I notice that its not a priority on some games like swtor there is no crazy UI changes you could do in that game and can't change the color scheme of the UI etc. But to some players like myself it can greatly improve my gameplay experience and increase likelihood of me throwing money at the game if I like the way the interface looks and some games just hold off on that thinking its not an important factor but IMO its important in mmos.
My question is to you all is how important is UI customization to you, by how much does it improve your gameplay experience. Do you guys think they underestimate the impact of cosmetic/convenience stuff like UI has on some players? I think it should be as equally as important as adding more content.
I'm curious to see if this is a huge deal to a lot of people or if it only mildly bothers some people etc. I was going to make a poll in the poll section and talk about this there to see the statistics but I figure maybe this is the most popular discussion heading people visit so more posts to talk about this.
The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
Comments
So, with MMOs, the UI is critical and I do believe a lot of MMOs don't put enough effort in. My most common complaint is that many UIs feel like they're using assets designed and created by different teams. They each look great individually, for an awesome character portrait, or a great border to the minimap, but when you put it all together it just doesn't fit properly.
The worst examples I've played have been WAR and Wildstar.
The WAR UI looked OK when you were solo, but once you started grouping up it all fell apart. There was simply too much on screen, from the 23 panels for raid members, your own portrait, enemy target, friendly target, maps, quests, toolbars, chat etc....it was too much.
Same sort of thing with Wildstar. I didn't even make it to the group content as I didn't like the game, but I was forever having new messages and windows open up ingame, cluttering up my UI and preventing me from seeing the actual game.
There are only 3 "critical" features of a UI that I believe all MMOs should have:
1) Resizing
2) Repositioning
3) Hiding
Between those 3 things, I can generally make any UI look OK. Hiding stuff is only really necessary when there is too much stuff on screen, for example, the edge of the toolbars in WAR had decorative graphics attached which served no purpose. But, when I was playing SW:TOR and LotRO, they didn't have anything I felt needed hiding, just repositioning and resizing.
Beyond that, I'm all in favour of UI modding. I absolutely hate mods that affect gameplay, like DPS / threat meters, tactics stuff etc, but mods for UI are awesome. As the WAR UI sucked so much, I would spend days just trying out UI mods in an attempt to make it look better. I would eventually get it perfect - very minimal and functional whilst still being aesthetically pleasing - and then the game would be just that little bit more enjoyable.
UI is one colossal factor that can make or break a game, if the gameplay mechanics are smooth, one frustrating UI still means one frustrating game experience due how it ties so much to it. Over one clean and smooth interface that is fundamental, customization is very important for adapt to different types of people, I see often people on games always have that thing on the interface that annoys them but they can't change it.
Hence why Devs should look more into that factor, especially within MMO's that face such long playtimes is where players will most want to customize stuff to their liking.
I self identify as a monkey.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
You can definitely see when devs put an effort on UI and when they just run with the basic stuff