Favorite game for grinding

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  • nerovergilnerovergil klMember UncommonPosts: 631
    edited February 3
    pve players prefer easy mobs to grind

    pvp players like adventure/harder enemy to beat.

    this is gw2 done right, spvp give reward that increase pve level in spvp matchmaking

    grind in pve or pvp? your choice
    Post edited by nerovergil on
  • Jean-Luc_PicardJean-Luc_Picard La BarreMember EpicPosts: 6,543
    pve players prefer easy mobs to grind

    pvp players like adventure/harder enemy to beat.

    this is gw2 done right, spvp give reward that increase pve level in spvp matchmaking

    grind in pve or pvp? your choice
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  • SiveriaSiveria Saint John, New BrunswickMember UncommonPosts: 1,293
    ikcin said:
    OK, as obviously here are many people who understand it, I have a question - how repetitive killing of one mob over and over again for hours could be fun?
    Same way a FPS can be fun, most fps games are even more brainless than even the most brainless grinders.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • SiveriaSiveria Saint John, New BrunswickMember UncommonPosts: 1,293
    Aori said:
    ikcin said:
    Leiloni said:
    ikcin said:
    Leiloni said:
    ikcin said:
    Leiloni said:
    ikcin said:
    OK, as obviously here are many people who understand it, I have a question - how repetitive killing of one mob over and over again for hours could be fun?
    Because the combat is fun, grinding is relaxing, and it's nice to not have to run around doing different things. Some games make you talk to too many NPC's and run around the map when all you want to do is kill stuff. It's also a great way to chill and chat with friends in Discord.

    But there is no challenge, no progression, you just hit few buttons over and over again. The grind could be evolved to something impressive. I mean one mate in L2 grinded alone with two parties controlled only by him, without any bots. I cannot do it. But still I do not understand how that is entertaining. It is like working on assembly line. Hour after hour doing the same move.

    Psychologically probably you feel relaxed because you win over and over again, and there is no real danger. Or the simple repetition, like the mantras of the buddhist monks, makes you feel calm. But in general it seems to me like a terribly boring thing. Well, I admit running to NPCs for pointless text dialogs is even more boring.

    Well there is progression but you don't always want challenge. That gets physically and mentally tiring after a while. In short bits its fun, but for long periods of time, not at all. In most other MMO's you're still just killing easy mobs but less of them, and instead spend that time turning in quests. So there's really no difference. The only challenging part in other games is when you enter an instanced dungeon.

    The lesser evil does not seem to me as a rational choice when we are talking about games.
    It's not the lesser evil, it's fun. I already explained why.

    So the grind is better than the challenge? Because the repetitiveness is equal to lack of challenge. I mean, I understand how the combat system may be fun. But what is the point to fight, when there is no challenge?
    The challenge in grinding is finding the right spot for you and moving at an efficient pace, a lot of people suck at this believe it or not.
    Yeah, for a grinder type mmorpg you need to look at efficency, sure you can kill that harder mob for more exp, but how many of those weaker ones could you kill in the same amount of time for the same or more often than not, more than what the single bigger one would give.
    Octagon7711

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,892
    Siveria said:

    Yeah, for a grinder type mmorpg you need to look at efficency, sure you can kill that harder mob for more exp, but how many of those weaker ones could you kill in the same amount of time for the same or more often than not, more than what the single bigger one would give.
    that's how I do it. Been doing it that way since Lineage 2.

    it's xp over time not xp per kill.



  • Thunder073Thunder073 Amherst, NYMember UncommonPosts: 99
    edited October 10
    Not many games allow for continuous grinding... I just want a game I can grind all the time with no end game. Continuous advancement. It's what made EQ so appealing with AA's... I HATE the idea of "Endgame," this should not even be a term.

    The minute I log into a game and can no longer advance my character, I'm done. Not talking dailies, gear grinds or raids... I need real grinding and progression. Just like in real life, if you apply yourself you should reap the rewards. Hence, lots of grinding = lots of stats / power.

    Begin the QQ of: "But, but I started too late." Figure it out Sally.
    Post edited by Thunder073 on
  • jeddakusjeddakus Member CommonPosts: 4
    Throw a thousand of today's gamers in a pool and 900 would paddle over to the shallow end to kill guppies for 10 hours because they'll level faster and beat the game quicker while a few will band together and try to slay a shark or die trying. Twenty years will pass and the few will still have great memories of comraderie and mythos while the guppy killers will still be killing guppies and comparing how many max level characters they have without one war story to tell. Thanks WoW and greedy game devs.
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,290
    edited October 10
    Not many games allow for continuous grinding... I just want a game I can grind all the time with no end game. Continuous advancement. It's what made EQ so appealing with AA's... I HATE the idea of "Endgame," this should not even be a term.

    The minute I log into a game and can no longer advance my character, I'm done. Not talking dailies, gear grinds or raids... I need real grinding and progression. Just like in real life, if you apply yourself you should reap the rewards. Hence, lots of grinding = lots of stats / power.

    Begin the QQ of: "But, but I started too late." Figure it out Sally.
    Bad news, in real life age catches up on you, skills and efficiency falter regardless of the effort you put in and eventually "the grind" comes to an end.

    :o
    Post edited by Kyleran on
    ConstantineMerus

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  • d_20d_20 SeoulMember RarePosts: 1,577
    edited October 10
    Not many games allow for continuous grinding... I just want a game I can grind all the time with no end game. Continuous advancement. It's what made EQ so appealing with AA's... I HATE the idea of "Endgame," this should not even be a term.

    The minute I log into a game and can no longer advance my character, I'm done. Not talking dailies, gear grinds or raids... I need real grinding and progression. Just like in real life, if you apply yourself you should reap the rewards. Hence, lots of grinding = lots of stats / power.

    Begin the QQ of: "But, but I started too late." Figure it out Sally.
    I'm not sure, but I think you can do this in Black Desert. And EVE. 

    I can see the appeal in that. That's one of the reasons I liked (and also hated) original Darkfall.
    Post edited by d_20 on

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  • EldurianEldurian Member EpicPosts: 1,782


    If I am grinding, whatever I'm making better be delicious! Grinds are something I sometimes tolerate, not enjoy.

    For me a grind becomes a grind when I am forced to continue on with an activity past the point that I enjoy it in order to achieve the ability to do something I want to do more.

    If I am out questing because I want to be questing, I'm not grinding, I'm questing.

    If I am out questing because while I'd rather never do another quest ever again, I need to hit level X in order to run a certain type of content, and questing is the fastest way to get there, then it's a grind.

    And that is a universally bad type of "content".
  • TheocritusTheocritus Gary, INMember RarePosts: 5,369
    jeddakus said:
    Throw a thousand of today's gamers in a pool and 900 would paddle over to the shallow end to kill guppies for 10 hours because they'll level faster and beat the game quicker while a few will band together and try to slay a shark or die trying. Twenty years will pass and the few will still have great memories of comraderie and mythos while the guppy killers will still be killing guppies and comparing how many max level characters they have without one war story to tell. Thanks WoW and greedy game devs.
    MMO players have always found the path of least resistance when it comes to leveling.
  • LogumLogum Member UncommonPosts: 13
    One of the best pve MMORPG game for me was Raiderz, but I do not know if it still exists.

    For just grinding there has Lineage 2 and Metin 2 for example, but i dont like thier pve features.
  • Panther2103Panther2103 Edmonds, WAMember RarePosts: 3,469
    It depends on what kinda mood I'm in. If I feel like grinding with fun combat, I usually go for BDO because it is fun doing combos, and obliterating mobs while looking super flashy, it's fun in a group too. 

    If I'm feeling like I need to relax I think the best relaxing grind was always Lineage 2. Just because you could sit back and grind for hours on the same monsters with a really really low chance of item drops. That was more of a social grind though, you could do it in a group and just talk for hours, or you could talk to your clan / alliance. 
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,892
    jeddakus said:
    Throw a thousand of today's gamers in a pool and 900 would paddle over to the shallow end to kill guppies for 10 hours because they'll level faster and beat the game quicker while a few will band together and try to slay a shark or die trying. Twenty years will pass and the few will still have great memories of comraderie and mythos while the guppy killers will still be killing guppies and comparing how many max level characters they have without one war story to tell. Thanks WoW and greedy game devs.
    That doesn't really tell a complete story does it?

    The grind games I know have pvp. You grind to level faster so you can be more competitive in pvp. That's where your stories come from.

    optimzing one's xp over time has been going on since "since". It has nothing to do with today's players.

    And there are always stories to tell. I recall leveling in a place in Lineage 2 called "The Library". We wold stand in a corner by some stairs and our tank would go out, gather the entire area, bring it back and we would aoe them down without getting overwhelmed.

    As long as everyone did their job it was pretty easy. Doesn't mean that there weren't stories to tell, especially when the Tank aggroed too many and we had to perform a rescue mission.

    If people are having fun then they are having fun. The real issue is if they are doing all this and they are NOT having fun.




    Panther2103



  • KajidourdenKajidourden Panama City, FLMember RarePosts: 1,433
    Tree of savior is a great grinder.  It's basically the spiritual successor to Ragnarok Online and has a similar feel with the massive amount of classes/builds/gear choices.

    Don't expect raids or amazing dungeon mechanics but for a grinding game it's great fun especially with another person.
  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,747
    Most grindy games I've ever played.  L2 and Aion.  Their are games that you can grind but questing gives you better gear and even awards skills in some games.  I've grinded my way up to max level in some games only end up under geared or not knowing how to play the class because of only using a few skills for grinding.  I rarely just grind now a days but will add it in at times.

    "Change is the only constant."

  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 5,747
    pve players prefer easy mobs to grind

    pvp players like adventure/harder enemy to beat.

    this is gw2 done right, spvp give reward that increase pve level in spvp matchmaking

    grind in pve or pvp? your choice
    I think most players do both to different degrees.  Sometimes doing the other one is a nice change of pace.

    "Change is the only constant."

  • ConstantineMerusConstantineMerus LondonMember RarePosts: 1,117
    I have to say EVE. I started grinding astroids ended up grinding politics. 
    d_20TalonsinTorval
    I am a piece of carbon with a soul, wondering where I got it from. 
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  • dougha1dougha1 Member UncommonPosts: 38
    Jade Dynasty, because of the built-in botting system.  Arrange your skills, set up the potions and energy, get to a spot, then let er rip.  Can then chat in alliance and.or world chat. :)

    Guild Wars (the first one) because grinding does not feel like grinding. One explores an area slowly, sneaking up on groups and carefully killing them then taking the loot. Many games have this mechanic but somehow it is different, and fun, in guild wars.
  • EronakisEronakis Member UncommonPosts: 2,114
    Group Grinding - Everquest. Why? It provided a social outlet while grinding.

    Solo Grinding? None.

    I am a player who doesn't mind the grind as long as it's masked properly. What I mean is, am I having fun while doing it? Do I follow a singular rotation while doing it? Are the combat mechanics fun while grinding? If all of those answers are yes, then I don't mind the grind. 
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,892
    Sovrath said:
    My experience is that the only game I've experienced with "challenge" is the dark souls series.
    How far have you been in WoW Mythic raids ?

    Challenge is often up to the player to seek nowadays, unlike before when it was forced on you.
    Was never really a world of Warcraft player so never experienced them. My original character, created at launch is only in the early 30's.



  • TalonsinTalonsin Member EpicPosts: 3,356
    I used to play Eve back when I was working on my masters.  I didnt really play it like a game, I just found a .9 system out of the way from everything and would just park the hulk and mine.  There was something about the visuals and sound of the mining lasers that made it much easier to read and study for long periods.  I didnt even keep the ore, I ejected it, LOL.  I must have spewed millions of trit out into space over that period of time.

    Earlier this year I was grinding out alchemy in Black Desert Online.  I dont have much time for gaming now a days but I could just jump in for a few minutes and plant something and then go back later and farm it up. 

    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • d_20d_20 SeoulMember RarePosts: 1,577
    Talonsin said:
    I used to play Eve back when I was working on my masters.  I didnt really play it like a game, I just found a .9 system out of the way from everything and would just park the hulk and mine.  There was something about the visuals and sound of the mining lasers that made it much easier to read and study for long periods.  I didnt even keep the ore, I ejected it, LOL.  I must have spewed millions of trit out into space over that period of time.

    Earlier this year I was grinding out alchemy in Black Desert Online.  I dont have much time for gaming now a days but I could just jump in for a few minutes and plant something and then go back later and farm it up. 

    I used to mine in Darkfall when I was marking papers. It made me feel more productive. :dizzy:

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