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The Bard's Tale 4 first look: Reinventing the dungeon crawler

[Deleted User][Deleted User] Posts: 12,263
edited July 2017 in PC Gaming
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Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,983
    I kickstarted this a few years back.  I think I paid $20 and got all 3 prior games included.  I also got a copy of Wasteland 2 but can't remember if it was through BardsTale4 or some other Kickstarter.

    Looking good!
    bartoni33

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  • [Deleted User][Deleted User] Posts: 12,263
    The user and all related content has been deleted.

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  • Soki123Soki123 Member RarePosts: 2,558
    Looks nice

  • KyleranKyleran Member LegendaryPosts: 43,498
    edited July 2017
    Thanks for sharing, Bards Tale 1 was the first RPG I played on my PC back in '88, 4 color CGA graphics even.

    Also Kylearan's Tower was the inspiration for my forum name here. (Role playing his twin brother, but Mom liked him best) ;)

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  • WizardryWizardry Member LegendaryPosts: 19,332
    Treat zones like a dungeon =negative.

    I want a free roaming game,i don't like forced linear pathing,not at all.
    I also don't want that static set of Orcs or goblins waiting for me to come by,i want to see mobs moving about and not forced encounters.
    I do like the sentries but aggro should be diversified and not just one type "straight vision".

    I do like turn based however in turn based the characters look like paper dolls so not so well done.
    Tactical and thinking seems to be good,3 types of damage is also ok.
    Overall,i don't think it is good enough and i don't like any markers,example sort of telegraph  shapes or lines.

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