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Darkfall: Rise of Agon - How Agon Is Rising to the Challenge - MMORPG.com

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  • mgilbrtsnmgilbrtsn belleville, ILMember Posts: 2,895 Rare
    Anyone who thinks that 1 thing sinks a game is making the mistake of oversimplification.  There are always a number of factors which contribute to the success or failure of a game.  Skill cap is not a single point of failure... one way or another.  This truth holds for Darkfall.  

    Concentrate on enjoying yourself, and not on why I shouldn't enjoy myself.

  • KilrainKilrain OregonMember Posts: 1,163 Uncommon
    edited April 14


    DAS1337 said:


    What do you call it then, when you need to select a spell first before you cast it?  I call it pre-loading a spell.  I played the game.  I know how it works.  In games today, (unless it's a console port) you only need to press a hotkey associated with the spell(usually loaded into a hotbar), and the spell/ability fires immediately. 

    Now, perhaps something changed, but the last time I played Darkfall, you had to load the spell with a button press, THEN use another button press to cast it.  That is inefficient.  As far as holding a spell and releasing it, that isn't what I was talking about.




    We've made a lot of changes to the hotbar and will continue to polish it up and make it more intuitive. You now have the option to choose what skills can be combined to the same hotkey and what those skills do when you click it.

    For example if you place your three transfers (mana to stamina, stamina to health, health to mana) in one slot and set them to cycle and instant cast then clicking the hotkey will cast the first spell without the need to activate it (left mouse button), then another click will skip to the next one and instantly cast it.

    There are a lot more options and like I said we will continue to improve it as we get more player feedback.
  • mirimkomirimko valenciaMember Posts: 13 Uncommon
    A few changes lol xd

    List of major changes till december 2016

    Character progression and new player experience:

    Skills/spells still get a bump in damage at level 25 and 50, but not 75 anymore. (You still want 75 for things like AoE size and better blinds, and damage does still scale up to 100 but it's not as significant anymore)
    Most things are front-loaded now, ie more potent at lower levels than before, while getting to higher levels is less impactful
    Skills and spells don't level off of players anymore
    Most utility spells, buffs, cross heals and witches brew can only be leveled through meditation or crafted scrolls. (~55 scrolls from 1 to 75, ~28 scrolls from 1 to 50)
    Heal self and transfers can be leveled through use as well as through scrolls
    Leveling speed increased, specially for levels 1-75
    New characters already have transfers equipped
    New characters start with a small amount of items in their backpack
    Newbie monsters drop transfer reagents
    Starter weapons can be used to level basic archery/melee (not masteries)
    Starter staves can be used to level lesser magic
    Characters start with lower stats, but there's a quest line at every starter town of your race that starts with the councillor, yielding a total of 10 stat elixirs per starter town. These elixirs can be used to level all stats up to 25
    Stat gains from gameplay (not meditation) are faster (but still really bad for melee)
    Swimming, sprinting, and riding no longer increase your stats
    A lot of passive skills like swimming, running, etc are now built in and level 100 by default
    Other passive skills, including racials, come at level 100 when you buy them
    Meditation:
    Now works while online
    Characters start with 500k meditation points
    Individual spells and melee "schools" can be meditated, but not masteries or magic subskills
    Skill and spell requirements:
    Witches brew at 35 witchcraft (previously 75)
    Disables require level 25 in their respective weapon
    Necromancy at 50 witchcraft (previously 75)
    Arcane at 50 spellchanting (previously 75)
    Mana blast at level 1 spellchanting
    Mana conservation at 60 intelligence + 60 greater magic
    Magic school subskills:
    Duration at level 10
    Mana efficiency at level 30
    Quicken at level 50
    Intensify at level 75

    User Interface:

    Hotbars:
    Sword and board can be bound to a single hotbar slot
    Multiple items and skills can be bound to a hotbar slot, and you can choose whether to cycle through them with each key stroke, or pick the first one available (no need for ray macros)
    Option to autocast on key press, on key release, or autocast and hold until key released (ie no need to left click)
    Can pick a hotbar to switch to when a certain item is equipped (only items though, not spells)
    Maximum party size is increased to 15
    Accepting a party invite while already in a party will result in a party merge
    Mounts have their own stat bars now with both health and stamina (no longer need to look down at them to see HP)
    Starter cities have minimap markers indicating the locations of crafting stations and banks
    Clicking on an item in a grave will loot it, but the option to drag and drop is still there
    Right clicking on a bag in a grave will loot it
    Paperdoll now has a slot for a loot bag. Drop any bag in there and anything you loot with a single left click will automatically go in that bag
    Holding shift while you drag an item will move all items of the same kind and attempt to place them in a diagonal line, sorting them from left to right by damage or durability depending on the item (you can throw 100 cloth armguards onto the vendor in one click!)
    Holding alt while you drag an item will stack items of the same type on top of each other
    Some changes to the crafting interface, most notoriously a bag slot where crafting output will be dropped and a separation between mastery and non-mastery crafts
    Stat bars are more customizable
    Health bars for parties and targets can be switched between old style or a new, bigger and more visible style
    Auto-sprint added, can be bound to a toggle key
    Left clicking will unsheathe whatever you have equipped
    Right clicking on a player's name in chat brings up a menu to invte to party, trade, etc.
    Can bind modifier skills now (shift, control, alt)
    Buffs now show their remaining duration


    more in...

    https://forums.darkfallriseofagon.com/threads/list-of-major-changes.7507/#post-105179
  • gloomyincgloomyinc Member Posts: 3 Common
    edited April 14
    Very much looking forward to this!  Darkfall is amazing, and launch will be a ton of fun with everyone starting at the same level.  Great job BPG for bringing it back to life and making it even better than before!
  • SedrynTyrosSedrynTyros USMember Posts: 1,530 Epic

    Kilrain said:








    KingLlama said:







    Asheram said:


















    The subscription cost is only $4.95 per month, not $9.99.

    https://www.darkfallriseofagon.com/store/














    wait, according to that we have to pay $20 to access then a $5 sub thereafter, nvm was willing to try a month for $10 not $20.








    Actually that is to be in the testing which ends this 24th of april. The subscription after testing should be 4.95 until release which if I remember correctly comes out to 9.99, but I could be wrong. Also the tester package comes with this. 
    •  Unlimited Early Access
    •  Development Forums Access
    •  Tester Forum Title
    •  30 Days Gametime






    How does 4.95 come out to 9.99?

    It seems pretty clear to me on the store page: $4.95 for 30 days of subscription time.  Where on the site does it state the 30 day subscription is $9.99?






    4.95 is for beta only. Live does not have a purchase price and the monthly sub is $9.99


    If that's true, they should really have that detail posted clearly on the store page.
  • GreeferGreefer Moncton, NBMember Posts: 64 Uncommon

    Kilrain said:



    Asheram said:


    So are people who already purchased Darkfall in the past going to purchase it again?






    There is not a purchase price, only the $9.99 subscription fee.



    Awesome! As it should be.
  • SlashedOutCutlassSlashedOutCutlass Member Posts: 8 Common
    @DAS1337 There are options now to activate upon clicking so your spell/attack/etc happens instantly. At least I am pretty sure, I like to pre-load like you say :P
  • darknagualdarknagual MelbourneMember Posts: 9 Uncommon
    Anyone know of a game that offers what Darkfall offers but is far better?
  • OzmodanOzmodan Hilliard, OHMember Posts: 8,362 Rare
    What I don't understand is that all the things that killed the original Darkfall are still there.  It was never a fun game even with a good guild.  I think most of those that try it will be very disappointed.  When you get down to it, the design was flat out bad to start with and I have not seen anything from the new developers that changes that fact.

    The reason it is cheap is because it is a very cheaply designed game.
  • JakobmillerJakobmiller jönköpingMember Posts: 293 Uncommon
    I am ready!
  • IsilithTehrothIsilithTehroth Unknown, AZMember Posts: 354 Uncommon
    edited April 16


    Scorchien said:








    I got back into Darkfall in the beginning, 2009 I believe. It was a wild ride full of ups and downs but the actual games was awesome, the company that owned it was not. Fast forward to 2017 with BPG in charge, things have been just awesome! Beta was a blast and the nostalgia was at an all time high, so many memories rushed back and I felt like a dream had come true, I couldn't believe my favorite game had returned, and not just returned, it was better than ever before.







    One by one BPG removed everything I hated from the old game and replaced it with something modern, fresh, and fun. The game evolved into what it always should have been. Each patch fine-tuned the game more and more and I can say emphatically that I am PUMPED for launch. I am sure this will be my ultimate moment in my 20 years of online gaming.







    For those of you that haven't played Darkfall you might look at the graphics and misjudge the game. Sure, the graphics aren't amazing, but they're nice imo and the game looks great as you ride around, fight, and loot. And hey, it's not all about graphics, far from it, what matters most is gameplay, right? I've had my heart skip beats during pvp, my arms tense up, my hands shake, and I even panicked and got destroyed. The brutal defeats and thrilling victories really get into your system and keep you wanting more. That's why us oldschool fans are so excited, because *nothing* can replace Darkfall, and once you experience it you'll see that my statement is very true.







    You really haven't pvped until you've played Darkfall, you just haven't. Whether you've played Wow arena, CS:GO at the highest level, or made Diamond in LoL, none of that can compare to Darkfall. Why? Because Darkfall is brutal on an extreme that you can't get from any of those games. Egos run high, defeats can crush a gamer, and victories can make you a god. You probably think I'm exaggerating because you likely just don't know how good pvp can actually feel.







    Why is pvp so fun in Darkfall? Well, first of all the skill cap is VERY high. Second, there is no tab-targeting crap like in other mmos, this is pvp closer to a shooter but with advanced melee combat, healing, blinds, magic nukes, and lots more mixed in. It hurts to lose, man it hurts like nothing else. Sometimes you just get stomped and most people scramble for excuses, blaming their ping, their computer, someone's cheap weapon or race, or whatever, they can't handle it. When you win, man, it can be epic. I've won a 2v8 fight before and this is not a shooter where you just headshot people, 2v8 is very serious stuff. I've won 1v3 in a sub-optimal but explosive build, and I've gotten rocked more times than I can count. Many years later I can still remember those losses, but my pentas in LoL I can't recall, it all kinds of blends in because it just doesn't compare to Darkfall, nothing does.







    And that's just the pvp, I love the pve too, I love gathering resources, opening chests, digging up treasure maps, crafting items with my name of them, there is just so much to do. I could go on forever but I'll leave it at this, as gamers we pass up on games all the time, just one screenshot we don't like, one race, one weapon, one whatever, it's easy to miss a gem and wind up playing some garbage game because you can't find something better. Don't let that be you, don't pass up on Darkfall, you will never find something like this again. See you at launch!



    Wow , man almost sounds like a commercial , a PR dream , ... im almost convinced .. wait ... acct created 10 minutes ago .. with 1 post ........... seems suspicious ..






    Okay this is a take from a veteran mmo player. As I have illiterated numerous times, DFO was the best skillful mmorpg with reprucussions in an mmo ive ever played. Were there problems with the game? Yes, both with the parent company(Aventurine) and the game itself(griefer, which i did alot, grinding,exploits, zerging,lack of build diversity and non pvp content). However the game still remains my 1 number mmorpg and perhaps video game of all time. Why? The whole thrill of it.



    Many will be turned off by the graphics, full loot, non tab combat, or some things schedueled to be worked on post release still lacking, but those of you who like risk vs reward, territory control, an atmosphere that sucks you in; than take the ride that is Darkfall.
    Post edited by IsilithTehroth on

    MurderHerd

  • Viper482Viper482 Somewhere, FLMember Posts: 1,526 Rare


    Anyone know of a game that offers what Darkfall offers but is far better?


    This is such a niche genre already within a niche genre it is doubtful you will see anyone else touch it. 
  • DMKanoDMKano Gamercentral, AKMember Posts: 15,450 Legendary

    Viper482 said:





    Anyone know of a game that offers what Darkfall offers but is far better?




    This is such a niche genre already within a niche genre it is doubtful you will see anyone else touch it. 


    Bingo!
  • Dim-MokDim-Mok Oceanside, CAMember Posts: 1 Uncommon
    edited April 16



    Scorchien said:



    ... UO , AC , Shadowbane .. all 3 had skill caps and depreciating returns ... Agon without any skill caps will fail just as the other 2 versions did ... You just dont get it do you ....







    Keeping an eye on Darkfall (Dawn) they are addressing this glaring problem with Darkfalls core features ..





    No, no, and no.


    Darkfall not having skillcaps did not ruin the game, how narrow minded can you be? Darkfall was poorly managed as a product with loads of potential. 


    +1 for the laugh

  • IsilithTehrothIsilithTehroth Unknown, AZMember Posts: 354 Uncommon

    Dim-Mok said:





    Scorchien said:




    ... UO , AC , Shadowbane .. all 3 had skill caps and depreciating returns ... Agon without any skill caps will fail just as the other 2 versions did ... You just dont get it do you ....









    Keeping an eye on Darkfall (Dawn) they are addressing this glaring problem with Darkfalls core features ..







    No, no, and no.



    Darkfall not having skillcaps did not ruin the game, how narrow minded can you be? Darkfall was poorly managed as a product with loads of potential. 



    +1 for the laugh



    I do think the game could benefit with a skillcap. No not one that limits you to 5 abilities like UW, but one like UO where you have like 800 combat skill points and 500 non combat skill points.

    MurderHerd

  • SeronysSeronys Windsor, ONMember Posts: 50 Uncommon
    edited April 16






    lol to whoever thinks a game fails with or without skill caps.



    I would consider myself a pretty normal mmoprg player.



    And skill caps has absolutely no reason whatsoever on why I did not play Darkfall.



    It was a piece of dog doo for many many reasons; far too many for me to list.




    name a couple, I bet they've been addressed ;)
  • YashaXYashaX Baldurs GateMember Posts: 1,842 Rare
    How does this "unlimited" skill cap thing work in a pvp game?  

    Doesn't that mean that the person who plays more is going to end up with a massive advantage over people with less time to play, and that new players will basically never be able to catch up?
  • DullahanDullahan Member Posts: 4,079 Epic
    The answer to the question posed by the OP is that BPG isn't doing enough to rise to the challenge.

    They're merely refining and polishing a game that still lacks a reason for most people to play it. Darkfall was meant to be a sandbox game in the spirit of UO that had reasons for many different types of people to play it, and play it in different ways. Rise of Agon, by and large, has not addressed that, but has simply made it a better version of Counterstrike with elves.

    Darkfall New Dawn, in my opinion, is the last hope for Darkfall. If they're able to successfully make the game enjoyable for everyone, including smaller clans, solo crafters and people who just want to play casually, that will finally bring the Darkfall name some modicum of lasting success.


  • ChildoftheShadowsChildoftheShadows Member Posts: 45 Uncommon

    Dullahan said:

    The answer to the question posed by the OP is that BPG isn't doing enough to rise to the challenge.

    They're merely refining and polishing a game that still lacks a reason for most people to play it. Darkfall was meant to be a sandbox game in the spirit of UO that had reasons for many different types of people to play it, and play it in different ways. Rise of Agon, by and large, has not addressed that, but has simply made it a better version of Counterstrike with elves.

    Darkfall New Dawn, in my opinion, is the last hope for Darkfall. If they're able to successfully make the game enjoyable for everyone, including smaller clans, solo crafters and people who just want to play casually, that will finally bring the Darkfall name some modicum of lasting success.


    Except that BPG has implemented far more than the ND guys in less time and show no signs of slowing down. The ND guys are good at writing up a story though I'll give them that and you fell for it hook line and sinker. Words are only words. When ND starts actually putting into the game the effort the BPG has shown with rise of agon then you can talk.

    BPG claims to be putting in patches once per month after launch with fixes, updates and new content. If that doesn't happen then you can talk shit all you want. I haven't seen anything that indicates they wont. You claim they haven't added anything, you obviously haven't been following it. Nice try though.
  • DullahanDullahan Member Posts: 4,079 Epic




    Dullahan said:


    The answer to the question posed by the OP is that BPG isn't doing enough to rise to the challenge.

    They're merely refining and polishing a game that still lacks a reason for most people to play it. Darkfall was meant to be a sandbox game in the spirit of UO that had reasons for many different types of people to play it, and play it in different ways. Rise of Agon, by and large, has not addressed that, but has simply made it a better version of Counterstrike with elves.

    Darkfall New Dawn, in my opinion, is the last hope for Darkfall. If they're able to successfully make the game enjoyable for everyone, including smaller clans, solo crafters and people who just want to play casually, that will finally bring the Darkfall name some modicum of lasting success.




    Except that BPG has implemented far more than the ND guys in less time and show no signs of slowing down. The ND guys are good at writing up a story though I'll give them that and you fell for it hook line and sinker. Words are only words. When ND starts actually putting into the game the effort the BPG has shown with rise of agon then you can talk.

    BPG claims to be putting in patches once per month after launch with fixes, updates and new content. If that doesn't happen then you can talk shit all you want. I haven't seen anything that indicates they wont. You claim they haven't added anything, you obviously haven't been following it. Nice try though.


    You clearly haven't been following the New Dawn patch notes.

    You're right though, New Dawn is talking a big talk, and the bulk of what they're boasting is not yet available. Naturally though, something as ambitious as what they've proposed will take longer. That said, the improvements ND has currently made still outrank those of RoA.

    And of course, let's not forget about the massive blunder by RoA where they rushed to testing and compromised both projects by not properly configuring their build and exposing critical information to potential hackers.

    At least in New Dawn's case they have a plan of how to battle poor population and grow the game by appealing to players outside of the "oldschool" "hardcore" crowd.


  • ChildoftheShadowsChildoftheShadows Member Posts: 45 Uncommon
    edited April 17


    Dullahan said:












    Dullahan said:




    The answer to the question posed by the OP is that BPG isn't doing enough to rise to the challenge.

    They're merely refining and polishing a game that still lacks a reason for most people to play it. Darkfall was meant to be a sandbox game in the spirit of UO that had reasons for many different types of people to play it, and play it in different ways. Rise of Agon, by and large, has not addressed that, but has simply made it a better version of Counterstrike with elves.

    Darkfall New Dawn, in my opinion, is the last hope for Darkfall. If they're able to successfully make the game enjoyable for everyone, including smaller clans, solo crafters and people who just want to play casually, that will finally bring the Darkfall name some modicum of lasting success.








    Except that BPG has implemented far more than the ND guys in less time and show no signs of slowing down. The ND guys are good at writing up a story though I'll give them that and you fell for it hook line and sinker. Words are only words. When ND starts actually putting into the game the effort the BPG has shown with rise of agon then you can talk.

    BPG claims to be putting in patches once per month after launch with fixes, updates and new content. If that doesn't happen then you can talk shit all you want. I haven't seen anything that indicates they wont. You claim they haven't added anything, you obviously haven't been following it. Nice try though.






    You clearly haven't been following the New Dawn patch notes.

    You're right though, New Dawn is talking a big talk, and the bulk of what they're boasting is not yet available. Naturally though, something as ambitious as what they've proposed will take longer. That said, the improvements ND has currently made still outrank those of RoA.

    And of course, let's not forget about the massive blunder by RoA where they rushed to testing and compromised both projects by not properly configuring their build and exposing critical information to potential hackers.

    At least in New Dawn's case they have a plan of how to battle poor population and grow the game by appealing to players outside of the "oldschool" "hardcore" crowd.




    I think we'll have to agree to disagree about the difference in current changes. I play both and going onto DND after being on ROA is quite painful.

    That stuff aside it's pretty clear BPG want's to expand beyond the "oldschool" "hardcore" crowd. It seems that since they haven't written out a bible all the ideas they have people assume they're don't have any. Understandable to a degree, but with the comments I read on their forums, the updates, the livestream they had I'm convinced they plan to expand exponentially.
  • DullahanDullahan Member Posts: 4,079 Epic





    Dullahan said:
















    Dullahan said:





    The answer to the question posed by the OP is that BPG isn't doing enough to rise to the challenge.

    They're merely refining and polishing a game that still lacks a reason for most people to play it. Darkfall was meant to be a sandbox game in the spirit of UO that had reasons for many different types of people to play it, and play it in different ways. Rise of Agon, by and large, has not addressed that, but has simply made it a better version of Counterstrike with elves.

    Darkfall New Dawn, in my opinion, is the last hope for Darkfall. If they're able to successfully make the game enjoyable for everyone, including smaller clans, solo crafters and people who just want to play casually, that will finally bring the Darkfall name some modicum of lasting success.










    Except that BPG has implemented far more than the ND guys in less time and show no signs of slowing down. The ND guys are good at writing up a story though I'll give them that and you fell for it hook line and sinker. Words are only words. When ND starts actually putting into the game the effort the BPG has shown with rise of agon then you can talk.

    BPG claims to be putting in patches once per month after launch with fixes, updates and new content. If that doesn't happen then you can talk shit all you want. I haven't seen anything that indicates they wont. You claim they haven't added anything, you obviously haven't been following it. Nice try though.








    You clearly haven't been following the New Dawn patch notes.

    You're right though, New Dawn is talking a big talk, and the bulk of what they're boasting is not yet available. Naturally though, something as ambitious as what they've proposed will take longer. That said, the improvements ND has currently made still outrank those of RoA.

    And of course, let's not forget about the massive blunder by RoA where they rushed to testing and compromised both projects by not properly configuring their build and exposing critical information to potential hackers.

    At least in New Dawn's case they have a plan of how to battle poor population and grow the game by appealing to players outside of the "oldschool" "hardcore" crowd.






    I think we'll have to agree to disagree about the difference in current changes. I play both and going onto DND after being on ROA is quite painful.

    That stuff aside it's pretty clear BPG want's to expand beyond the "oldschool" "hardcore" crowd. It seems that since they haven't written out a bible all the ideas they have people assume they're don't have any. Understandable to a degree, but with the comments I read on their forums, the updates, the livestream they had I'm convinced they plan to expand exponentially.


    Just out of curiosity, what exactly does RoA have that would make ND painful to play? It seems they've both made some pretty important improvements to the interface and basic functionalities, but New Dawn changes to weapons, switching, auto equipping, binding and the removal and tweaking of superfluous skills and passives, many of which RoA is only now making, would seem to make ND much easier to play. 


  • ChildoftheShadowsChildoftheShadows Member Posts: 45 Uncommon

    Dullahan said:









    Dullahan said:




















    Dullahan said:






    The answer to the question posed by the OP is that BPG isn't doing enough to rise to the challenge.

    They're merely refining and polishing a game that still lacks a reason for most people to play it. Darkfall was meant to be a sandbox game in the spirit of UO that had reasons for many different types of people to play it, and play it in different ways. Rise of Agon, by and large, has not addressed that, but has simply made it a better version of Counterstrike with elves.

    Darkfall New Dawn, in my opinion, is the last hope for Darkfall. If they're able to successfully make the game enjoyable for everyone, including smaller clans, solo crafters and people who just want to play casually, that will finally bring the Darkfall name some modicum of lasting success.












    Except that BPG has implemented far more than the ND guys in less time and show no signs of slowing down. The ND guys are good at writing up a story though I'll give them that and you fell for it hook line and sinker. Words are only words. When ND starts actually putting into the game the effort the BPG has shown with rise of agon then you can talk.

    BPG claims to be putting in patches once per month after launch with fixes, updates and new content. If that doesn't happen then you can talk shit all you want. I haven't seen anything that indicates they wont. You claim they haven't added anything, you obviously haven't been following it. Nice try though.










    You clearly haven't been following the New Dawn patch notes.

    You're right though, New Dawn is talking a big talk, and the bulk of what they're boasting is not yet available. Naturally though, something as ambitious as what they've proposed will take longer. That said, the improvements ND has currently made still outrank those of RoA.

    And of course, let's not forget about the massive blunder by RoA where they rushed to testing and compromised both projects by not properly configuring their build and exposing critical information to potential hackers.

    At least in New Dawn's case they have a plan of how to battle poor population and grow the game by appealing to players outside of the "oldschool" "hardcore" crowd.








    I think we'll have to agree to disagree about the difference in current changes. I play both and going onto DND after being on ROA is quite painful.

    That stuff aside it's pretty clear BPG want's to expand beyond the "oldschool" "hardcore" crowd. It seems that since they haven't written out a bible all the ideas they have people assume they're don't have any. Understandable to a degree, but with the comments I read on their forums, the updates, the livestream they had I'm convinced they plan to expand exponentially.




    Just out of curiosity, what exactly does RoA have that would make ND painful to play? It seems they've both made some pretty important improvements to the interface and basic functionalities, but New Dawn changes to weapons, switching, auto equipping, binding and the removal and tweaking of superfluous skills and passives, many of which RoA is only now making, would seem to make ND much easier to play. 


    First off - "many of which RoA is only now making" - what? Now I really don't think you're paying attention.

    For the answer, the only thing dnd has that could improve roa is equipping a weapon when you select the skill. Every other aspect is ages behind roa.

    Hotbars in general - each slot can contain multiple items and there are multiple choices allowing you to either cycle them, select the first available, burst and I believe more but those are the ones I use

    Multiple weapons per slot - Because of the hotbar changes you can place every weapon you use or plan to use in a single "slot" and in the order of preference so if you acquire a "better" weapon pressing the same button will equip it rather than the previous one without having to manually swap them in the bar.

    Multiple abilities per slot - Again going off of the hotbar changes one can place multiple spells/skills/items into a single "hotkey" and choose to execute those in multiple different ways. 

    Combinations of abilities from different skill sets - You can place all weapon type whirlwinds on one slot AND at the same time have a group of spells set to cycle. One button and depending on what you have equipped and what is off cooldown determines what gets used.

    these changes free up so many keyboard keys and remove the old "Must use scripting to win" crap from DF1. Any of those changes above wanted in DND requires a script, and most people would.

    Dropping items on the ground. Seems small to some, but the impact is pretty big. Here are a couple examples. After a PVE trip with friends you're splitting up the loot "here's your stuff, *name", drop it and forgo the trade window entirely. You're out exploring and find something valuable. You're being chased and you don't want to risk the loss so in the midst of it all you run through a patch of bushes or rocks and drop the item to come back for it later. Hopefully they didn't see you :). You're in a big fight, maybe a siege, and people are running out of regs. Rather than taking the time to open bank windows and/or trade windows you have one person dropping items in designated areas to feed the fight.

    Harvesting times are actually tolerable in roa. I didn't think this change would affect me, but damn.

    Then there are the more opinion based pieces like the style of the UI. RoA's looks a million times better and was only some art changes. I can't wait to see what will happen when they introduce user customization.

    Travel. This world is huge and DND has removed recalls and will remove all forms of fast travel. I just can't see this.
    Local banking. While this hasn't been implemented yet I just can't see this being very beneficial for this particular style of game.

    Darkfall was already a very niche game, PVP + Full Loot + Twitch Based Combat. Now DND want's to add more niche? So PVP + Full loot + twitch based combat + no fast travel in a huge world + local banking. I mean sure there are some people out there that these tick all the boxes, but you're taking a limited player base and reducing it even more.
  • DullahanDullahan Member Posts: 4,079 Epic
    edited April 17
    Aside from some of the multi-binding, those changes run contrary to the spirit of the game. There needs to be local economies for Darkfall to have microcosms throughout the world. Otherwise, a single clan can dominate every corner of the map. This is something we begged AV for back in the original beta, but they failed to implement. To have local economies, naturally there can't be fast travel. The game was designed so that each part of the world has unique people, economies and ruling clans, and fast travel only destroys that aspect.

    Beyond that, the other changes BPG have made are nothing but shallow conveniences that will have a negative impact on the sandbox aspect of the game. One might say, they are failing to see the big picture. By making harvesting faster, you make it so everyone harvests and crafts their own stuff. That kills the economy and the aspect of the game that will appeal to players who want to engage in crafting, provisioning for a clan, or commerce.

    BPG just doesn't get it, and if/when ND is up an running, there will be a mass exodus away from RoA.


  • matsaucemmatsaucem Member Posts: 2 Common
    Darkfall was always such a good game drowning in flaws like its UI, absent developers, afk macro and mechanics that encouraged you to not actively play the game. Glad BPG is at the reins now, I tried the alpha/early access and the changes were mind blowing. They managed to do more for the game in less than a year than the previous company did in 3 years.
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