Ultima Online was the best.....

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  • Flyte27Flyte27 Greenwich, CTMember RarePosts: 4,056
    I think it's more the attitude of the time. I hated PKing personally, but at the same time it ignited a great deal of passion in me. People will say go play a modern survival game, but it's not the same. The world was inhabited by much more cutthroat and competitive individuals. It also had a different style of humor that is lost in this generation due to attitudes changing and people trying to not offend. Ths same could be said of Everquest even though it was a PvE game. I don't think the skill system was what made many of these games special so much as the players and their attitudes at that time period. I don't seem to remember as many nice people as some like to paint it, but that is exactly what made it great. The people who were what is termed toxic in this day and age were much more entertaining and made the world feel dangerous. Now people will just erect their safety bubbles and exclude such individuals because they can. In those days you couldn't if you wanted to play an MMO and it made for a more flavorful game world instead made of people who loved games instead of a bunch of people trying to psychoanalyze people.
  • YukmarcYukmarc Fresno, CAMember UncommonPosts: 137

    Dauzqul said:

    Everyone's "virgin moment" is the best. For me, SWG can't be beat.


    My virgin moment was Becky, she sure wasn't the best, could have been my fault though.. oh, we're talking about games? My first was UO, stuck with it until DAoC came out and DAoC became my favorite.
  • AethaerynAethaeryn Woodstock, ONMember UncommonPosts: 2,551
    The game will never be the same be cause people were using ICQ to communicate and you had to get people to go places with you. . show you around. . groups were needed.  It was just so much more social.  Also the players were a smaller group and more "techie" and Ultima fans at the time.  The game moved away from the core sandbox / freedom that it started with. . gear mattered more etc..  They were looking to catch  back up to what other successful games were offering.

    It was the right time and the right place.  They had everyone's attention (who cared) and there was no competition.  Those will always be the greatest gaming years of my life.  I moved there from meridian and The Realm . .  but even I moved on to DAoC after a bit.

    If someone could make a game like that again where no one could look up dungeons or maps easily and there was that same element of danger I would jump on it in a heartbeat . . If i had the time to put into that I did then.

    Wa min God! Se æx on min heafod is!

  • AethaerynAethaeryn Woodstock, ONMember UncommonPosts: 2,551

    Loke666 said:



    Torval said:
    Maybe expansions and new content are the bane of mmos. Most of the nostalgic vet posts I read seem to want a very static image of the game in a certain state and they want it never to change. Maybe new content, classes, and expansions ruin mmos for players.

    Then if no new content is ever added and the game changes then other people get bored and move on.

    I've thought about playing it but all the people that left speak so poorly of it. I'm not sure it's worth throwing money at to try out.




    I fear that once you pass 3 or so expansions the quality of the MMOs tend to drop, when the devs design a MMO that have a specific max level/power in mind and when you constantly raise it you get loads of problems. Add in that they tend to make the new parts more rewarding which means old zones will be empty and the worst MMO killer of all: time.

    Computer games don't age well besides Tetris, MMOs might last longer then most but time stops for no one.

    In UOs case the ideas behind UO are not bad and the same could be said about some mechanics but you can't just remake it. You could be inspired by it for certain but a remake would fail miserably, pre-trammel or not. If you on the other hand consider why Garriot made it and what he wanted to create you could start fresh with that and probably turn out something good.

    UO was a world simulator as much as a game and I think something like that still have a huge potential.


    That is what I have been looking for.  I don't want an online RPG as much as a virtual world.  Some of the ideas they had but could not manage would be great now.  Animals, dragons having hunger / stomach sizes, and eating each other or traveling to find food for example.  This might be able to happen today with the computing power.  Those things died because there were soooo many players on that little map that it didn't work out and they just had to keep spawning them before it mattered.  You would need an immense world.

    I would love to see someone try it.  MOBs rarely even move any more let alone in random directions.  UO managed that at least.

    Wa min God! Se æx on min heafod is!

  • Vermillion_RaventhalVermillion_Raventhal Oxon Hill, MDMember RarePosts: 2,616
    I think one thing can say is UO and many of the earlier MMORPG gave me some awesome experiences.  Gave you those player experiences that are memorable.

    Running medial task for hours in almost the same manner for every MMORPG is not memorable.  
  • TheocritusTheocritus Gary, INMember RarePosts: 5,369
    Supposedly everyone's first MMO is always their favorite, but that wasnt the case for me....UO was my first and I hated it..... Did not like the thug mentality gamging up on noobs the second they set foot outside of Britannia......I guess its fun if youre the ones killing everybody but for the majority of us that kind of gameplay sucks.
  • Loke666Loke666 KalmarMember EpicPosts: 20,811


    Supposedly everyone's first MMO is always their favorite, but that wasnt the case for me....UO was my first and I hated it..... Did not like the thug mentality gamging up on noobs the second they set foot outside of Britannia......I guess its fun if youre the ones killing everybody but for the majority of us that kind of gameplay sucks.


    Meridian 59 here. It wasn't the best, I enjoyed it but I played better since.

    Some people certainly think their first was their best but far from everyone. I do however remember original games far better then the ones I already played similar earlier.

    Originality is important, it doesn't of course matter if you havn't played already existing similar games earlier but try to avoid copying games everyone already played.

    Aethaeryn said:

    That is what I have been looking for.  I don't want an online RPG as much as a virtual world.  Some of the ideas they had but could not manage would be great now.  Animals, dragons having hunger / stomach sizes, and eating each other or traveling to find food for example.  This might be able to happen today with the computing power.  Those things died because there were soooo many players on that little map that it didn't work out and they just had to keep spawning them before it mattered.  You would need an immense world.

    I would love to see someone try it.  MOBs rarely even move any more let alone in random directions.  UO managed that at least.


    Yeah, there is certainly room for MMOs like that but there ain't any room for a straight off UO clone. I miss games like that myself.

    The thing is that trying to copy something original like UO is missing the point, part of what made games like that good is how it tried new things and how fresh they were, a clone would just be cynical. It is like Hollywood constantly trying to remake old movies, most of them fail badly or do so-so.

    But the idea behind it is another matter. The idea of creating a living world with a huge amount of players in it creating their own story is good. The huge amount of freedom both in the world and character mechanics have as big potential now as 1997, you just can't make it the same way this time.

    You can not remake UO and keeping what made the game great in 1997.
  • postlarvalpostlarval Member EpicPosts: 1,562

    Torval said:





    Well, I still play UO. Same account since December 5, 1997, although the account has changed pubs several times. Even with all the changes - good and bad - it's still a better game than most of the garbage in the top five here. ESO is the only tolerable exception.

    Having said that, I wasn't a fan of gargoyles or the enhanced client, but I'm not forced to play gargoyles or use the enhanced client. 




    What is the other option to the enhanced client? Why do you like the old one better? What are gargoyles?



    The other option to the enhanced client is the classic client. The original game client. The enhanced client was trying too much to have an interface similar to WoW and other theme parks. I didn't really work with UO. Most people use the classic. In fact, I don't think the enhanced client ever moved out of beta.


    Gargoyles are a playable race in UO now. They are kind of like a mage and tank rolled into one. They can fly, instead of requiring mounts to travel faster. I didn't feel they ever fit well as a playable race.


    Both gargoyles and the enhanced client were added with Stygian Abyss, which was my least favorite expansion.
    postlarval's gaming resolutions for 2018 (and the rest of 2017):
    I will not play any game with a cash shop, f2p or p2p. ~~ I will not play any game that allows real currency to influence the game economy in any way. ~~ I will not play any game that doesn't understand the concept of risk vs. reward. ~~ I will not play any online game that isn't centered around grouping, teamwork, and community. ~~ I will not play any game that considers end-game the "real" game. ~~ I will not pay to play any early access game. ~~ I will not buy or play any games through a distribution platform that uses DRM. ~~ I will not break any of these "rules" if I cannot find a game to play. I will do without.
  • postlarvalpostlarval Member EpicPosts: 1,562


    If by "Ultima Online" you mean Everquest then yes, it was the best.



    lol

    The first time I played EQ my thought was, "This is UO for dummies."
    postlarval's gaming resolutions for 2018 (and the rest of 2017):
    I will not play any game with a cash shop, f2p or p2p. ~~ I will not play any game that allows real currency to influence the game economy in any way. ~~ I will not play any game that doesn't understand the concept of risk vs. reward. ~~ I will not play any online game that isn't centered around grouping, teamwork, and community. ~~ I will not play any game that considers end-game the "real" game. ~~ I will not pay to play any early access game. ~~ I will not buy or play any games through a distribution platform that uses DRM. ~~ I will not break any of these "rules" if I cannot find a game to play. I will do without.
  • IkedaIkeda Largo, FLMember RarePosts: 2,608
    Apparently people who feel this don't remember the feeling of mining the mountains.  Doing the one step/drop of the ore and trying to process it.  Only to have some a-hole come and kill you.  And then heaven forbid your ghost get close and they kill you again.  Or as a mage having that happen AND lose your reagents.  Nah.  UO did nothing but piss me off in it's time.  EQ was where it was at.  (I remember looking at the box, seeing the "graphics" and being like.. I have to own this game)
  • YaevinduskYaevindusk Ul''dah, CAMember RarePosts: 1,918
    I loved UO.  Though admittedly I played it more religiously after Trammel was introduced.  But I do vividly remember joining factions and having guild wars; having to have my guild / faction guard me while I mined / smelted and then made armor.  Granted, when we got out castle I was just teleported there to craft hundreds of sets of armor for our army.

    The Guild Tournaments, BBQ, Treasure Hunting, fishing trips, Town battles, large-scale battles, player made malls and the bustling city of commerce whereby you just walked the streets and people were selling their player made goods was just amazing.  Tamers lining the streets with mounts they tamed -- whether they were normal or Nightmares or whatever -- and making money.  Bards playing their songs, going into dungeons as tamers and bards with their Large Tamed dragons. 

    You were pretty much a part of a society and economy in itself.  I was commission to make probably thousands of sets of armor for entire armies, since the game was full PvP full loot.  Also hunted animals, made food, sheered sheep for their wool to make clothing and then cut into bandages... alchemy for potions.  You had to play smart and not just carry a veritable wealth of armor and equipment -- or wear anything expensive -- lest you get PK'd for it all.  50 Bandages, a few potions, a spare weapon, etc... Though you could also get pick pocketed by a thief. 

    We used to have a mountain near our castle that we had an actual caravan of pack animals coming to and from -- with fully armed knights guarding it from player bandits or enemies trying to cut off supplies.  When Everquest came out after that, I remember thinking it was just a crappy online game where there were restrictions galore -- a grind fest with little social activities.  But then after that I got hooked on FFXI around 2003... so I wonder if I should have given it more of a chance despite it being inferior in most ways systematically.
  • MrMelGibsonMrMelGibson USAMember EpicPosts: 2,239

    Loke666 said:





    it doesn't matter. just like countless other things throughout history, just because something did well in its time doesn't mean it will do well now.
    candlesticks were hugely popular in the middle ages, nowadays we have electricity, would you like to go back to using candles to illuminate your living spaces? most people wouldn't be able to bear the thought
    it's like renewable energy sources, civilization used to get power from coal, nowadays we can use wind mills and solar energy, which are improvements in a lot of ways, they're gaining terrain too, they of course require huge investments in infrastructure.

    we now have immensely better hardware and software methods to produce hugely superior high fidelity games, instead of focusing on doing it how they did it in the old times, when it was a lot more difficult to do games. why don't we focus on what we could achieve with what we have now? it'd yield a lot better results.

    it's like if lockheed martin or some plane building company was trying to design a new better type of aircraft but decided it'd be best to base this around old soviet schematics from the 60s. Ridiculous. Nostalgia, it's nonsensical.
    but trust me, the large majority of gamers wouldn't go back to playing anything anywhere close to UO




    That doesn't mean that UOs ideas and mechanics were bad.

    This is the Horton flying wing, nazi plane from 1944. Lockheed Martin would never rip off its design long after right (it actually had a bit of stealth):



    Well considering that the whole American space program after WWII was basically all German scientists that were formerly Nazis.  You could say the USA actually had a German space program lol.  NASA is part of the Air Force that become an independent military branch with the National Security Act of 1947.  So I would say you can't really rip off yourself.  After all, these were the same guys creating these aircraft.
  • TheocritusTheocritus Gary, INMember RarePosts: 5,369






    If by "Ultima Online" you mean Everquest then yes, it was the best.





    lol

    The first time I played EQ my thought was, "This is UO for dummies."


    Heh I had the opposite reaction....I thought 'Too bad UO wasnt more like this"
  • postlarvalpostlarval Member EpicPosts: 1,562












    If by "Ultima Online" you mean Everquest then yes, it was the best.







    lol

    The first time I played EQ my thought was, "This is UO for dummies."




    Heh I had the opposite reaction....I thought 'Too bad UO wasnt more like this"



    You mean geared toward the special snowflakes who ushered in Trammel?
    postlarval's gaming resolutions for 2018 (and the rest of 2017):
    I will not play any game with a cash shop, f2p or p2p. ~~ I will not play any game that allows real currency to influence the game economy in any way. ~~ I will not play any game that doesn't understand the concept of risk vs. reward. ~~ I will not play any online game that isn't centered around grouping, teamwork, and community. ~~ I will not play any game that considers end-game the "real" game. ~~ I will not pay to play any early access game. ~~ I will not buy or play any games through a distribution platform that uses DRM. ~~ I will not break any of these "rules" if I cannot find a game to play. I will do without.
  • iixviiiixiixviiiix GSMember UncommonPosts: 1,403
    edited April 21
    Wasn't it something called shoot the past with a bean and you will get whole melon in your face ?
    Post edited by iixviiiix on
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