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Final Fantasy XIV News - Avast Director of Strategy Jonathan Penn has some great advice for Final Fantasy XIV players and for players of all online games. His comments came after the news of ongoing DDoS attacks on FFXIV: Stormblood broke across the Internet. Attacks such as these can come at the virtual hands of any number of devices connected to the online world.
Comments
Imagine if League of Legends was as vulnerable as FF14 to this type of attacks, the game would be down 24/7, it's when companies take on "cheaper" solutions they struggle this much.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That's true, but what this guy is saying is also valid. You can't put blame on players for the FF servers being DDOS attacked, but you should absolutely take steps to ensure you aren't part of the problem as well.
This is actually a better picture for this topic .
Nah really can't blame them but I wonder who's kid decided to actually do this );.
And I was really thinking about giving the game another try just to see if I could stand it.
Actually it is just as vulnerable. It's the overall design of the internet and the protocols that handle network traffic. There is no company no country that is immune to them. You can make it seem like the company is at fault all you want but what happens is this, companies that are attacked spend hours trying to find the locations these attacks are coming from on the servers that still respond to their commands. If after hours of doing so they figure it out (if) then they try to redirect gameplay to backup servers that block those IPs en masse.
That's the only way it can be defended against.
He's not putting blame on the players. He's saying rightfully that any device can be hijacked for this purpose and he's right.
Maybe there is?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You'll see in League of Legends the DDOS attacks are targetted against the players (IPs) themselves, there's no lack of intent to disrupt the service of such a colossal game as LOL.
WoW has never suffered prolonged DDOS attacks, the way Blizzard hosts servers all over the country minimizes the impact.
Whatever you've got, a sufficiently large DDOS will overwhelm it.
I like cheesecake is also valid. You valid point is valid. But is it still a bit of a cop out and inappropriate.
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https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Here are the following Dates WoW's service was disrupted due to DDoS Attacks in 2016. . .
April 13-14 service troubles for most of these two days
August 3rd with some realms having service problems for over 24 hours
August 14th the attack affected all Battlenet games for over 12 hours.
August 30th A small DDoS attack for Legion's launch.
September 24, 25, 26 and 27th multiple wave like attacks to test Blizzard's newly announced defense against DDoS attacks, while services saw minimal disruptions on the 24 and 25th the defenses seemed to fail after that with major outages across battlenet for the next two days.
so yea sir or maam, you might want to do a quick google search before you make such claims as "this has never happened to this or that game company because reasons."
In one side the service is always hitting partially, the disruption is hitting in lag and disconnects over complete failure of service. So even if the attacks last long because you don't stop them, it will only partially impact the game service that will keep running.
The issue some games severely get hurt by is that they host their entire service in a datacenter and once that faces attacks, the attackers manage to take one entire game service down.
Side of that there are companies specifically offering this services, protecting entire services like Discord, so I will not agree with "vulnerable as every other company" when this services exist and are not beyond financial reach.
While nothing is completely immune, the DDOS protection is not any mirage, the login servers in many MMO's need to live to the today's reality, only a lot of players logging in at one time are enough to take them down. --'
> We play League of Legends together
> I ask to add you in Skype cause we bff's!
> I get your IP
> We start match
> I DDOS your IP
> You lag like hell
> I WIN \o/
There are unbelievable massive DDOS attacks that almost broke the internet, mostly because they found smart things to target, last year the main DNS provider in the world faced a large attack, and they only had to take that down to take a chunk of the internet down. One of the largest DDOS attacks ever recorded was one botnet of 145K security cameras.
The issue here however, is the game servers itself are being hit by DDOS attacks and this is what hits the service because it affects all the players if it is able to overwhelm something required to keep the service ongoing.
One of the biggest failure of MMO's is their login servers, not sure if you personally but many certainly have noticed that the Login Servers of MMO's can go down just because many players connect at once (remember the mess of the launch of Diablo 3?), a DDOS attack, even a small one, will be effective against them.
You clearly have no idea about how DDOS works. Even with a lot of "man power" , you are not "redirecting" all the DDOS. Whoever says it's DDOS free , it's lying, because if targeted by the "right guys/kids" , they will go down, no matter what.
As @DMKano said, only a bunch of companies might be save from DDOS with a very expensive "defense" , but even then, I am very sure that there is someone who can get them down. There is always a "super Dexter" , who has this very big network just for the fun of DDOSing big companies.
So yeah! Stop speaking about what you don't know. Knowing how to find a follower gamer IP , if he's somehow connected with you, by going to cmd / netstat -a ( wait .. you are not doing that because you can't read all that ) , it's not equal to knowing about the big "picture" of DDOS.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Those login servers have no defense whatsoever, once they get overwhelmed it blocks the ability to players to get into the game. What happens with or without the "boogieman" of DDoS attacks.
...and , you clearly have no idea about how login servers work. They need to open that very risky ports in order for you to login. Also the protection is soft, because of many factors. One which comes to my mind is letting players to insert numerous of time a invalid user/password before blocking it. Combine that when a game/expansion launch and how many tries/re-tries the login server needs to support for thousands of players simultaneous , and then actually , we might be speaking about a "self DDOS"
So , add the DDOS guy beside the "self DDOS" ( plus other factors ) and .. we have the almighty "Login failed. Unable to connect."
But then, there is always your kind, who comes and say that the companies are cheap and "don't buy better hardware or DDOS protection" .
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Sure , you might redirect it to different servers so the data packs come more slowly to each of the servers for them to handle the traffic , but the problem remains. Who has the biggest bandwidth, wins !
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Yet the websites are doing just fine using protections like the famous Cloudflare that is accessible and has recently capable of blocking the largest DDOS attacks ever hitting their service (400GB), and were able to sustain the place under attack online.
For me, these login servers of many online games are unreasonably vulnerable and easy to overwhelm to cause service disruptions, because as it does, there's no mitigation in place.
Now , comparing websites servers to .. login/gaming servers , I think it's time for me to give you a smile and .. let it be
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!