucca. Without it it will just be like Darkfall - a failure.

    Cities also need to be guarded zones.




    players dont care if their loot is taken if they know that its all going poof in a few minutes anyways. . .

    they do care if their loot that they've worked for days/weeks/months is taken by a ganking butthole. . .


    so no, the thrill is not the same.


    there is a reason why H1Z1 just survive has 100's of players currently and H1Z1 KotH has over 100,000.


    if you refuse to see that you have some serious blinders on. . .

    Usually when we played Renaissance we did 2-3 hour sessions which is about 3-4 H1Z1games.

    The main difference i see btw a game like H1Z1 and the MMO version of it is that it take more time to train your character but when he or she is fully trained the PvP game is pretty much the same.

    Loosing easily replacable gear is not something that make you rage quit.

    Don't see games like old UO Renaissance as a game that force you to collect gear for weeks and then loose it all in 5 seconds. You bought new gear from NPC vendors that crafters provided outside their houses. And it was cheap.

    Same with getting gold, kill a couple of dragons and you had money for several sets of armor. Same time you could be lucky to find some magic gear and also meet a PK that were out hunting.=)

    Lets say the PK killed you, then restock in under 2 minutes and go back for revenge, maybe even communicate with a friend to make you have the advantage.

    Such scenarios happened all the time in that old UO game and it was usually small scale PvP fights where the most skilled player won, it was not as it is in many games today that the player with the best gear usually wins.

    It was also huge factions fights with +50 players on each faction fighting it out. 
    sounds pretty boring, just the same thing over and over again.  I guess it is pretty simple though.

    You avoided my statement that noone got a good game and it had nothing to do with it being a Full loot or not.

    Add all other UO features at that time and it was far from boring.




  • rune_74rune_74 Member UncommonPosts: 115
    edited August 2017

    Add all other UO features at that time and it was far from boring.





    I didn't like UO...it's story sucked....it didn't feel like ultima to me at all.  That it was good for you is great, but don't assume the majority loves what you do.  That's a horrible argument to use.

    EDIT:  Once again ignoring the real problem...it's hard to discuss things with you guys as you tend to get tunnel vision and ignore things that you don't want to answer as it destroys the whole basis of your argument.

    If this game had been kickstarted as a full  loot leet game I would not have backed.  Hell if it was kickstarted as it turned out I also would not have backed.
  • Aragon100Aragon100 Member RarePosts: 2,686
    rune_74 said:

    Add all other UO features at that time and it was far from boring.





    I didn't like UO...it's story sucked....it didn't feel like ultima to me at all.  That it was good for you is great, but don't assume the majority loves what you do.  That's a horrible argument to use.

    EDIT:  Once again ignoring the real problem...it's hard to discuss things with you guys as you tend to get tunnel vision and ignore things that you don't want to answer as it destroys the whole basis of your argument.

    If this game had been kickstarted as a full  loot leet game I would not have backed.  Hell if it was kickstarted as it turned out I also would not have backed.
    I liked Ultima but i loved UO. Players made the story in UO which i see as way superior then developer created one's.

    They never mentioned full loot or not during kickstarter, it was not a no or a yes. Same with anything about PvP system, combat system or death system. That was to be settled later on.

    I respect your point of view Rune but i think you need to see it from the other side also.

    Garriott made a teaser for the old UO PvP players when he called SotA a "spiritual successor to Ultima Online". That was the reason why i invested i think it was 45$. 

    Why many old PvP players thought full loot was possible was cause developers told funders during kickstarter and after they would have a bar players could raise or lower that would make the game less or more PvP hardcore.

    If you turned that bar all the way towards hardcore PvP no developers informed that it was not going to be full loot, they just hadnt decided yet what the most hardcore version of PvP should be.

    Garriott tricked alot of old UO PvP players to invest in something that they would never have invested in if he had been more truthful about his intentions.
  • KellerKeller Member UncommonPosts: 602
    although a serious concern, isn't naming and shaming violating the code of conduct?
  • Aragon100Aragon100 Member RarePosts: 2,686
    edited August 2017
    Keller said:
    although a serious concern, isn't naming and shaming violating the code of conduct?
    He have to take responsibility of what he write just as anyone else.

    His made up name on a forum is the target not his real life name.

    The point of the thread was to show how different people get treated differently depending on how much real life money they invested.
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    edited August 2017
    Aragon100 said:
    rune_74 said:

    Add all other UO features at that time and it was far from boring.





    I didn't like UO...it's story sucked....it didn't feel like ultima to me at all.  That it was good for you is great, but don't assume the majority loves what you do.  That's a horrible argument to use.

    EDIT:  Once again ignoring the real problem...it's hard to discuss things with you guys as you tend to get tunnel vision and ignore things that you don't want to answer as it destroys the whole basis of your argument.

    If this game had been kickstarted as a full  loot leet game I would not have backed.  Hell if it was kickstarted as it turned out I also would not have backed.
    I liked Ultima but i loved UO. Players made the story in UO which i see as way superior then developer created one's.

    They never mentioned full loot or not during kickstarter, it was not a no or a yes. Same with anything about PvP system, combat system or death system. That was to be settled later on.

    I respect your point of view Rune but i think you need to see it from the other side also.

    Garriott made a teaser for the old UO PvP players when he called SotA a "spiritual successor to Ultima Online". That was the reason why i invested i think it was 45$. 

    Why many old PvP players thought full loot was possible was cause developers told funders during kickstarter and after they would have a bar players could raise or lower that would make the game less or more PvP hardcore.

    If you turned that bar all the way towards hardcore PvP no developers informed that it was not going to be full loot, they just hadnt decided yet what the most hardcore version of PvP should be.

    Garriott tricked alot of old UO PvP players to invest in something that they would never have invested in if he had been more truthful about his intentions.
    The fact that they hadn't even decided on the level of PvP they wanted for the game should have been a dead giveaway not to fund the thing, honestly.  How can a person be sure what the heck exactly they're funding if the developers hadn't even decided on such important details about the game that was being funded, themselves?  Funders thought they were funding "Old school UO", but the fact that the developers hadn't even decided on the level of PvP yet made it clear even back then WHICH "old school UO" was being funded was still completely up in the air!

    Hopefully most people learned their lesson, but clearly there are still a few whales there who haven't.  Unless the "old school UO" those remaining whales wanted to fund was the one that allowed mass RMT and Markee Dragon (...which almost every version of Old School UO did, actually).
  • KellerKeller Member UncommonPosts: 602
    Aragon100 said:
    Keller said:
    although a serious concern, isn't naming and shaming violating the code of conduct?
    He have to take responsibility of what he write just as anyone else.

    His made up name on a forum is the target not his real life name.

    The point of the thread was to show how different people get treated differently depending on how much real life money they invested.

    You used the guys (forum) name in the title. You're "attacking"  someone on a forum, he might never ever visit. Lets assume you're right, how is he going to receive the message you're sending? Go after him on the SOTA forums and leave his name away on this forum. When people follow your link, they will pick up the name. Now it's just naming & shaming.
    postlarval
  • HeraseHerase Member RarePosts: 993
    Keller said:
    Aragon100 said:
    Keller said:
    although a serious concern, isn't naming and shaming violating the code of conduct?
    He have to take responsibility of what he write just as anyone else.

    His made up name on a forum is the target not his real life name.

    The point of the thread was to show how different people get treated differently depending on how much real life money they invested.

    You used the guys (forum) name in the title. You're "attacking"  someone on a forum, he might never ever visit. Lets assume you're right, how is he going to receive the message you're sending? Go after him on the SOTA forums and leave his name away on this forum. When people follow your link, they will pick up the name. Now it's just naming & shaming.
    Don't think it's attacking him, more showing an example, don't think i saw anywhere the OP insulting said person, it's more about bringing to attention the kind of things that the Mods ignore and the overall topic has followed that route.

    Also it would mean we could never link post or info on here as it exposes their forum name. I agree, maybe not include he's name in the title, but there's nothing wrong with sharing a forum post. Tbh It's more in-game names people don't like being shared, but if you post on a public forum it's fair game imho
    postlarval
This discussion has been closed.