Next Trend in gaming?

124

Comments

  • sedatedkarmasedatedkarma Member UncommonPosts: 181
    I'll stay away from the VR topic, seems like its been hashed enough.

    I see an uptick in Twin-Sticks.
    Happily playing Vanilla and BC WoW, again, since September 2016.

  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
    I'll stay away from the VR topic, seems like its been hashed enough.

    I see an uptick in Twin-Sticks.
    I see an uptick in storms in games and I think soon someone will make storms have a serious impact on game play, like flooding your base for example

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • WizardryWizardry Ontario, CanadaMember EpicPosts: 13,200
    edited July 16
    "flooding a base" would assume the low end of gaming ,like the survival games that do pretty much nothing.That would NOT be a market where the dev would spend extra,go the extra mile to create cool in depth ideas.They make survival games because they are easy,cheap and require VERY little assets/depth.
    In a mmorpg ,a genre i would like to see improved,it would not work,which is why i doubt very much that Ashes of creation will be any good.Similar to BDo and having unseen workers,just a stat box,i don't want a stat box,fake gaming ,i want a visible world,visible assets and REAL i can see with my own eyes workers.

    So i look around,who might do something like that?Well Blizzard making the most money has shown me an inclination to instances and cheap game design.Square Enix is next and they are doing similar now although are more inclined to add more content ideas,i do not see weather or storms taken any further than what Square has already done with it.


    Teso?Nah,they  show no signs for needing or where to use the technology/idea so nope.

    Elyria?I highly doubt it,they are more a good marketing team,similar to Star Citizen,build up a good talk but nothing of  finished quality to show us.
    the obvious points to cash shops,developers are aiming at more ways to make money,NOT more ways to make gaming better.So the next wave of ideas will be similar to the F2p moniker and cash shops.
    Post edited by Wizardry on

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • laxielaxie UK - Leamington SpaMember RarePosts: 906
    A couple of my predictions:
    1. Universal personas - Games will move away from individual login credentials for each game. Instead, people will use a small number (if not one) central hub that logs you into everything. We are already seeing this with Steam and Facebook. It's sensible to expect this trend to grow.

    2. Cloud Computing - Especially in MMOs, affordable computing power will allow for more robust simulation. We are already seeing companies like Amazon and SpatialOS offer cloud computing solutions for games - I think this will be a standard in a few years, resulting in the ability to simulate thousands (if not hundreds of thousands) of NPCs/animals in high detail.

    3. Language-free content - This is probably 10 years away. People will be able to create content (be it websites or games) regardless of language, automatically displaying everything to the client in their native language. You will be able to text-chat, eventually voice-chat, with others in your own language, while they will be responding back in theirs. The technology to make this happen is very close - I think it will be "solved" in 5 years, being commonly used in around 10 years time.

    4. Personalised Content - People will be presented with different game experiences, based on who they are. This is common in e-shops and on Youtube today, while becoming more and more common on Steam as well. I think this will become the norm inside of games as well, showing different types of content to different users. This will drive better micro-transaction sales, so it's a no-brainer this will be a top priority for AAA studios soon.

    5. "Partnership Models" - This will be the likely evolution of Kickstarter, where people will be buying shares in companies (and games) as they get developed. I am no expert, but I believe the laws around investments from unaccredited investors (people like you and me) have been relaxed in the USA recently. Crowfall and Shroud of the Avatar have done this recently. Given the number of failed Kickstarters, companies who move to the share selling model will have higher appeal over traditional crowd funding. My guess is that this will eventually lead to crowdfunding becoming a share-based model, while other platforms will be purely about donating to causes you are passionate about (with no material/product in return). There will be nothing in between.
    KyleranPhaserlightGormogon
  • EldurianEldurian Member EpicPosts: 1,871
    SEANMCAD said:
    ok even this hard core survivalist gamer can admit that block building survival games (although I love) are hitting a wall in new content. Its not (in my view) nearly as bad as FPS games and other more long standing genres but I can say its time for something new

    So what new (POSITIVE) trend in game play do you see possibly coming around the corner.

    More of a feature then a game play genre I think intense weather is going to become more common. Not just weather that is mildly part of your experience but I mean like friggin tornadoes tearing down your base kind of weather

    That and Westerns I think will be the next trend
    I think block based building hit it's wall with Minecraft. If you don't like vanilla then mod it up. Block based builders other than Minecraft are no more innovative or useful to the market than WoW clones IMO.

    What it opened the door for is more titles that include terraforming and construction as major features of gameplay. Implementing those features in a new and unique package is what sets a good survival game / sandbox from a bad one IMO. I would disagree that's hit any kind of wall, but I would agree that it's a feature that has many titles offering that and it's time to look for other more innovative things to bring into the market at this point. Not to say it should be discarded, just that it shouldn't be the primary selling point of a game.

    I'm not sure it should be the next trend in gaming, but I feel the next trend in gaming should be an overhaul of PvE. Redesign spawns, redesign AI, and redesign dungeons.

    Wiki's and youtube have taken away the mystery from PvE. When you can look up the stats of an enemy to learn it's weakness and there are youtube videos that walk you through dungeons step by step then dungeons have really lost something. You're never wondering what you are up against, you're never having to strategize on how to tackle problems, many of the things that made PvE engaging in the early days of MMO are simply gone.

    Change it up. Make it random. Make it so I don't know what's hiding around the corner anymore. Make it so I don't know if a rogue with lockpicking or a healer with cure poison is the best party member to bring into the dungeon I'm about to do. I don't know what boss we'll face, I don't know what challenges we'll face along the way. I just know we're running a medium difficulty dungeon and that could mean many things.
  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
    edited July 17
    Eldurian said:
    SEANMCAD said:
    ok even this hard core survivalist gamer can admit that block building survival games (although I love) are hitting a wall in new content. Its not (in my view) nearly as bad as FPS games and other more long standing genres but I can say its time for something new

    So what new (POSITIVE) trend in game play do you see possibly coming around the corner.

    More of a feature then a game play genre I think intense weather is going to become more common. Not just weather that is mildly part of your experience but I mean like friggin tornadoes tearing down your base kind of weather

    That and Westerns I think will be the next trend
    I think block based building hit it's wall with Minecraft. I...
    oh my god no!!!!!

     could not disagree more Space Engineers, 7 Days to Die, From the Depths, Star Made, Emperium Galaxic surival? are you fucking joking me?

    those games are amazing and (in my opinion) light years better than minecraft wow...that opening statement took me aback quite a bit

    also as a side note, RNG of PVE mobs and location of mobs and having the mobs roam is now fairly common place in the games I listed. not all of them I listed but I think most of them.

    I think the people who are not in the pool of early access single player games have nearly zero idea what amazing things are happening currently.
    Post edited by SEANMCAD on
    cameltosis

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MikaelJordanMikaelJordan Member CommonPosts: 20
    I also think the next development of the gaming industry that there will be no specific genre for a game. Like everything just mixed together, you might think it's a "hot pot" but here's why.

    Why? Since personally, I like the idea of that, and I believe lots of gamers do, too.
    Example, in Far Cry 4, after liberating an outpost, you can choose to develop it become your base, trading, attracting more people to come, some will gather, mine the resources, the others join as soldier, you train them so they fight better and help you in mission, guiding your base or assist you in a mission. Big scale - Go and invade another base, expand your territory.

    So basically, Far Cry 4 firstly is an RPG/FPS game but now it becomes so much more interesting with Strategy and Simulation functions, feature.
  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
    I also think the next development of the gaming industry that there will be no specific genre for a game. Like everything just mixed together, you might think it's a "hot pot" but here's why.

    Why? Since personally, I like the idea of that, and I believe lots of gamers do, too.
    Example, in Far Cry 4, after liberating an outpost, you can choose to develop it become your base, trading, attracting more people to come, some will gather, mine the resources, the others join as soldier, you train them so they fight better and help you in mission, guiding your base or assist you in a mission. Big scale - Go and invade another base, expand your territory.

    So basically, Far Cry 4 firstly is an RPG/FPS game but now it becomes so much more interesting with Strategy and Simulation functions, feature.
    fairly common in the Steam Early Access world. empyrion galactic survival for example, build, farm, gather, hunt, mob fight, fly into outerspace to different planets.

    and that is just one example.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DidipopzDidipopz Member CommonPosts: 36
    I don't know about Genre, but it will be more focused on VR i think.
    Hello.
  • intrinscintrinsc EGG HARBOR CITY, NJMember UncommonPosts: 98
    I don't think VR will be such a huge part of gaming as perhaps some 'hope' it will be. It will probably be slightly larger than what 3D TVs were to that industry.
  • timeraidertimeraider BredaMember UncommonPosts: 668
    More intense weather is always nice to see (though optimisation ofcourse needs to be better).
    Aside from that im to basic to think of more XD
    Want a new MMORPG in your life?
    Try taking a look at Ashes of Creation
    Warning! Referallink!
  • WizardryWizardry Ontario, CanadaMember EpicPosts: 13,200
    Yes as pointed out by a user or two.CLOUD GAMING is the next wave but that is not really game ideas but more so a more powerful way to allow games to get better.

    The couple ideas i saw where Cloud gaming was really used heavily were not that great of games.It show how far we really are from attaining a truly immersive fully fledged VR game.Almost every aspect of cloud gaming is to be able to handle massive particles/pieces of debris for the sake of exploding surfaces.
    As cool as exploding/destructive surfaces are,that is only a very small part of what makes a great game but these games will typically aim for that one gimmick and not a complete game.

    Like i said in the past a few times,let's see a developer gives us the great game first then we can talk about destructive and immersive and VR,right now we are still 10+ years away.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LackingMMOLackingMMO Tucson, AZMember UncommonPosts: 209
    Wizardry said:
    Yes as pointed out by a user or two.CLOUD GAMING is the next wave but that is not really game ideas but more so a more powerful way to allow games to get better.

    The couple ideas i saw where Cloud gaming was really used heavily were not that great of games.It show how far we really are from attaining a truly immersive fully fledged VR game.Almost every aspect of cloud gaming is to be able to handle massive particles/pieces of debris for the sake of exploding surfaces.
    As cool as exploding/destructive surfaces are,that is only a very small part of what makes a great game but these games will typically aim for that one gimmick and not a complete game.

    Like i said in the past a few times,let's see a developer gives us the great game first then we can talk about destructive and immersive and VR,right now we are still 10+ years away.

    Completely agree with this, devs hit on trigger words to make people Go "ohhhh" but the core is shallow. Give me a great core then add in the fluff.
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,892
    As has so often the case, monetization of gaming will continue to break new ground.

    I see the rise of crypto currencies in game trading having significant impact in the next 10 years.


    Ridelynn

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon




  • Slapshot1188Slapshot1188 Boca Raton, FLMember EpicPosts: 7,561
    Kyleran said:
    As has so often the case, monetization of gaming will continue to break new ground.

    I see the rise of crypto currencies in game trading having significant impact in the next 10 years.


    And once there's money involved... the taxman shall follow.

    I can't wait until I have to itemize my items to pay my virtual property taxes.


    Kyleran

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • SpottyGekkoSpottyGekko JohannesburgMember EpicPosts: 6,574
    Cloud computing is not going to create massive, complex, richly detailed game worlds.

    Things like SpatialOS allow you to use thousands of virtual servers simultaneously (in theory), but those virtual servers have to be paid for. SpatialOS just gives you loads of rope, you can hang yourself if you like.

    The possibility is certainly there, but but the cost will be the limiting factor. Game developers are not going to build games that require a 1000 virtual servers to run, unless the costs can be recouped. Cloud computing is not free...
    laxieKyleran
  • holdenhamletholdenhamlet Member EpicPosts: 3,735
    I think they'll keep working on VR games until they finally make one that is actually good.

    As far as genre trends (like the recent survival trend), it's hard to tell.  Normally, a smallish game does something new and it's somewhat successful and then immediately spawns 100 games that are similar (although I'd be hard-pressed to pinpoint the one game that spawned the survival trend).

    I expected more games like Overwatch and suspect a few are in the works, but maybe people are wary because they realize they are not going to compete well with Blizzard.



  • Loke666Loke666 KalmarMember EpicPosts: 21,030
    intrinsc said:
    I don't think VR will be such a huge part of gaming as perhaps some 'hope' it will be. It will probably be slightly larger than what 3D TVs were to that industry.
    The potential is far better then 3D TV but it will still be for the people average Joe call "nerds". 3D TV was as stupid idea in the 10s as in the 80s.

    VR have huge potential for certain types of games but the average "gamer" mainly play tower defense and Candy crush or similar games anyways. 

    For this type of game VR is perfect: https://www.youtube.com/watch?v=5Ruckp8-vI0

    For FPS, not so much unless you get one of these: 
    And yeah, arcades might get those but normal people wont. So expect VR in sims, porn and RPGs but not so much in other genres for the next 10 years.
  • StoneRosesStoneRoses Seattle, WAMember UncommonPosts: 1,478
    Loke666 said:
    intrinsc said:
    I don't think VR will be such a huge part of gaming as perhaps some 'hope' it will be. It will probably be slightly larger than what 3D TVs were to that industry.
    The potential is far better then 3D TV but it will still be for the people average Joe call "nerds". 3D TV was as stupid idea in the 10s as in the 80s.

    VR have huge potential for certain types of games but the average "gamer" mainly play tower defense and Candy crush or similar games anyways. 

    For this type of game VR is perfect: https://www.youtube.com/watch?v=5Ruckp8-vI0

    For FPS, not so much unless you get one of these: 
    And yeah, arcades might get those but normal people wont. So expect VR in sims, porn and RPGs but not so much in other genres for the next 10 years.
    It's definitely fun, but VR still has a long ways to go so it's nothing I will invest any time in just yet.
    Real Fans of Chess don't get bored!
    Real Fans of Soccer don’t get bored!
    Real Fans of Baseball don’t get bored!
    Real Fans of MMORPGs don’t get bored!
    What's your excuse?
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 6,260
    Kyleran said:
    As has so often the case, monetization of gaming will continue to break new ground.

    I see the rise of crypto currencies in game trading having significant impact in the next 10 years.


    And once there's money involved... the taxman shall follow.

    I can't wait until I have to itemize my items to pay my virtual property taxes.


    Just remember some people have left their day jobs to run virtual businesses in Second Life because they were making more money selling virtual designer clothes and homes.

    "Change is the only constant."


  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,892
    edited July 24
    Kyleran said:
    As has so often the case, monetization of gaming will continue to break new ground.

    I see the rise of crypto currencies in game trading having significant impact in the next 10 years.


    And once there's money involved... the taxman shall follow.

    I can't wait until I have to itemize my items to pay my virtual property taxes.


    Just remember some people have left their day jobs to run virtual businesses in Second Life because they were making more money selling virtual designer clothes and homes.
    You should read Neverdie's prospectus to convince game developers to start charging gamers real life currency for fast travel options (i.e. 10 cents per transport) and convenience within and between games instead of giving it away for free.

    It's a crazy proposal, but he's  promising Devs it's a road to billions. 


    Post edited by Kyleran on

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon




  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
    I rather like the concept of Hobo Tough Life.
    A survival RPG in which you play a Hobo. Now the game itself still needs a LOT of work and my opinion is he put it in Steam Early Access to soon but the concept is awesome.

    i still think we are going to start seeing serious weather in more and more games and I dont mean weather that is immersive, I mean weather that can kill you, flood your base, knock down walls

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • AmatheAmathe Miami, FLMember RarePosts: 2,990
    SEANMCAD said:



    That and Westerns I think will be the next trend
    Lmao. Awesome insight. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • waynejr2waynejr2 West Toluca Lake, CAMember EpicPosts: 7,693
    Amathe said:
    SEANMCAD said:



    That and Westerns I think will be the next trend
    Lmao. Awesome insight. 

    Isn't there a western mmoRPG coming out that has been talked about around these parts?  If so, great "insight".  haha.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • AmatheAmathe Miami, FLMember RarePosts: 2,990
    waynejr2 said:
    Amathe said:
    SEANMCAD said:



    That and Westerns I think will be the next trend
    Lmao. Awesome insight. 

    Isn't there a western mmoRPG coming out that has been talked about around these parts?  If so, great "insight".  haha.
    Yes but one game is not a trend. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

Sign In or Register to comment.