I think most of us want an open world mmo ,but the trouble is that a lot of the open world is empty or just some resources for gathering but an mmo that could change all that would be Pokemon ,going into those seemingly empty woods ,mountains ,fields etc to capture different kinds of pokemon .this is a game that has been crying out to be made pokemon is over 20 years old and as popular as ever as the latest mobile craze has shown and no i dont play it because im a middle aged guy and dont want to look like a prat as i fall down a pothole. but there is something very addictive about gotta catch them all that if done correctly in an mmo i could easily see them passing the magical 10 million mark .Pvp could be awesome you could fight for a single pokemon or pokeballs etc ,crafting you could make armor ,spells and balls for your pets .I know the game is nintendos baby but they have relented a bit to have it on phones nows the time for PC ps apologies for my grammar.
Comments
I can see that they would made a single-player Pokémon "Odyssey" for the Nintendo Switch, with a online option to battle other players in a Dojo or Tournament.
The tag line is "gotta catch em all", not gotta catch the subset of pokemon that are tameable from the wild but none of the raid bosses. Super powerful creatures that you have to gang up upon to defeat simply don't fit the pokemon universe.
http://www.monstermmorpg.com/
and this
http://www.pokemonpets.com/
Still, it's interesting that it's far enough along to have something playable. I had written it off as a vaporware, amateur project that would never amount to anything.
Yea sure seems that way it has the same mods on there indivdual forums also
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You own a "team" of characters, which you then play the game with. After completing each piece of content (most often a map instance or a PvP battle), you either get a new character for your team, or ways to improve your old characters.
It definitely is a fun premise. What ruins it for me is the progression aspect. If your "pikachu" lvl 5 meets a "pikachu" lvl 10, you most likely lose. The gameplay then becomes all about training up your characters the most, making the actual encounters mainly about who has the highest numbers. This is especially annoying with free-to-play models, where paying money lets you train your characters more easily. In many cases, you can directly pay to get higher levels.
Trading Card Games are quite nice in this respect. The cards themselves don't have any levels. Players can often construct fairly viable decks with a relatively small collection. Just because you spend 1000$ on card packs doesn't necessarily mean you will beat a person who spent 100$. You have no advantage when you own 20x the same card. In the mobile "pokemon" games, the opposite is true. Owning more of the same card makes it stronger. This clearly makes sense money-wise, as it encourages people to spend more.
However, just my feels. GW2 did a great job of filling their "open world" with a lot of activity, so, that it was fun to explore, and go around.
Don't you think if there was a sure fire hit formula in mmoRPG space that companies would be making those and they would be hits?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
For every minute you are angry , you lose 60 seconds of happiness."-Emerson