Questions, just started Morrowind.

OzmodanOzmodan Hilliard, OHMember RarePosts: 8,673
Why so many quests that say you can't kill the guards?  I spent half my gold paying off the guards because everytime I get attacked in these areas my penalty goes up?  Just been avoiding quests such as this lately.

Why are boss fights so hard?  After 10 deaths I just gave up on Chodola, cost me the rest of my gold to repair.  No fun when you are consistently dead in 3 or 4 hits.  

I also find very little useful equipment too.  I find this game far more frustrating to play than fun.
guizica

Comments

  • CorileannaCorileanna Chelsea, MAMember UncommonPosts: 57
    I thin kit gets better with difficulty, and the DLC, thieves guild helps with guards, can steal and what not i believe..

    Also, later can craft powerful gear yourself, and loot seems pretty generous.. I would join a guild and ask for a group to  help with the bosses..
  • IselinIselin Vancouver, BCMember LegendaryPosts: 9,910
    You're much better off not doing Vvardenfell as your first zone. There are starting islands for each alliance that will get you up to level 10-12 and will give you lots of armor of the Trainee that boosts your health, magicka and stamina - especially if you get 5 pieces of it which isn't hard to do with quest rewards and opening chests. Vvardenfell really isn't quite as noob friendly as those islands that are designed to be that way.

    I can only really remember one quest in Vvardenfell where they told you not to kill the guards... I did anyway and there was no problem continuing after that.

    If you have access to the Dark Brotherhood, it's worth doing the very quick introductory quest to it because the reward is the Blade of Woe. This is an ability that lets you one-shot guards if you sneak up behind them. As long as you're not seen by other NPCs or guards, that's a free kill that doesn't give you a bounty or heat.

    As to difficulty fighting quest bosses, it's all in the builds. What abilities you use and which passives you have spent skill points on matter... a lot.
    TorvalOctagon7711
    When you come to a fork on the road, take it.
    You can observe a lot by just watching.
    No one goes there nowadays, it's too crowded.

    -- Yogi --
  • SaunZSaunZ Las Vegas, NVMember UncommonPosts: 384
    hang in there... you will learn it.

  • RenoakuRenoaku Member RarePosts: 2,283
    Okay thing I don't get about ESO is if I go into a house and murder the people, then clean the blood before I leave the area, why would they arrest me, and how the heck do the guards know I murder someone, or stole items if it wasn't reported...

    Talking Role-Play wise here it makes no sense.
    Iselin
  • IselinIselin Vancouver, BCMember LegendaryPosts: 9,910
    Renoaku said:
    Okay thing I don't get about ESO is if I go into a house and murder the people, then clean the blood before I leave the area, why would they arrest me, and how the heck do the guards know I murder someone, or stole items if it wasn't reported...

    Talking Role-Play wise here it makes no sense.
    And guards seem to have a telepathy system: you can port to the other end of the continent and a guard there will know it too :)
    ConstantineMerusOzmodanStrizzy12Octagon7711Elidienwingood
    When you come to a fork on the road, take it.
    You can observe a lot by just watching.
    No one goes there nowadays, it's too crowded.

    -- Yogi --
  • ConstantineMerusConstantineMerus LondonMember RarePosts: 1,105
    I decided to give ESO another try with Morrowind. I got it on PS4 this time. Although D3 Necromancer is taking much of my time, which I also got on the console. 

    Weird thing is I am enjoying both titles much more on PS4. Although D3-console version is a much better game, but also Morrowind. I think I expected a lot of things which ESO didn't even try to offer originally back then, but now I tried the game as it is, and turns out it is quite pleasant. 

    Personal drama aside, I am too, finding the game rather difficult. Well, not Souls series difficult, but compared to any other MMORPG post EQ1 difficult. I remember I had no problem leveling upon launch (I think I did up to 35 or something). I don't even remember dying, maybe in dungeons a couple of times but while leveling through the story? Probably it happened so rare that my mind didn't even bother to register it. 

    Now, even the supposedly overpowered Warden, I have to dodge, heal myself, run away, and die... a lot. 

    Unlike OP, I kinda like it. Not because I am such a tough man in real life--surely I can beat all of ye nerds in a fist fight--but it was somehow nice to play a challenging MMORPG, especially the leveling part. I hope it won't get easier as I play, but harder. I'm not really looking for the end-game and want to take my time finishing Morrowind and the rest of the DLCs. 

    So maybe if you don't consider it as another generic MMORPG that you just ride through the leveling content, the difficulty might be enjoyable. 
    Ozmodan
    I am a piece of carbon with a soul, wondering where I got it from. 
    - Drunken Mozart in the Desert
  • OzmodanOzmodan Hilliard, OHMember RarePosts: 8,673
    Yeah, I was not complaining about the number of deaths, I am fine with that, I guess I was just confused about the context of not killing guards.  I killed one and had the NPC yell at me for doing so.  Everytime you kill one your bounty goes up too.  I found 3 quests in Morrowind that did this.  When you are under a $1000 gold, 300+ gold fine is significant.  Guess I will go try the other areas.  I made level 14 yesterday though.

    As to Boss fights, you can't get help as some of them are only doable solo.
  • PsycroatPsycroat Kitchener, ONMember UncommonPosts: 28

    Personal drama aside, I am too, finding the game rather difficult. Well, not Souls series difficult, but compared to any other MMORPG post EQ1 difficult. I remember I had no problem leveling upon launch (I think I did up to 35 or something). I don't even remember dying, maybe in dungeons a couple of times but while leveling through the story? Probably it happened so rare that my mind didn't even bother to register it. 

    Now, even the supposedly overpowered Warden, I have to dodge, heal myself, run away, and die... a lot.
    If you played at launch you would have been starting in zones that were of level. With the One Tamriel patch every zone in the game gets scaled to Champion Level 160. While you are also scaled there is a noticeable difference without all the additional skill points, gear upgrades and champion points. As you level, it will balance out.
    ConstantineMerus

    ~If you run, you'll only die tired~

  • TorvalTorval Member LegendaryPosts: 14,396
    Ozmodan said:
    Yeah, I was not complaining about the number of deaths, I am fine with that, I guess I was just confused about the context of not killing guards.  I killed one and had the NPC yell at me for doing so.  Everytime you kill one your bounty goes up too.  I found 3 quests in Morrowind that did this.  When you are under a $1000 gold, 300+ gold fine is significant.  Guess I will go try the other areas.  I made level 14 yesterday though.

    As to Boss fights, you can't get help as some of them are only doable solo.
    You have to wait for the agro timer to go down or stay away from the unkillable sentries.

    To take on harder mobs, mini-bosses, bosses, etc. you're going to have to practice dodge and block, and interrupt.

    Iselin has it right, head to one of the original starter areas and practice there. Unlike many games the starter areas (horrible name for it) are fun, have a rewarding gear set, and feel just like the rest of the game only with a more relaxed learning curve. Since the game scales everything it doesn't matter that you visit there at level 15.
    Octagon7711
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  • postlarvalpostlarval Member EpicPosts: 1,554
    The guards don't always know you've killed someone. I kill people in their homes all the time and never get flagged by the guards.

    If another NPC sees you or your victim cries for help, you'll get flagged.

    Take the beginning of the Dark Brotherhood quest from the DLC so you can use the Blade of Woe to assassinate NPCs. It's far better.
    ~ postlarval ~
    If I knew how I knew everything I knew, then I’d only be able to know half as much because my brain would be all clogged up with where I knew it from. 
  • TorvalTorval Member LegendaryPosts: 14,396
    Guards only notice if you have Heat. The penalty for getting caught is the bounty. Heat decays faster than bounty. You can also get those fake pardons from thieves troves to reduce your heat and bounty.

    Why Iselin suggested people do the Dark Brotherhood intro is because of the heat/bounty deal for not getting caught.
    Notice: The artist or album content may be offensive or controversial.
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  • postlarvalpostlarval Member EpicPosts: 1,554
    Iselin said:

    And guards seem to have a telepathy system: you can port to the other end of the continent and a guard there will know it too :)
    Cell phones. All the guards have cell phones.
    ~ postlarval ~
    If I knew how I knew everything I knew, then I’d only be able to know half as much because my brain would be all clogged up with where I knew it from. 
  • IselinIselin Vancouver, BCMember LegendaryPosts: 9,910
    Ozmodan said:
    Yeah, I was not complaining about the number of deaths, I am fine with that, I guess I was just confused about the context of not killing guards.  I killed one and had the NPC yell at me for doing so.  Everytime you kill one your bounty goes up too.  I found 3 quests in Morrowind that did this.  When you are under a $1000 gold, 300+ gold fine is significant.  Guess I will go try the other areas.  I made level 14 yesterday though.

    As to Boss fights, you can't get help as some of them are only doable solo.
    Other than The Thieve's Guild and Dark Brotherhood areas, Vvardenfell is the only zone in the game that has those trespassing quests... yet another reason not to start playing the game there when you're new and gold poor.

    What class and weapons are you using? And are you trying to build a stamina or magicka focused character? I can give you some quick hints on being more viable when soloing if you tell me that. As someone with chronic altitis, I play low level builds without allocating champion points often.
    Octagon7711
    When you come to a fork on the road, take it.
    You can observe a lot by just watching.
    No one goes there nowadays, it's too crowded.

    -- Yogi --
  • MendelMendel Marietta, GAMember RarePosts: 1,797
    I'm running into similar problems, and it seems to be with Vvardenfell area.  Lots of things drop stuff, and there are thousands of things to loot, but all it does is fill up my inventory.  I can't craft enough to use up the materials.  I've got a 12th Dragonknight, and I'm not making enough money to deal with repairs.  The few items that have dropped haven't been worth 50s, and they focus on everything but what the character description says work best for the character type.  Playing on a PC isn't helping -- the control are made for a console and it really shows.  From what I can tell, the Steam sale only bothered to give me TO and Morrowind, so much for all the other DLC that I probably could use more.  The multi-part quest to save a councilor's daughter only rewarded me with 150 coin, which promptly went into repairs.  *sigh*

    TES is rapidly becoming a very frustrating experience.

    Logic, my dear, merely enables one to be wrong with great authority.

  • TorvalTorval Member LegendaryPosts: 14,396
    Crafting isn't really necessary and something to reconsider doing at all if you're not subscribing. Subscribe and get unlimited crafting bags. If you don't sub then you have to deal with crafting mat storage hell.

    The good news is while it's useful it's not necessary. Like Iselin has pointed out several times there are gear sets in every zone. He could probably suggest a set or where to research what works for your class and build.

    If crafting is important to you and you're not going to sub then try and just choose one. Keep in mind that crafting quality gear is expensive and especially hard at lower levels. Provisioning, rune crafting, and alchemy are the three most material intensive crafts in about that order descending. Another thing about crafting is that they share skill point pools with your combat and passive skills so every point you put into crafting early on is a point that could have been spent on combat proficiency.

    Two very handy skills to have are Intimidate and Persuade. These are passives from the fighters and mages guilds respectively. They open up dialog options with NPCs that are available otherwise.
    Octagon7711
    Notice: The artist or album content may be offensive or controversial.
    Avatar Artist: Flesh For Lulu
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  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,711
    edited July 2
    Yep, if you catch heat you can just log off for awhile as the heat timer goes down even when logged out or on another character.  Plus there's a skill line that decreases your heat faster, gives you a 'guards let you go once' option, and a discount on your bounty (Thieves guild DLC).  Usually if I catch heat and still want to play I'll just port to a location away from cities and towns, like at anchors and grind there till my heat is zero, or port to a thieves killed entrance that's away from guards where you can pay to have your bounty removed.  Also the fastest thing my be to just get killed by the guards and save your gold.

    As you get higher in rank you will even be able to escape the guards with practice.   Also you might want to research builds on YouTube as the bosses use to be a lot a harder and they made a lot of them easier to take down.  I don't craft and just use gear from drops but have noticed quests giving out some decent gear lately.  Lastly, some classes are just easier to level than others.  For example classes with pets tend to be easy because the pets can give you a chance to get away if you get into a situation that's over your head, like Sorcerer and Warden.  Once you get use to the class you can easily play without the pets if you wish.    Nightblade tends to be the most squishy and has to be played with extra care.  Don't be afraid to try different builds and weapons on bosses until you find what works, which a lot of times may not be the weapons you like using the most.
    Post edited by Octagon7711 on

    "Change is the only constant."

  • postlarvalpostlarval Member EpicPosts: 1,554
    Yep, if you catch heat you can just log off for awhile as the heat timer goes down even when logged out or on another character.
    That's one thing they really need to fix.

    Bounty/Heat should NOT reduce while that character is offline.
    ~ postlarval ~
    If I knew how I knew everything I knew, then I’d only be able to know half as much because my brain would be all clogged up with where I knew it from. 
  • ElidienElidien Atlanta, GAMember UncommonPosts: 1,161
    Iselin said:
    Ozmodan said:
    Yeah, I was not complaining about the number of deaths, I am fine with that, I guess I was just confused about the context of not killing guards.  I killed one and had the NPC yell at me for doing so.  Everytime you kill one your bounty goes up too.  I found 3 quests in Morrowind that did this.  When you are under a $1000 gold, 300+ gold fine is significant.  Guess I will go try the other areas.  I made level 14 yesterday though.

    As to Boss fights, you can't get help as some of them are only doable solo.
    Other than The Thieve's Guild and Dark Brotherhood areas, Vvardenfell is the only zone in the game that has those trespassing quests... yet another reason not to start playing the game there when you're new and gold poor.

    What class and weapons are you using? And are you trying to build a stamina or magicka focused character? I can give you some quick hints on being more viable when soloing if you tell me that. As someone with chronic altitis, I play low level builds without allocating champion points often.
    I second this. As a veteran of ESO, Vvardenfell has a lot of challenges the other ares do not. I would recommend starting in your faction's starting area and then progressing to the Vvardenfell. Its a cool area but mainly for people who are familiar with the many systems of the game (DB, Thieves Guild, etc..).

    Also with bosses, take to zone chat and see if anyone elses needs the boss. Even though ESO is great solo and across the board soloable, I recommend grouping especially for boss fights. And some will give you fits based on your class and build.
    Octagon7711
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,711
    edited July 5
    I'll usually do all factions starting islands first, then their cities because most quests are fairly close together in the cities.  While doing cities I join mages guild for persuasion skill and fighters guild for intimidation skill, also for their quest lines.  I'll also do Thieves Guild and Black Hand DLC as a change of pace along the way.  By the time you get to the cities your personal quest line pops up and you can work on that also.  Also just exploring gives decent xp so just spending time searching new areas for shrine locations to use later on can be good as well as dungeons and dolmans.

    One thing I like about this game if you get board of something there's lots more to do instead for awhile.   If you like Vampires and Werewolves you can go to Bangkorai and hunt for one of those skill lines so you can level them early.
    Post edited by Octagon7711 on
    Torval

    "Change is the only constant."

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