Age Of Wushu 2: Surprising News on the Game’s Currency System!

MikehaMikeha Member EpicPosts: 7,744
edited April 28 in Age of Wushu
Some new information has been revealed to us regarding about the setting of the currency system.

You will not be purchasing Cash Shop currency with real life currency (meaning Cash Shop may not even exist!). In addition, player’s exchange and the method of trading will depend on the technology advancement in game. The currency mode in Age of Wushu 2 will be very different than Age of Wushu 1, strong objection against P2W.

Based on the information gathered, we came up with two assumptions:

1st Assumption
During the early stage of the game, players will not have monetary exchange. There will only be exchanges between goods. As the game progresses and the exchanges between players become more universal, players will create their own protocol and come up with a value standard on the different goods in replacement of money. Sea shell, minerals, or other resources could become your currency.

2nd Assumption
As technology becoming more advanced and the development of items are more mature, there will be real production and output of valuable materials like silver and gold. Players will cast their own money currency, buying and selling merchants. Players create everything from zero.

http://forums.2p.com/thread-5174-1-1.html
Age of Wushu 2 is a sandbox innovative triple A game built with Unreal Engine 4 that will be launched in 2018. It is based on "real martial art" concepts with naturalistic and societal survival elements. With grand scenes of the world, highly appealing picture atmosphere, rich details such as vegetation , architecture, characters and other real delicate texture performance, it is a combination of high-quality visual effects, bringing an user-level sensory experience. Whether it is physical destruction of the scene, or based on the true performance of IK technology in movement and combat, Age of Wushu 2 brings a whole evolution of gaming experience.
http://9yin2.woniu.com/
Post edited by Mikeha on
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