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Rob flew down to Plano last week to visit Robot Entertainment and take a look at Orcs Must Die Unchained. This is one of the only games in the last five years to have him do a 180 on his opinion in a good way from Beta to release.
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Half of the playable characters are actually on the bad guy side, two of which are orcs. A lot of levels (albeit less than half) are about fighting the good guy team too. A leftover aspect from when the game was primarily a PvP MOBA-ish game, really, but a nice one.
I know what I'm going to get you for next Christmas. Now if you could fine someone to give you space, you would be able to make a continuum. - C. M. B
Yea, there's a queue you can jump in and it'll just match you up randomly. Though you can make pre-made parties or partial parties too if you want to. It'll automatically try to match you up with people your level and then there are a few other scalar factors that'll try to equalize things a bit (monsters that each sabotage team fights will be the average of the team's party so a party of level 80 players will have to deal with level 80 monsters will sabotaging against a party of level 30 players that only have to deal with level 30 monsters, for example)
How much people curbstomp each other in sabotage due to level differences instead of due to skill is rather hard to gauge when you never see the enemy team, though.
I wouldn't call it subtle at all.
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