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Fortnite News - Fortnite Creative Director Darren Sugg sent out a tweet yesterday to reveal that the game had sold over 500,000 digital versions of the game prior to yesterday's Early Access launch. Of course, that doesn't include yesterday's sales or retail sales, so that number should be significantly higher.
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hyper hype people up as much as possible before the game is released, get in as many sells as possible before players start spreading the word on how the game actually is.
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This is such a repeating trend in EA games,2 months later,no more sales so the dev stops putting work into it,at least not any kind of effort you would expect from a game claiming to be in EARLY development.Early development means a LOT is to come right?Well let's hear what is to come,spell it out,let's see if Epic can step up and answer the question.
Matter of fact i want to hear every single one of these devs tell us EXACTLY what is coming and the timeline expected,otherwise your game is NOT early access.
Never forget 3 mile Island and never trust a government official or company spokesman.
because I am reading your post and I dont know if Fortnite is an Electronic Arts games or if you are refering to EAG. I dont think you are refering to EAG because your description of the games is not remotely what early access games are like so fuck. hand to god its going to put me in the insane asylum.
all I know is that early access games are not as you are describing it and I should know I play almost exclusively early access titles now for the past 2 years
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This is such a screwed up industry.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The gameplay loop is basically broken up into 3 main parts....
Gathering - Fairly simple, yet exciting and fun still. You can "mine" everything you see, and the drops are randomized most of the time. You must gather enough resources (some are harder to get than others) to prepare for the next phase...
Building - You must build a fort, each and every mission (there's also a persistent one called your Homebase) to defend from the varying waves of monsters that will try to get to the center. The spawning areas of the mobs are random, and sometimes change midway through the encounter. So you have to use your brain and try to figure out where the mobs will be mostly travelling, and set up traps in those areas. Trying to create chokepoints as best as you can. This phase of the gameplay loop is quite fun to play around with. Then finally...
Defense - This is where your creations are put to the test. And you and your friends will be scrambling around to kill the stragglers that made it around your traps. Unfortunately is super easy for a long time before it becomes a real challenge.
There's a lot of room for improvement IMO. But do I regret buying 5 copies, and extras spent on "v-bucks"? Heck no. It's been addicting and crazy fun for the whole family!
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
By the way, has anyone noticed the Husks have pulled their human faces off like a hoodie that is hanging off the back of their necks? XD Pretty freaky despite the graphics.
Funny how people complain about Steam Early Access and yet the vast majority of the time the game costs LESS in early access then it does after.
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$60 for a new game + $15 for DLC!!! OMG what a rip off!
$250 for a founder's pack for a F2P game? OMG What an amazing deal, look at all these in-game perks I get!"
Or better yet:
$5,000 to support this game on kickstarter? That's so awesome, they'll even let me name an NPC! Can't wait for 5 years to go by!
The further away a game is from completion, the more it's worth lol.
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It's all about the companies putting out the games, little indie companies are terrible at delivering, they stay in early access forever.
But when Larian Studio put out Divinity Original Sin 2, they already had much of the first act playable, and since they actually produced something of note before, I knew it was a smart buy.
It's the same with Epic. They are a developer that shows results.
this is a bias:
'games on Steam Early Access are practicing horrible business practices by charging people for a game that is going to be Free to Play and on top of it instead of charging less that normal retail they are charging MORE than average retail'
'except for fortnite because its a good game'
you are so obviously hard core biased its ridiculous. far more than me
(people make this argument REAGARDLESS of game quality, they never even bring it up)
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next time I get into a debate with someone over ethics of Steam Early Access game developers I can assure you I will tell them this story
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