I've already said multiple times that I am one of the many ESO players who is not happy with the way ZOS changed both their DLC delivery model that was formerly included with ESO+ subs and the new yearly batching of DLCs into something they're calling a "Chapter" for various reasons - not the least of which is that the tendency will be to just push small and relatively trivial stuff into the other non-chapter DLCs that are still included in the sub and batch all the good stuff into the paid yearly chapter.
I have also been critical of their over-hype of this Morrowind DLC making it seem more significant than it actually is and the gaming sites have essentially just gone along with this over-hype. This serves no useful purpose of informing current and prospective players about what they should expect with ESO: Morrowind.
So you might think that I am also unhappy with their $39 ($32 at Greenman) price. Well, I'm not. Considering the pricing of precious DLC, this DLC bundle, A.K.A. "chapter" is worth it. The Warden and the battlegrounds could have easily been sold as one DLC and Vvardenfell as another one. So this is the pricing for a 2 DLC bundle... maybe even 3 if you carve out the BGs from the Warden although IMO, that'd be stretching it.
So I clearly do have a problem with what I wrote in first two paragraphs but I was perfectly fine, after spending several weeks in the closed beta seeing the value. and did plunk down my $32.
So what do you get for that?
Vvardenfell
This new zone that will be familiar to anyone who played the original ES Morrowind is slightly bigger than Orsinium. It is very well done with some new art assets, a few new critters (and even Daedra enemies we haven't seen before,) some delves and public dungeons that are much better done than the delves and PDs that exist in the vanilla zones.
There's roughly about 30 hours of content there which will take you to about level 20-25 (NOTE: with this update they've also changed XP gains making it easier to level at the low levels and harder as you approach level 50 - they've said 1-50 is roughly the same overall.) So you can right away get rid of the notion from the hype that you can level 1-50 just in Vvardenfell. Well, technically you could do it by grinding after you've done all the quest content and gone through all the delves and PDs once. But this is no different than what you can do in any other zone in the game since you're always scaled to the mob's CP160 level. Hell, there have even been some threads posted in the general forums of a group a people that leveled 1-50 just in the Coldharbour tutorial
But no, Vvardenfell has no more content than any other zone. If you're going to level to 50 there it'll be by grinding.
A common complaint in the beta forum as a matter of fact was that it doesn't have enough content for the size. Peronally I thought it was fine but then, I wasn't expecting the hyped megazone, just a new zone, so I was not dissapointed.
One thing I should tell you right of the bat though is that some of the quests are very different from what you might be used to if you haven't played the Dark Brotherhood and Thieve's Guild DLC. There are many, many quests that are just part of the Vvardenfell story line where you'll have to do the hide in containers thing while you wait out patrols in both exterior and interior "trespass" environments. If you have played the DB and Thieve's DLC this will be familar to you. If you haven't you better stock up on pardon edicts because you'll acumulate heat with all the guards in the game (since they all have this ESP thing going on that lets them know you're wanted at the other end of the continent even
) This is the first time they have added these stealth quests into a regular zone. (Pro tip: buy a cheap house near an outlaws refuge such as the one at Elden Root in Grahtwood. If you need to get rid of the heat quickly port to your home for free from anywhere and then go to the refuge to become upstanding.)
There were some complaints from some testers about some of the new art assets. In particular the base of Telvanni towers were thought not to look fungal enough and more like a jumble of flesh atronach parts. I thought they looked fine myself /shrug.
And before I go on to talk about the Warden, I should also mention that if you own this DLC and create a new character (of any class) you'll be doing the new quick tutorial that takes place in Vvardenfell. Not much to say abou it other than the fact that they've made it much easier for you to equip your weapon of choice and armor of choice that is just waiting for you to pick up from the floor of a couple of huts, weapon racks, tables, etc. It's not as random as the original tutorial. If you want to use a destro staff or a resto one or dual wield or whatever else, you'll easily be able to do that here. That's a nice change.
Overall? Great zone. Very well done. I enjoyed my time there.
(continued on next post)
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Comments
The Warden
I had to laugh about all the rants from the week that this first went onto the PTS and the conspiracy theorists that were citing the nerfs to some abiliities of the other 4 classes as evidence that this was being done just to make the Warden that much better than all others thus making it P2W. It really is hilarious because
- Warden DPS is very underwhelming currently (although we know that is getting buffed a bit today - by how much it's anyone's guess),
- Warden healing is awkward to say the least with a lot more directional cone healing than either Templar or resto staff heals and
- Warden tanks can't hold a candle to DK tanks at the moment.
P2W class? LOL... not by a long shot. As a matter of fact it is one of the least buffed new classes introduced into an MMO that I have ever seen. There is no typical WOW formula of over-buff the new guys and then nerf them in a few months... no way, nohow. As things stand now the Warden is not even close to being the best DPS nor the best healer (Templars still are) nor the best tank.Battlegrounds
If you're playing it, let's hear your comments.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If a dedicated player and a long time poster speaks of his/her thing with a sub-par tone, even if you say it is worth it, the subtitles speak otherwise if you know what I mean.
Your clean objectivity in this review indicates that the product is average at most, like others, which is not surprising.
Good read.I will stay away from it.
beLIEve
I haven't participated in the beta at all, even though I got an invite, because I want it to be a fresh experience. I'm just in it for the fun and I'm not going to put it under a microscope. But I do appreciate @Iselin 's review and would like to see more posts like this!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm thinking of building an ice-tank warden that can perma aoe root followed up with some stuns, probably use an imperial, S&B and maybe ice-staff?
I like how the class has easy access to most of the important buffs, but its hard to see whether to go stamina or magicka: or rather I'd like to go stamina to make the most of S&B/weapons, but the warden class skills overall look more tuned towards magicka. It also seems to have a good synergy with ice-staff, which again makes magicka important.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I actually like to pvp, well in the right circumstance, so I'm kinda meh on the whole BG's idea. I don't care for the long run back mechanic in Cyrodil, so I've never really done much with that content. The new pvp content is a little intriguing, but to me it's not what I consider BG'S. To me, it more of arena style pvp than what I consider BG's. Naming conventions, but oh well. I see it turning into more of an elitism thing by only having 4 players on a team, and I can understand it to a degree, but one weak link on the team and the team is pretty much screwed. Ah well, I'm sure many will enjoy it, but don't think it will be my cup of tea. Maybe ZOS will add some larger team member maps in the future.
I don't know, yeh, I'm looking forward to it, but at the same time it's more of the better choice of the evils available. I've played many mmo's over the years, and after awhile I've gotten to the point with every new game, I feel like I'm playing the same game I just left but with different graphics. Now, I'm of the mind set to pick the graphics one likes and just stick with that game, which is why I have played ESO exclusively for the last 2 years.
The one thing I have truly enjoyed in ESO is the Justice system and look forward to more of that and by previous posts seems there will be quite a bit, so happy about that. I've enjoyed my kitty NB. For an rpg, she has a life in the game and activities that I can't keep up with for my available gaming time. ESO does a good job of scratching that gaming itch in just the way I like it, definitely good enough I don't see the need to take my entertainment or cash elsewhere.
also fan made music:
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Also, even though you can join the mage and fighter's guilds in Vivec city, they don't give you any quests other than just the initial "join" one. There are lots of daedra around so you can progress the fighter's guild skill line fairly well despite having no dark anchors but the mage's is very slow going there.
You really are much better off going to other zones first and doing Vvardenfell a bit later but I thought that advice would fall on deaf ears with the new shiny zone and tutorial beckoning everyone.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That's generally what you should expect as an end-product ;-)
I pretty much gave up on ESO, personally. I got all the expansions up to Dark Brotherhood, but I quit after getting my first character to 50. The game just felt like a disorganized mess to me, so I lost interest.
The battlegrounds are a mess, long queues, disconnects, penalty for being a deserter when you aren't one...its like a fucking beta test honestly...
The warden really shines in groups because of some extra group utility it brings to the table in addition to its DPS:
As you would expect there are many wardens running random dungeons and I've been in several groups with 3 or 4 wardens Normal dungeons are a cakewalk with those parties.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
When I first started I was trying to push left + right click at the same time which is a lot harder to pull off.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I am a bit saddened that it's actually smaller than the original island. I opened up the map planing to make the trip to Vivec only to see it was a hop, skip and a jump from Seyda Neen.
While I like some of the quests, I'm now on an annoying one in Balmora where I have to chase after some girl's friend and not be seen. I thought I was being clever and going around the building to catch the runner going through a particular doorway but the runner always "find a hiding spot". It's a bit frustrating.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo