You mean 30k on all servers/shards/instances? Is say a lot of them do if you just count total players playing the game at one time.....if you are looking for a game that has 30k on the same server....not even wow does that. I think only Eve has done it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
looks like EVE crested at 33K online at one time earlier today, about 21K right now.
A couple if years back eve was actually up in the 45k quite often....depressing. I guess its just a sign of the times. With so many mmos (and just new games in general) the playerbase is as fragmented as ever. player retention is rediculously low with most mmos.
Some games have places you can go to see the online numbers live. For instance I got the EVE numbers by firing up the EVE launcher and then there was a little blurb on it telling me how many people were online. Same for Wurm. I don't recall LotRO doing anything like that when I played it.
looks like EVE crested at 33K online at one time earlier today, about 21K right now.
A couple if years back eve was actually up in the 45k quite often....depressing. I guess its just a sign of the times. With so many mmos (and just new games in general) the playerbase is as fragmented as ever. player retention is rediculously low with most mmos.
If you look at the 3 month, it actually gets higher than that every once in a while. If you look at all time, they're still doing fairly amazing for their age.
Yeah as someone else already pointed out,it goes by server and not in total that matters.
In my years of experience,it takes around 5k online per server to feel like the game is alive.However as a game gets larger over the years,it still feels alive because most are all in the same zone/s,but noob zones in almost every single game "including Wow"feel DEAD.
The ONLY game that got it right was FFXI because the sub class system had players going back to noob zones for years where as all other games players rush forward in a vee line directly to end level leaving noob zones barren.Point being,populace only matters where you are in the game,how early in development the game is and IF you are actually interacting with the server populace and not SOLOING or just hanging with the same 4-5 people all the time.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yeah as someone else already pointed out,it goes by server and not in total that matters.
In my years of experience,it takes around 5k online per server to feel like the game is alive.However as a game gets larger over the years,it still feels alive because most are all in the same zone/s,but noob zones in almost every single game "including Wow"feel DEAD.
The ONLY game that got it right was FFXI because the sub class system had players going back to noob zones for years where as all other games players rush forward in a vee line directly to end level leaving noob zones barren.Point being,populace only matters where you are in the game,how early in development the game is and IF you are actually interacting with the server populace and not SOLOING or just hanging with the same 4-5 people all the time.
ESO does a good job of keeping players in all zones as well.
I rarely see see a dead zone in ESO anymore. Also the fact that the most popular guild vendors are in major cities all over the game world helps with an inflow of people.
ESO does a good job of keeping players in all zones as well.
Usually this idea started to being pushed by Guild Wars 2.
When megaservers hit the MMO the pops were well spread all over the game-world. Today it feels GW2 has lost part of its playerbase so even with that part of the game world feels dead.
GW2 you can drop to the level of a lower zone but can't raise to a higher one. ESO you can go just about anywhere and your level is about the same. Aion started putting high level quests in the starter zone so it was nice to see high level players around when you were starting out. The quests were just to talk to an NPC though.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
GW2 you can drop to the level of a lower zone but can't raise to a higher one. ESO you can go just about anywhere and your level is about the same. Aion started putting high level quests in the starter zone so it was nice to see high level players around when you were starting out. The quests were just to talk to an NPC though.
Their biggest change was the mega servers though.
That single makes one single game-world per EU/US so the starter zones are never empty, so they don't need much of players of higher level to go to lower level zones to achieve it. Where the game world dies is on the uninteresting areas where nobody really goes after exploring it.
GW2 you can drop to the level of a lower zone but can't raise to a higher one. ESO you can go just about anywhere and your level is about the same. Aion started putting high level quests in the starter zone so it was nice to see high level players around when you were starting out. The quests were just to talk to an NPC though.
Their biggest change was the mega servers though.
That single makes one single game-world per EU/US so the starter zones are never empty, so they don't need much of players of higher level to go to lower level zones to achieve it. Where the game world dies is on the uninteresting areas where nobody really goes after exploring it.
For me ESO dies with the limited skills bar. I get really frustrated being limited in my choice of skills especially when they try to discourage spamming skills. Other games also have limited skill bars but for some reason I feel the limitation more so in ESO.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Comments
Neither would BDO.
Neither would SWTOR.
ESO is around 6-11k normal pops on Steam, so having +30k pop would depend on how many concurrent people it reaches outside steam.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A couple if years back eve was actually up in the 45k quite often....depressing.
I guess its just a sign of the times. With so many mmos (and just new games in general) the playerbase is as fragmented as ever. player retention is rediculously low with most mmos.
It is why very few actually reveal their concurrent pop numbers, they usually just say "hey look we millions of players!".
SWTOR doesn't have 30K players online.
Runescape is an easy one to forget about as an adult but it really is a titan of MMORPGs. Has a very large following among younger audiences.
Quick peek at EVE shows 20k people online. May hit more than that during peak hours that's just what I got from bringing up the launcher.
If you look at the 3 month, it actually gets higher than that every once in a while. If you look at all time, they're still doing fairly amazing for their age.
http://eve-offline.net/?server=tranquility
Edit: whoops, should have read till the last post before posting. Nyctelios already linked the EVE graph.
In my years of experience,it takes around 5k online per server to feel like the game is alive.However as a game gets larger over the years,it still feels alive because most are all in the same zone/s,but noob zones in almost every single game "including Wow"feel DEAD.
The ONLY game that got it right was FFXI because the sub class system had players going back to noob zones for years where as all other games players rush forward in a vee line directly to end level leaving noob zones barren.Point being,populace only matters where you are in the game,how early in development the game is and IF you are actually interacting with the server populace and not SOLOING or just hanging with the same 4-5 people all the time.
Never forget 3 mile Island and never trust a government official or company spokesman.
When I used to play EVE, I remember 50K+ regularly on weekends. Now it's roughly half. I guess all those changes didn't help the game much.
~~ postlarval ~~
ESO does a good job of keeping players in all zones as well.
I rarely see see a dead zone in ESO anymore. Also the fact that the most popular guild vendors are in major cities all over the game world helps with an inflow of people.
~~ postlarval ~~
When megaservers hit the MMO the pops were well spread all over the game-world. Today it feels GW2 has lost part of its playerbase so even with that part of the game world feels dead.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
That single makes one single game-world per EU/US so the starter zones are never empty, so they don't need much of players of higher level to go to lower level zones to achieve it. Where the game world dies is on the uninteresting areas where nobody really goes after exploring it.
For me ESO dies with the limited skills bar. I get really frustrated being limited in my choice of skills especially when they try to discourage spamming skills. Other games also have limited skill bars but for some reason I feel the limitation more so in ESO.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Peaked to almost 40k in the last 24 hours.