Top 5 Pantheon: Rise of the Fallen Features We’re Really Excited About - The List at MMORPG.com

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Comments

  • KefoKefo London, ONMember EpicPosts: 3,089

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
  • NeanderthalNeanderthal Member UncommonPosts: 1,719

    I actually really like the sound of most of that stuff.  However, the one that stood out as a red flag was the thing about "abilities as loot".  Learn your high level skills by killing boss mobs...blah, blah, blah.  Yeah,...to me that once again screams out RAID OR QUIT.

    I really should never even read about this game because I love the sound of what the early game will be but I absolutely despise what I know the end game will be.  All the adventure, the small groups of friends, the exploration,...all the fun...will be swept aside after a couple of months and replaced with a god awful, poopsocking, just-another-face-in-the-crowd, raiding endgame.

    It's just so depressing.

  • SavageHorizonSavageHorizon ParisMember RarePosts: 3,283

    I actually really like the sound of most of that stuff.  However, the one that stood out as a red flag was the thing about "abilities as loot".  Learn your high level skills by killing boss mobs...blah, blah, blah.  Yeah,...to me that once again screams out RAID OR QUIT.

    I really should never even read about this game because I love the sound of what the early game will be but I absolutely despise what I know the end game will be.  All the adventure, the small groups of friends, the exploration,...all the fun...will be swept aside after a couple of months and replaced with a god awful, poopsocking, just-another-face-in-the-crowd, raiding endgame.

    It's just so depressing.



    Depends whether they mean raid boss mobs or just boss mobs in general. I learnt some skills of boss/named mobs in Vanguard so i wouldn't neg out on that. Some I soled and some were just group dungeon boss mobs. 

    No problem at all. 




  • BuccaneerBuccaneer Under The BedMember UncommonPosts: 652
    Kefo said:

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
    When I read what you described; the rogue guild come across as heroes by trying to break the monopoly of the top raiding guilds, whilst the reaction of the server community or top guilds come across as assclowns because someone had the nerve to try and take their toys away. 

    I'm sorry if I read this wrong; it's just your description puts (IMO) the server in a bad light, not the rogue guild.
  • QuasimojoQuasimojo Fishers, INMember UncommonPosts: 33

    Nanfoodle said:

    I think their only downfall will be holding on to old game systems like heavy death penalty over taking time to think how they could make it have a modern twist while keeping the fear of death high. Keeping old systems just because thats how it was with EQ1 in its glory days, without asking how we could make it better IMO will just drive off customers, even the ones that think this is what they want. 



    If there is a death penalty in Pantheon that resembles EQ, it won't be there simply because "that's the way it was done before". Also, if it *is* implemented as such, and it *does* drive away some players, then it won't be by mistake. It will simply be a situation where the game turns out to not be for those players. One of the factors that is drawing players to this game in droves is the fact that it has no interest in appealing to the greatest possible number of people.
  • krulerkruler PerthMember UncommonPosts: 488
    Raids the lazy way to construct an end game, and also a cancer at the heart of most MMORPG,s.

  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 2,248
    Buccaneer said:
    Kefo said:

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
    When I read what you described; the rogue guild come across as heroes by trying to break the monopoly of the top raiding guilds, whilst the reaction of the server community or top guilds come across as assclowns because someone had the nerve to try and take their toys away. 

    I'm sorry if I read this wrong; it's just your description puts (IMO) the server in a bad light, not the rogue guild.
    Regardless it generates "social content" / lore created by the players themselves... 

    We had endless articles about the war between guild and alliances on Ragnarok - thing that, for better or worse, you don't see much on modern MMORPG landscape.

    " Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt. "
    —Urza

    - Steam ID Discord ID: Night # 6102
  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 2,248
    Also... They art style and aesthetics pushes me back to old Magic: The Gathering Eras and Forgotten Realms... Oh boy, I'm hooked. It hit me hard like a truck. Get my money.

    " Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt. "
    —Urza

    - Steam ID Discord ID: Night # 6102
  • alivenaliven SzczytnoMember UncommonPosts: 282


    I always said, and I'll say again: I'd rather play with few passionate players than with massive amounts of toxicity in map chat.


    If only those few friends could keep running and funding the game right? :)
  • OzmodanOzmodan Hilliard, OHMember RarePosts: 8,719
    Kefo said:

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
    That was the major reason so many of us really disliked EQ.  Who wants to wait in line for a boss?  Exactly, no one.  If they do bosses like this in Pantheon it will get justly ridiculed.  Why do you think Wow was so successful, dungeons became instances.  While there were some good features in EQ, there were a lot of bad ones too.  Just have to wait and see what the released game has in it.  Maybe Brad will surprise us.
  • CrazKanukCrazKanuk Elmira, ONMember EpicPosts: 5,819
    Ozmodan said:
    Kefo said:

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
    That was the major reason so many of us really disliked EQ.  Who wants to wait in line for a boss?  Exactly, no one.  If they do bosses like this in Pantheon it will get justly ridiculed.  Why do you think Wow was so successful, dungeons became instances.  While there were some good features in EQ, there were a lot of bad ones too.  Just have to wait and see what the released game has in it.  Maybe Brad will surprise us.

    Agreed, and while @Kefo makes a good point, there is also the flip side of that coin that needs to be considered. Lest we forget the Goons in EVE. I really feel that this type of mechanic might backfire these days simply because it feels like there are plenty more assholes these days. I could be completely wrong, though, and I've got nothing to back that up other than my on perspective. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • BossalinieBossalinie Hattiesburg, MSMember UncommonPosts: 711
    Kefo said:

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
    I had to double check to make sure this wasn't an EvE post by a goon...
  • some-clueless-guysome-clueless-guy ItalyMember UncommonPosts: 70
    The more I read about this, the more Interested I get.

    Then I watch a stream of it and all the interest wanes.
    Either I became superficial without noticing or it's too early for gameplay footage.
  • JayFiveAliveJayFiveAlive Arvada, COMember UncommonPosts: 583

    Sovrath said:

    I don't know what the rules are for kickstarter but I bet if they had another one they would actually get the funding they wanted now that they actually have something to show.



    I asked them if they will do another KS and they said at this time they have no plans to do another KS run.
  • MadFrenchieMadFrenchie Nashville, TNMember EpicPosts: 2,750
    Iselin said:
    Kyleran said:
    Iselin said:
    Kyleran said:
    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.

    This may just turn out to be the most social virtual world created in quite some time.

    This is the greatest draw for me to follow this title.
    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.
    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.




    Even that works best with like-minded small audiences. Haven't we all seen what mainstream success does to MMOs? Aren't you current experiencing a DAoC revival in a small community?

    My holy grail of MMO gaming is to play with just that type of dedicated niche gamers... ah the good 'ole days :) 
    Then roll you an Alb and join us!  Or, well, me (not sure what realm Kyleran is playing).

    This past weekend was like a step into the past; 5000+ folks trying to play.  Guild chat was lively with folks offering/requesting groups/help.  It was...  Refreshing, to say the absolute least.

    image
  • KefoKefo London, ONMember EpicPosts: 3,089
    Buccaneer said:
    Kefo said:

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
    When I read what you described; the rogue guild come across as heroes by trying to break the monopoly of the top raiding guilds, whilst the reaction of the server community or top guilds come across as assclowns because someone had the nerve to try and take their toys away. 

    I'm sorry if I read this wrong; it's just your description puts (IMO) the server in a bad light, not the rogue guild.
    The server had a system to include all the guilds even the smaller guilds that couldn't take raid targets by themselves. They knew where they were in the rotation and could plan it out with other smaller guilds and take their time learning the encounter instead of getting bum rushed by the top guild and never having a shot at some fun raids
  • KefoKefo London, ONMember EpicPosts: 3,089
    Ozmodan said:
    Kefo said:

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
    That was the major reason so many of us really disliked EQ.  Who wants to wait in line for a boss?  Exactly, no one.  If they do bosses like this in Pantheon it will get justly ridiculed.  Why do you think Wow was so successful, dungeons became instances.  While there were some good features in EQ, there were a lot of bad ones too.  Just have to wait and see what the released game has in it.  Maybe Brad will surprise us.
    This was on one server where the guilds agreed to the rotation to give everyone a fair chance. Also to be clear it wasn't all the raids. There were still a few that were open to anyone so you could still have your guilds do the crazy rush to beat everyone else or the 12+ hour camps waiting for the target to spawn lol
  • NycteliosNyctelios Novo Hamburgo - RS - BrazilMember EpicPosts: 2,248
    edited February 1
    aliven said:


    I always said, and I'll say again: I'd rather play with few passionate players than with massive amounts of toxicity in map chat.


    If only those few friends could keep running and funding the game right? :)


     

    Please.. You know that with few I meant a small number of players compared to big games such World of WarCraft and not literally a party worth of players.
    Post edited by Nyctelios on

    " Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt. "
    —Urza

    - Steam ID Discord ID: Night # 6102
  • KefoKefo London, ONMember EpicPosts: 3,089
    Also keep in mind this isn't a stated system in place for pantheon it's just how Karana in EQ did things. It worked out well since you didn't have to stress out about missing some raid targets and could focus on other things. Karana was very laid back lol
  • IselinIselin Vancouver, BCMember LegendaryPosts: 10,172
    edited February 1
    Iselin said:
    Kyleran said:
    Iselin said:
    Kyleran said:
    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.

    This may just turn out to be the most social virtual world created in quite some time.

    This is the greatest draw for me to follow this title.
    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.
    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.




    Even that works best with like-minded small audiences. Haven't we all seen what mainstream success does to MMOs? Aren't you current experiencing a DAoC revival in a small community?

    My holy grail of MMO gaming is to play with just that type of dedicated niche gamers... ah the good 'ole days :) 
    Then roll you an Alb and join us!  Or, well, me (not sure what realm Kyleran is playing).

    This past weekend was like a step into the past; 5000+ folks trying to play.  Guild chat was lively with folks offering/requesting groups/help.  It was...  Refreshing, to say the absolute least.
    I think he's with Stungard... Alb forever baby!
    Post edited by Iselin on
    You say you never compromise
    With the mystery tramp, but now you realize
    He's not selling any alibis
    As you stare into the vacuum of his eyes
    And say "Do you want to make a deal?"
  • AraduneAradune Sigil Games CEO Carlsbad, CAMember RarePosts: 286

    Albatroes said:


    Aradune said:

    From the upcoming FAQ update regarding Mentoring:



    4.11 Can I play with my friend’s new character using my high-level character? What about alts?



    Yes, through the Mentor System. Mentoring temporarily de-levels your character and allows you to group with them. You will either scale down or assume the character you were at that lower level (TBD) and be a huge help. This will enable players to group together without one being overpowered and content trivialized.



    The Mentor System is voluntary although there will be incentives to mentor, giving your character certain advantages (points, recognition, and other rewards – the details are TBD). We want to encourage people to help new players. Additionally, there will be incentives to create alternate characters through the Progeny System (where when you reach a certain level you can create an alternate level one character who will have some advantages over a brand-new character).



    My question about that is, will it be as extreme as FFXI/XIV when you scale down and grey out your higher level abilities or will it be like Rift/GW2 where you keep all your abilities but they are just scaled down in terms of damage?



    Not sure yet -- we may simply save your character every time you level and then you'd temporarily become that character. Perhaps with some bonuses.

    --

    --------------------------------------------------------------
    Brad McQuaid
    CCO, Visionary Realms, Inc.
    www.pantheonmmo.com
    --------------------------------------------------------------

  • MadFrenchieMadFrenchie Nashville, TNMember EpicPosts: 2,750
    Iselin said:
    Iselin said:
    Kyleran said:
    Iselin said:
    Kyleran said:
    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.

    This may just turn out to be the most social virtual world created in quite some time.

    This is the greatest draw for me to follow this title.
    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.
    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.




    Even that works best with like-minded small audiences. Haven't we all seen what mainstream success does to MMOs? Aren't you current experiencing a DAoC revival in a small community?

    My holy grail of MMO gaming is to play with just that type of dedicated niche gamers... ah the good 'ole days :) 
    Then roll you an Alb and join us!  Or, well, me (not sure what realm Kyleran is playing).

    This past weekend was like a step into the past; 5000+ folks trying to play.  Guild chat was lively with folks offering/requesting groups/help.  It was...  Refreshing, to say the absolute least.
    I think he's with Stungard... Alb forever baby!
    D'aww!  Well I'm enjoying myself leveling a Reaver.  Wanted to go back to Paladin, but my wrists can't take the twisting these days.

    Let me know if you jump in.  I'm keeping my eye on Pantheon.  If it captures the same feel that I'm getting now, but updates or expands upon the core design ideals, I can see myself delving headfirst into it!

    image
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,666
    edited February 1
    Iselin said:
    Kyleran said:
    Iselin said:
    Kyleran said:
    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.

    This may just turn out to be the most social virtual world created in quite some time.

    This is the greatest draw for me to follow this title.
    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.
    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.




    Even that works best with like-minded small audiences. Haven't we all seen what mainstream success does to MMOs? Aren't you current experiencing a DAoC revival in a small community?

    My holy grail of MMO gaming is to play with just that type of dedicated niche gamers... ah the good 'ole days :) 
    Then roll you an Alb and join us!  Or, well, me (not sure what realm Kyleran is playing).

    This past weekend was like a step into the past; 5000+ folks trying to play.  Guild chat was lively with folks offering/requesting groups/help.  It was...  Refreshing, to say the absolute least.
    My friends decided to roll Hib this time around, having been Albs/Mids before on 1.0.

    I miss my Theuri/ Skald. :(

    But my life as a Menti means I get to "dot, dot, dot" ;)
    Post edited by Kyleran on

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon




  • MalathoosMalathoos akron, OHMember UncommonPosts: 115
    The more features we learn about the more im interested. I do hope there are some solo aspects of this game though or easy ways to find groups. But really when will this game be sold to Day Break? Thats what usually happens right?

    image
  • KonfessKonfess Dallas, TXMember RarePosts: 1,614
    Buccaneer said:
    Kefo said:

    Kyleran said:


    Iselin said:


    Kyleran said:

    The underlying tie for all of these features is they encourage player reliance, interaction, and interdependence.



    This may just turn out to be the most social virtual world created in quite some time.



    This is the greatest draw for me to follow this title.


    May be. The most interesting part of the social experiment to me is if the community will behave in a way that supports that.

    I wish them a small dedicated community so they have a chance.


    While I have no illusions about the nobility of the modern gamer, I'm hoping "enlighted self-interest" will encourage a more social environment.







    Bring on the assclowns lol. In EQ on the Karana server we had a rogue guild form so they could try to break the long standing system we had in place for making sure all guilds got a shot at certain raid targets and that it wasn't just farmed out by the top guilds.

    The server banded together and made sure the rogue guild was denied almost every raid possible and their guildmembers were blacklisted from the community. Was fun seeing everyone come together for a common goal and you knew you had a great community when guild feuds were put aside to deal with a server problem.
    When I read what you described; the rogue guild come across as heroes by trying to break the monopoly of the top raiding guilds, whilst the reaction of the server community or top guilds come across as assclowns because someone had the nerve to try and take their toys away. 

    I'm sorry if I read this wrong; it's just your description puts (IMO) the server in a bad light, not the rogue guild.
    @Buccaneer when I first read the post I felt the same, but on second reading I saw it differently.   I think what they implemented was either a schedule or voluntary cool down / lockout of raids.  With rules that prevented camping a boss spawn.

    I think the server was saying that no one "owns" a spawn.  Everyone must wait their turn and allow others their turn at the spawn.  At least I hope that is what @Kefo was saying.

    I My Opinion (IMO) just another example of why instanced content is prefered over open / contested / fought over content.

    Speaking of instanced content vs open.  If there was a queue to join instanced content, or if a layer wanting to join could list active instances and message group leaders asking for an invite.  Wouldn't that negate the need for open content over instanced.  "Open Contentors" often speak of joining raids already in progress as a need.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.

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