CoE plans to allow RMT(gold sellers) during the live game

145791012

Comments

  • OrdanskaOrdanska Member CommonPosts: 16
    @Slapshot1188

    I see you didn't answer my question...
  • GeezerGamerGeezerGamer ChairMember EpicPosts: 7,825

    DMKano said:



    Iselin said:













    DMKano said:



















    The more you played the more you progressed, and early games like EQ1 were all about extreme time investment, as the pure subscription model was designed to keep people subbed for as long as possible. The primary mechanic was to make everything take a long time to accomplish.

    Fast forward 15 years, the playerbase grew up have jobs, families and less free time - but more money.











    The entire point of a MMORPG is that it was a long-term, on-going and ever-expanding *hobby*, not a game you finish and walk away from. Yes, it cost money to participate in, but most hobbies do. Saying "they were designed to keep you playing a long time" as though it's a bad thing is missing the point of the genre entirely. If someone steps into a MMORPG and doesn't like how it's designed, that's an indication that they simply aren't a fit for that genre. It's not a problem to be solved. It's simply a matter of "nothing is for everyone".

    As for the last statement, "Fast forward 15 years..." this is a fallacious comment that needs to die already. It's always been disingenuous, for a couple reasons, and remains so. It also rings as incredibly ego-centric and short-sighted. "We've grown up, and *we" don't have the time *we* used to have... therefor the games have to be designed for *us*". Only, replace 'we' and 'us' with 'I' and 'we', because that's really what is being said.

    It's amazing how many people feel their personal life circumstances, the result of their own life choices, somehow entitles them to special attention and preference, on the level of an entire genre being developed specifically *for them*. I can hardly think of a better example of a self-entitled attitude.

    It's also flawed logic because it implies there weren't people playing EQ1, UO, DAoC, AO, etc. etc.. who were grown up, with jobs, families, careers, and less free time even back then. Except there were. Plenty of them.

    Yet, despite limited time and *far* longer progression arcs... they managed and had a great time along the way. I'd say people back then probably enjoyed their MMO experiences far more than people do now. Not least of all because, by and large, they spent their time actually *experiencing* the game, not trying to rush through it.

    Why is that?

    People "back then" weren't so different from people now. The only difference is back then people logged in to enjoy the moment to moment experience, with friends, or strangers. They weren't fretting every moment they logged in on whether they were leveling "optimally enough" or were completing the content "efficiently enough". They were hanging out with others, doing dungeons, questing, going off on random adventures.. and enjoying the experience as it came.

    Now? People are so caught up in this idea that "I have to reach end game ASAP!! End game is all that matters!!! I need to get to level cap now, but all this damn content is getting in my way!".

    People weren't looking to buy xp-boosters, skill-point boosters, level-jump items and such back then. Because they weren't in a hurry.

    It has nothing to do with "people being busy with families and jobs and little time". It has everything to do with people being impatient, wanting their reward *now*, and not wanting to have to spend the time obtaining or earning it.






    Great post.

    Just a couple of things...

    I'm old enough that I never played MMOs until long after university. I have always had a job, children and family obligations while I played my hobby. So the fallacious argument that tries to justify buying accelerated shortcuts on the basis that our time is just too valuable has always rang hollow with me.

    As to "People are so caught up in this idea that "I have to reach end game ASAP!! End game is all that matters!!!" that's Kano right there. If you've ever played a new MMO that he also played you'd know this from his posts. That's what he did in Archeage and in BDO. He also takes great pride in hating quests and lore. He could give less of a shit about the world and community since he's 100% focused on leveling faster than you so he can use his gear and level advantage to gank you... it's how he plays. 






    What both of you are completely ignoring is that masses today have so many other optons of online entertainment that didnt exist 15 years ago

    Online streaming (Netflix, Youtube, Amazon, Twitch)

    Social media  - twitter, facebook, instagram etc....

    Steam, GoG etc...

    Online Console games

    F2P online game explosion

    Smartphones

    Mobile games


    Go look at market research on how much less focused and dedicated to a single video game masses are today compared to 10+ years ago

    Night and day difference

    People will jump on a new trend and will jump ship in several weeks - -the impact of social media and smartphones has been huge.

    Dont trust me - go pay eedar to show you their player trends over the years.


    If my MMORPG can't compete with those other entertainment options, then it means my MMORPG sucks at what it is supposed to do. You make it seem like 15 years ago, I couldn't go pop in a movie if that's how I wanted to be entertained. I also recall everyone using AIM too, so online connections through other services like MSN and AOL were still very much mainstream. Console games were not as "online" as they are now, but then again, there are MMORPGs on consoles now so that really isn't an argument here either. F2P games were around 15 years ago too. I played some of them and even they had more replayability than those of today. I played Rappelz for a while.

    The only real explanation that makes any sense to me is the quality of long term play-ability gaming has gone to shit in favor of fast money by greedy developers.
  • Slapshot1188Slapshot1188 Boca Raton, FLMember EpicPosts: 7,185

    Ordanska said:

    @Slapshot1188

    I see you didn't answer my question...


    Was there an actual question about COE and RMT plans that I missed?

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • OrdanskaOrdanska Member CommonPosts: 16
    No I asked why you follow so in depth if you hate the game so much...
  • Slapshot1188Slapshot1188 Boca Raton, FLMember EpicPosts: 7,185

    Ordanska said:

    No I asked why you follow so in depth if you hate the game so much...


    Ok yeah that's what I thought.  Thanks for clarifying.

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • DistopiaDistopia Baltimore, MDMember EpicPosts: 21,106

    Ordanska said:








    Ordanska said:



    @craftseeker

    Yes I did because I allowed people to bait me and inthe the tired state I was in at that time (new baby) I responded and some people obviously found my responses insulting.
    That was probably my bad for allowing myself to type when mad.



    Now I came back to ask snapshot that one question.
     I'm not bothered about these forums or the people in them, I was intrigued why snapshot is still following a game after a year that he obviously hates.






    How can you not understand the draw of following something you hate?




    Because my time is important to me, I would rather enjoy life than hunting down dev posts on a game I dispise.


    See these little buttons under each post? That's why...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Tiamat64Tiamat64 Member RarePosts: 806

    Ordanska said:

    I spent 5 mins asking a question he has spent a year....

    So i have spent 524,155 minutes less than him...


    It's a lot more than five minutes by now, I imagine.
  • postlarvalpostlarval Member EpicPosts: 1,554

    Tiamat64 said:



    Ordanska said:


    I spent 5 mins asking a question he has spent a year....

    So i have spent 524,155 minutes less than him...




    It's a lot more than five minutes by now, I imagine.


    Funny how that happens.  :p
    ~ postlarval ~
    If I knew how I knew everything I knew, then I’d only be able to know half as much because my brain would be all clogged up with where I knew it from. 
  • Slapshot1188Slapshot1188 Boca Raton, FLMember EpicPosts: 7,185




    Tiamat64 said:





    Ordanska said:



    I spent 5 mins asking a question he has spent a year....

    So i have spent 524,155 minutes less than him...






    It's a lot more than five minutes by now, I imagine.




    Funny how that happens.  :p


    I do attract groupies...  but seriously let's get refocused from the Slapshot fan club to the rmt conversation (if there is more to discuss)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • laseritlaserit Vancouver, BCMember EpicPosts: 4,834









    Tiamat64 said:







    Ordanska said:




    I spent 5 mins asking a question he has spent a year....

    So i have spent 524,155 minutes less than him...








    It's a lot more than five minutes by now, I imagine.






    Funny how that happens.  :p




    I do attract groupies...  but seriously let's get refocused from the Slapshot fan club to the rmt conversation (if there is more to discuss)


    I don't want RMT in the games I play. I know it's impossible for the game companies to stop it and that's ok (it's reality) but if a game company officially condones it, it's not the game for me.

    "Be water my friend" - Bruce Lee

  • DistopiaDistopia Baltimore, MDMember EpicPosts: 21,106
    edited May 5



     but seriously let's get refocused to the rmt conversation (if there is more to discuss)




    Fixed, such statements will just lead to getting more personal since it's essentially baiting it. 

    There's a lot to discuss about the realities of RMT, especially when it comes to how a small timer uses funds in regard to it, the problem is no one wants to discuss that really. It's just dismissed more or less.

    Does a dev team with limited resources benefit more from tracking exploits, other cheats, squashing technical issues etc. Or by policing their players every move in and out of game? 

    Any single option there is a time consuming as well as costly task. SO what is a better use of resource? WHat is more important to the overall game? Since all of these things are going to be an ongoing fight something has to be prioritized. That's not even accounting for live everyday hotfixes, helping players who are stuck, dealing with lost inventory and other database issues if they pop up. 

    I think it's important to look past the hate of RMT to see this picture clearly.












    Post edited by Distopia on

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Slapshot1188Slapshot1188 Boca Raton, FLMember EpicPosts: 7,185

    Distopia said:





     but seriously let's get refocused to the rmt conversation (if there is more to discuss)






    Fixed, such statements will just lead to getting more personal since it's essentially baiting it. 

    There's a lot to discuss about the realities of RMT, especially when it comes to how a small timer uses funds in regard to it, the problem is no one wants to discuss that really. It's just dismissed more or less.

    Does a dev team with limited resources benefit more from tracking exploits, other cheats, squashing technical issues etc. Or by policing their players every move in and out of game? 

    Any single option there is a time consuming as well as costly task. SO what is a better use of resource? WHat is more important to the overall game? Since all of these things are going to be an ongoing fight something has to be prioritized. That's not even accounting for live everyday hotfixes, helping players who are stuck, dealing with lost inventory and other database issues if they pop up. 

    I think it's important to look past the hate of RMT to see this picture clearly.














    I think it depends on the game.  In a full open world PvP game based around territory contro that lists finite resources as a feature, allowing or endorsing rat for those same precious resources is game breaking.  

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • TorvalTorval Member LegendaryPosts: 14,385




    Distopia said:







     but seriously let's get refocused to the rmt conversation (if there is more to discuss)








    Fixed, such statements will just lead to getting more personal since it's essentially baiting it. 

    There's a lot to discuss about the realities of RMT, especially when it comes to how a small timer uses funds in regard to it, the problem is no one wants to discuss that really. It's just dismissed more or less.

    Does a dev team with limited resources benefit more from tracking exploits, other cheats, squashing technical issues etc. Or by policing their players every move in and out of game? 

    Any single option there is a time consuming as well as costly task. SO what is a better use of resource? WHat is more important to the overall game? Since all of these things are going to be an ongoing fight something has to be prioritized. That's not even accounting for live everyday hotfixes, helping players who are stuck, dealing with lost inventory and other database issues if they pop up. 

    I think it's important to look past the hate of RMT to see this picture clearly.
















    I think it depends on the game.  In a full open world PvP game based around territory contro that lists finite resources as a feature, allowing or endorsing rat for those same precious resources is game breaking.  


    EVE seems to do just fine with that. How is it different?
    Notice: The artist or album content may be offensive or controversial.
    Avatar Artist: Flesh For Lulu
    Album: Plastic Fantastic
    Featured Tracks: Decline and Fall, Time & Space, I Go Crazy (bonus track on digital release)
  • OrdanskaOrdanska Member CommonPosts: 16
    If it becomes an issue the devs can always allow kill on sight with no penalties for killing them
  • Slapshot1188Slapshot1188 Boca Raton, FLMember EpicPosts: 7,185

    Torval said:








    Distopia said:









     but seriously let's get refocused to the rmt conversation (if there is more to discuss)










    Fixed, such statements will just lead to getting more personal since it's essentially baiting it. 

    There's a lot to discuss about the realities of RMT, especially when it comes to how a small timer uses funds in regard to it, the problem is no one wants to discuss that really. It's just dismissed more or less.

    Does a dev team with limited resources benefit more from tracking exploits, other cheats, squashing technical issues etc. Or by policing their players every move in and out of game? 

    Any single option there is a time consuming as well as costly task. SO what is a better use of resource? WHat is more important to the overall game? Since all of these things are going to be an ongoing fight something has to be prioritized. That's not even accounting for live everyday hotfixes, helping players who are stuck, dealing with lost inventory and other database issues if they pop up. 

    I think it's important to look past the hate of RMT to see this picture clearly.


















    I think it depends on the game.  In a full open world PvP game based around territory contro that lists finite resources as a feature, allowing or endorsing rat for those same precious resources is game breaking.  




    EVE seems to do just fine with that. How is it different?


    I don't play EvE and I don't see the difference.  

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  • DistopiaDistopia Baltimore, MDMember EpicPosts: 21,106




    Distopia said:







     but seriously let's get refocused to the rmt conversation (if there is more to discuss)








    Fixed, such statements will just lead to getting more personal since it's essentially baiting it. 

    There's a lot to discuss about the realities of RMT, especially when it comes to how a small timer uses funds in regard to it, the problem is no one wants to discuss that really. It's just dismissed more or less.

    Does a dev team with limited resources benefit more from tracking exploits, other cheats, squashing technical issues etc. Or by policing their players every move in and out of game? 

    Any single option there is a time consuming as well as costly task. SO what is a better use of resource? WHat is more important to the overall game? Since all of these things are going to be an ongoing fight something has to be prioritized. That's not even accounting for live everyday hotfixes, helping players who are stuck, dealing with lost inventory and other database issues if they pop up. 

    I think it's important to look past the hate of RMT to see this picture clearly.
















    I think it depends on the game.  In a full open world PvP game based around territory contro that lists finite resources as a feature, allowing or endorsing rat for those same precious resources is game breaking.  


    I think the problem there is most of those on top would be there either way. Because it's always going to be the largest most ruthless guilds. It's quite funny actually because there are frequent stories of the lone whale being steamrolled by the larger more ruthless guild. 

    Bad players and lone players are always going to be toppled. As are the small guilds. 

    IN such games you kinda have to accept your station, stepping out of it doesn't usually have the best outcome regardless of how much you spend. WIth those big guilds you assimilate or die. 




    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Tiamat64Tiamat64 Member RarePosts: 806
    edited May 5


    Distopia said:







     but seriously let's get refocused to the rmt conversation (if there is more to discuss)








    Fixed, such statements will just lead to getting more personal since it's essentially baiting it. 

    There's a lot to discuss about the realities of RMT, especially when it comes to how a small timer uses funds in regard to it, the problem is no one wants to discuss that really. It's just dismissed more or less.

    Does a dev team with limited resources benefit more from tracking exploits, other cheats, squashing technical issues etc. Or by policing their players every move in and out of game? 






    If the dev team's resources are so limited that they can't provide a clean environment in a game that's about competition and fighting over limited resources in a perpetual world, they shouldn't be making such a game in the first place.
    Post edited by Tiamat64 on
  • DistopiaDistopia Baltimore, MDMember EpicPosts: 21,106
    edited May 5


    Tiamat64 said:












    If the dev team's resources are so limited that they can't provide a clean environment in a game that's about competition and fighting over limited resources in a perpetual world, they shouldn't be making such a game in the first place.




    That's up to the consumer to decide in the end. 
    Post edited by Distopia on

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GdemamiGdemami Member EpicPosts: 10,770

    Tiamat64 said:

    If the dev team's resources are so limited that they can't provide a clean environment in a game that's about competition and fighting over limited resources in a perpetual world, they shouldn't be making such a game in the first place.


    There is no such thing as "clean environment" nor there needs to be one - EVE being a proof.
  • Tiamat64Tiamat64 Member RarePosts: 806

    Distopia said:




    Tiamat64 said:


    If the dev team's resources are so limited that they can't provide a clean environment in a game that's about competition and fighting over limited resources in a perpetual world, they shouldn't be making such a game in the first place.





    That's up to the consumer to decide in the end. 


    Well, most people suspect they won't even be able to complete the game in the first place (at least, not with anywhere near the amount of features that they're promising for it at this time), in which case the consumer probably won't get any choice in the matter at all, although my statement fits that viewpoint too, anyways (if in an even more literal fashion).
  • DakeruDakeru Member EpicPosts: 3,155

    Ordanska said:

    If it becomes an issue the devs can always allow kill on sight with no penalties for killing them


    And there is a code to magically identify RMT to allow a penalty free kill?
    If that's the case then why did he say they don't have the resources to hunt them down?
  • PottedPlant22PottedPlant22 Member RarePosts: 721
    *ducks* dodged this bullet.
  • OrdanskaOrdanska Member CommonPosts: 16
    No but a screenshot of them advertising and you can kill them.
    It wont get rid of the vote but every little helps.

    If the companies have to keep paying for souls whilst it won't stop them it might discourage them.
  • RateroRatero Tallassee, ALMember UncommonPosts: 390
    CoE will most likely be the largest seller of in game gold.  It's much easier for them to "generate" the in game coin to sell verses a person having to do something to "earn" it.  Just saying...

  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,856

    Ratero said:

    CoE will most likely be the largest seller of in game gold.  It's much easier for them to "generate" the in game coin to sell verses a person having to do something to "earn" it.  Just saying...


    hmmmm, I think that's a little tinfoil hat don't you think? I mean, all it would take is one disgruntled employee to call them out and "oh what a scandal".

    Unless you are actually saying that they announced they would be one of the companies selling gold.



Sign In or Register to comment.