I Have Two Important Questions About This Game

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Comments

  • Azaron_NightbladeAzaron_Nightblade KingsmouthMember EpicPosts: 4,223
    I have another beef with someone saying that it's not fair to other people who have played for awhile and put in effort if I can start an mmorpg pvp game and become competitive in a short time.  Playing for awhile and putting in effort is something I have already done in mmorpgs a few times.  I have or have had max level characters in three other mmorpgs.  Sampled/tried many more. 

    Grinding again, grinding much, grinding more, grinding, grinding, grinding galore is not something I'm interested in doing in another (or other) mmorpg(s) in the hopes of possibly, possibly finding an mmorpg that actually has good (or even decent) pvp. 

    I don't see why I should need to grind more just to be able to find a game that might hopefully have some kind of fair, balanced, and competitive pvp.  There's no reason why we need to grind much or grind at all in any mmorpg.  There's more than one way to skin a cat, there's more than one way to make an mmorpg.
    You're pretty much summing up the reasons why a huge portion of the PvP crowd plays MOBA's instead of MMOs. MMO PvP has practically ALWAYS been about gaining that unfair advantage over others, and then getting by on that as much as possible.

    Some do it through gear (you have to collect the top tier PvP set through weeks of accruing battleground/arena/whatever currency), other do it through levels, and some do it through cash shops.

    While on MOBAs and similar games, you go in, and you're immediately competitive. Aside from some passives, which you can generally get pretty quickly.
    GdemamijimmywolfJamesGoblinssupple21

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    Feel free to send me a message if you want a guest pass to try Black Desert Online as well!

  • Arkade99Arkade99 Parsippany, NJMember UncommonPosts: 318
    Crowfall is a group PvP game. Don't expect every class to be balanced against every other class 1 vs 1. It won't be. Furthermore, they are building a lot of customization options into the game, especially with the recent change from archetypes to race and class. If you put together a bad build, don't expect the devs to fix it for you.

    Money is not a factor as the things you can buy in the store are only of use in EKs. The campaigns are where the PvP happens. Time is a factor, as it is in all MMOs, but not the biggest factor. Skills are passively trained in real time, so the longer you play, the more skills you will have. However, you won't get the benefit of all those skills at the same time. Skills trained in Confessor won't help you when playing a Druid. Skills trained in Blacksmithing won't help you when you are doing Runecrafting. 

    There will also be catch-up mechanics, though what exactly that will be, we don't know. Point is, players who join the game later will have ways to accelerate their training.

    Skills are the only permanent part of advancement. Everything else is gear-based. Gear decays and must be replaced. It can be looted if it's in your inventory when you die. In some campaigns, players may be able to loot it off your body. Hell, in some campaigns, players may be able to loot your actual body. Players don't choose a race/class and play it forever (though you can). You are a crow, an immortal soul. You choose a vessel to inhabit and you will inhabit different vessels in different worlds. Disciplines are like sub-classes that you attach to your vessel and give you additional abilities and stats. 

    Some campaigns will have zero import, meaning you enter it without any gear at all. No vessel, no disciplines, no weapons or armor. Everyone enters on as close to equal footing as possible. The only advantage another player may have is that they have more experience playing the game and they have higher level skills.

    That's about as fair as it gets.
    JamesGoblinSatanikz
  • kishekishe aitooMember UncommonPosts: 2,009
    As far as ive read. They are going to have rock, paper, scissors type of pvp. The game is being balanced for large scale pvp, not for 1v1 pvp.

    Other than that, there will be different rulese t servers, from full loot ffa to faction vs faction to limited pvp.


    JamesGoblin
  • ssupple21ssupple21 Sammamish, WAMember UncommonPosts: 3
    Not solely.  I want wit, skill, strategy, tactics/planning, and teamwork to all play a role and be the major factors in any single skirmish or long term campaign.  I do not want levels and gear to be the only reasons one player or one team wins or loses.  It's totally unrealistic.  Actually, I don't want or need levels at all.

    I know how to make an MMORPG like that.  I've written about it extensively in the Pub section.

    If I had the money, the facilities, and a skilled team of programmers and artists, I could start making it right now.
    The only thing it sounds like you want is your youth back.

    Something all adults who played MMOs in their youth have to accept at some point is that they no longer can invest the time of a child into a game. I like many others have swallowed this pill and still enjoy MMOs as much as I ever did. The sooner you swallow it too and realize the game you "describe" will never exist, and for good reason, the better your gaming experience will be.

    Like others have said the closest thing you'll get is a MOBA.
    JamesGoblin
  • WizardryWizardry Ontario, CanadaMember EpicPosts: 12,978
    mgilbrtsn said:


    lol. 

    Well, I won't play if they're selling in-game advantages or if the pvp isn't fair, balanced, and competitive. 

    I won't play if people can destroy me just because they've played longer or paid more.  Or if I can do the same to other people.  That doesn't sound like fun to me.


    So, you should be competitive with ppl l have played for a while and gotten experience, items, armor and such from your first login?  Purchased advantages I can see, effort based progression... Not so much.
    I agree pretty much 100%.
    Role playing and immersion can never be replicated 100% in a game,so we have top use mechanics like levels and progression that yields rewards.
    However cash shops have no business in our games,they do not support FUN,fairness or anything positive,they will endorse laziness,just buy what you could earn ,so yeah it is a total negative aspect of gaming.

    ANY and i mean any developer that tries to tell gamer's they have cash shops to benefit us or both is a bullshit liar,the ONLY reason cash shops exist is to benefit the developer.
    Not only does this game have a cash shop,what it sells should never be sold in a cash shop and only earned as part of the immersive experience in a rpg.
    So this game is not operating fair or for the gamer and that turned me off from day 1.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • FrykkaFrykka Spokane, WAMember UncommonPosts: 22
    Wizardry said:
    mgilbrtsn said:


    lol. 

    Well, I won't play if they're selling in-game advantages or if the pvp isn't fair, balanced, and competitive. 

    I won't play if people can destroy me just because they've played longer or paid more.  Or if I can do the same to other people.  That doesn't sound like fun to me.


    So, you should be competitive with ppl l have played for a while and gotten experience, items, armor and such from your first login?  Purchased advantages I can see, effort based progression... Not so much.
    I agree pretty much 100%.
    Role playing and immersion can never be replicated 100% in a game,so we have top use mechanics like levels and progression that yields rewards.
    However cash shops have no business in our games,they do not support FUN,fairness or anything positive,they will endorse laziness,just buy what you could earn ,so yeah it is a total negative aspect of gaming.

    ANY and i mean any developer that tries to tell gamer's they have cash shops to benefit us or both is a bullshit liar,the ONLY reason cash shops exist is to benefit the developer.
    Not only does this game have a cash shop,what it sells should never be sold in a cash shop and only earned as part of the immersive experience in a rpg.
    So this game is not operating fair or for the gamer and that turned me off from day 1.

    This game does not have a cash shop as you describe...   there is nothing and will be nothing that you can buy which will directly influence your individual power curve, period.   All of the items for sale can only be placed and used in your EK (housing area).   There will be no purchasable advantage other than buying a VIP subscription and that will still have limitations on PvP power curve.   When you start testing with us you may get a more valid opinion. 
    JamesGoblin
  • lahnmirlahnmir UtrechtMember RarePosts: 893
    Frykka said:
    Wizardry said:
    mgilbrtsn said:


    lol. 

    Well, I won't play if they're selling in-game advantages or if the pvp isn't fair, balanced, and competitive. 

    I won't play if people can destroy me just because they've played longer or paid more.  Or if I can do the same to other people.  That doesn't sound like fun to me.


    So, you should be competitive with ppl l have played for a while and gotten experience, items, armor and such from your first login?  Purchased advantages I can see, effort based progression... Not so much.
    I agree pretty much 100%.
    Role playing and immersion can never be replicated 100% in a game,so we have top use mechanics like levels and progression that yields rewards.
    However cash shops have no business in our games,they do not support FUN,fairness or anything positive,they will endorse laziness,just buy what you could earn ,so yeah it is a total negative aspect of gaming.

    ANY and i mean any developer that tries to tell gamer's they have cash shops to benefit us or both is a bullshit liar,the ONLY reason cash shops exist is to benefit the developer.
    Not only does this game have a cash shop,what it sells should never be sold in a cash shop and only earned as part of the immersive experience in a rpg.
    So this game is not operating fair or for the gamer and that turned me off from day 1.

    This game does not have a cash shop as you describe...   there is nothing and will be nothing that you can buy which will directly influence your individual power curve, period.   All of the items for sale can only be placed and used in your EK (housing area).   There will be no purchasable advantage other than buying a VIP subscription and that will still have limitations on PvP power curve.   When you start testing with us you may get a more valid opinion. 
    You're talking to a wall, trust me. This happens to be a Crowfall thread but it really doesn't matter, he posts this stuff anywhere, no matter what topic. 

    OT, you are right, and I should really spend some time testing again soon, its been months.

    /Cheers,
    Lahnmir
    JamesGoblin
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 

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