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Hex: Shards of Fate News - A new letter has appeared on the HEX: Shards of Fate Steam page that lets players know that the dev team is parting ways with Gameforge. The game will be self-published by HEX Entertainment and all operational procedures including customer support, community management, promotion, sales, marketing and other activities will be handed over to the company by Gameforge.
Comments
Hopefully the Hex team can work it out on their own.
Gameforge is the cancer to the gaming publishing business.
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They create more and more cards,further eliminating new players.Then like MTG and Hearthstone they try to eliminate old cards from the rotation to lessen the load on catch up and spending.
The solution used is not any good at all,you take purchases out of players hands,remove cards they like to play.These games end up adding WAY too many mechanics but in the end it still comes down to a few o/p decks that removes the FUN factor out of these games.
There is only one way to make the TCG genre great and that is to remove ladders and obstacles and make the games FUN.You do that by putting ALL players on an equal plain.I love how i always hear top end players claim not p2w yet they never advocate to turn the genre into an even playing field.
Create a subscription and EVERY single card and whatever else the game add like maybe hero weapons or armor is EARNED and NEVER bought in some cash shop.Then you create a REAL world and not some cheap ass board.
You see my idea takes EFFORT and more cost but so what,i want a triple A game i do not want or care how rich some cheap game developer can get.So in the end ,what do i care about SUPPORT if the game is sub par and EVERY tcg is sub par.
Never forget 3 mile Island and never trust a government official or company spokesman.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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The "t" stands for "trading". Does Hex let players trade cards with each other. I don't know but I know you couldn't trade cards in Hearthstone. I would bet that most of these types of games wouldn't allow it because it creates a wonderful opportunity for players to sell cards for real money.
I pretty much agree with Wizardry here. I imagine a game where all the cards are earned in-game by defeating PVE monsters or something. For the longevity of the game it should also be possible to lose cards.
The only problem with losing cards is the barrier to getting those cards. If the barrier is relatively trivial then I'd agree. If it takes a loooooong time to get it, the I'd disagree with prejudice. I like watching nerd rage on YouTube as much as the next guy, but nobody wants to see people cry. Scratch that, part of the problem is that people DO want to see nerds cry.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Around launch I asked in the chat channel why they use Gameforge to process their transactions when Hex is a USA company and one of the devs responded saying that they had close relations with someone there, he may have even said it was a relative or a wife/husband of a dev but I can't remember.