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World of Warcraft News - The Blizzard team has posted a lengthy explanation on the World of Warcraft community forum about of a previously undocumented change in v7.2. Monsters are now scaling to a player's iLevel rather than character level as before. There are issues with the system, however, in that players who remove an item see a change in the health pool of the monster they are fighting. The post addresses both the undocumented change and the item removal "bug".
Comments
From my perspective, as long as they balance it out, I don't see an issue. Exactly what the dev was talking about is one of the reasons I stepped away from WoW recently. Dungeons are just... no. Every dungeon leading up to Legion feels like you're running through and popping balloons. It's extremely unsatisfying and makes dungeons feel like the crappiest quests in the game that are not worth the 3min it takes to complete them, outside of power leveling. If they can stop this from happening with Legion's open world content then I am on board.
I understand players wanting power progression and the dev post even addressed it. From my understanding of the post they're not trying to make it so you feel weak, after all that amazing raid gear, in the open world but make it feel like you're not running around popping balloons either. Both sides of the extreme feel awful. I think players are just overreacting. At the very least allow them to fine tune it and have it work as intended before shitting all over it.
Blizzard has been well known for ignoring their player base, i.e. their paying customers. What if you hired someone to paint your house a certain color and they went with a different one because they know better than you?
The first mistake they made was trying to sneak this in stealth-style instead of having a discussion with the community months ago and selling it then. This just reinforces why the player base does not trust these devs.
"Don't like the changes, don't play" is a poor business model. Keep your day job. In the end, the way they went about this is what is pissing people off more than the change itself.
They are providing a service to paying customers. Anyone who provides a service aims to please customers in order to keep them, even painters. Your house will need painting again, you want them to call you when that time comes.
The analogy was one in which the person providing you a service thinks they know what you want better than you know what you want. The comparison ends there. Analogies can be of varying degree of comparisons depending on intent of the point being made. Sorry this went over your head....
Blizzard is the only one who knows what Blizzard wants... People are the only ones who know what they want individually.... if those line up... profit... if they don't then move on as a consumer.
You are kidding right?
I know that about the titles, your ego doesn't.
And no, my analogy served it's intent just fine.
analogy
[uh-nal-uh-jee]
1. a similarity between like features of two things, on which a comparison may be based
2. similarity or comparability:
They are both businesses providing a service. The analogy was showing how absurd it would be for another business to think they know better than you. That is where the comparison ends. You are trying to make it a literal comparison when it is a logical one.
Despite you harping on the analogy and ignoring the point of my post, it still holds true. Blizzard went about this the wrong way. It is not so much the change as it is the way they snuck it in without so much as a conversation with the community. There is only one reason they would do that, they knew the majority would not like it.
Like I said....keep your day job.
changes for the better or so they say
A) flying only cost gold = now locked behind completing almost all end game content.
gear make things easier IE easier farming or questing = now scales to your gear don't need make thing easier to farm quest...
C) farming reputation get rewards = lock reputation behind daily quest can't have you farm it to easy.
those just couple off the top my head that are progressive changes that are making the game "better" that people praise as good but it is limiting player choice for the sake of extending time you must play for the same reward.
am sure in the end they will have a loyal million or so an be very happy, since the 8+ million that left won't be their to complain anymore.
In one you are asking a painter to do a job for you in a particular way. In the other, the company offers a service/entertainment and it's up to you to decide if it's "right for you".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What people don't know is Blizzard's "design" for maximising profit. Which simplistically comes down to a) attracting new players b) retaining players c) getting players to spend more money.
This change doesn't seem to be geared to attracting new players (or getting old ones back) or getting them to spend more in the cash shop but it could be geared towards "keeping content challenging" - so maybe more enjoyable = happier players = better retention AND/OR "more time consuming" - so content takes longer = better retention.
And if - as you say - "they line up" then more profit will follow.
However as far as the point you are making about conversation with the community
- as you say maybe the community wouldn't like it
- or Blizzard believe that the people that would respond to wouldn't like it but the silent majority couldn't care
- or Blizzard simply "don't care" because they are doing this for the "future health" (i.e. profits) of the game.
And I suspect it is the latter. Which in no way invalidates your point about communicating a "why".[insert company here] has been well known for ignoring their playerbase
*yawn*
Blizzard has been quietly destroying this game for years. Mainly because the original architects are long gone and the ones they have brought in are borderline disasters.