Screenshots!

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  • JamesGoblinJamesGoblin BelgradeMember RarePosts: 977
    ste2000 said:
    I wan to see ruins, cities or landmarks before I can judge on the Art Style.
    I have to agree with others, natural landscapes are pretty easy to make with a random landscape generator.
    But I am willing to wait as Mark Jacobs said that at this stage graphics were at the bottom of the list, as they were focusing on the engine and implementing features.

    Landmarks and epic stuff will come in the end (just in case you missed my previous explanation - http://forums.mmorpg.com/discussion/comment/7064955/#Comment_7064955), they are still fine tuning their engine and experimenting with light/shades/textures on generic landscapes.
    DMKano said:
    World scenery screenshots are largely meaningless as every Kickstarter project can show off cool scenery vistas.

    Where it all falls apart is gameplay, animations, combat etc.... - THAT is the hard part.
    Unlike typical Kickstarter type of "let's put together couple fancy screenshots and some epic story", this is completely reversed - the essence i.e. the monstrous engine (I better not start on counting all it's capable of...) developed for 3+ years which is slowly getting some makeup, and even so it's still alpha makeup.

    On the contrary, if you want you can find timelapse videos on YouTube, in which guys make awesome looking landscape in UE/Unity, from scratch i.e. from it's elementary assets, virtually in couple hours.

    Of course, combat is not guaranteed to be good - it can still easily fail or turn out to be boring. I'm just pointing out the difference between this and just another Unreal/Unity shoestring budget Kickstarter project.
    nurso said:
    ste2000 said:
    I wan to see ruins, cities or landmarks before I can judge on the Art Style.





    Just to add, first two images are part of five (!) Jon made in less than eight hours, it illustrates rather his speed in 3D modeling than some highly elaborate epic stuff. These are meant to be eventually modified/textured and then randomly scattered around the landscape, as monuments / traces of unknown past, and not more than that.

    That is, I guess @ste2000 had something bigger in mind, and the game is still not in that phase. Artists are just starting to make small pieces of future epic scenery - say, last three statues will be part of PoP (place of power) shown in the next-to-last concept.
  • ste2000ste2000 londonMember EpicPosts: 6,194
    edited January 17
    nurso said:
    ste2000 said:
    I wan to see ruins, cities or landmarks before I can judge on the Art Style.




    That's a Statue and an Artistic Impression of a landmark (which looks great).
    Sometimes the way an Art Style looks on paper can be quite different from the way they actually look in game.
    But as I said I want to see actual places in game to see how they look like and how well they fit with the environment.
    I am not criticizing by the way, I said that I was aware that graphics were not at the top of the priority list, and I was willing to wait before making a judgement on it.

    Post edited by ste2000 on

  • francis_baudfrancis_baud Member RarePosts: 208
    edited January 29











    Post edited by francis_baud on
    JamesGoblin
  • LuidenLuiden Member UncommonPosts: 98
    Ledrir said:
    I don't like the landscape.  I want to see fantasy elements to the landscape.  The fact that it looks like a normal woods is boring and unimpressive.
    I completely disagree, I'm tired of games coming out that exaggerate everything.. huge fantasy, huge weapons, killing 10 mobs at once at level 2.. all that is crap.  I want a MMORPG that looks normal, when I"m walking through a forest I want it to look like a forest, not like I just hit some LSD.

    This game will have fantasy elements but like DAOC it will have its feet firmly on the ground.


  • nursonurso Member UncommonPosts: 47
    @Luidenand @Ledrir FYI, it's a test island.

    They've recently increased the island size to 32 km, which is 1,204 square kilometres, and now they are in the process of making this vast space more interesting for players. Thus the reason why you've seen so many statues, interesting mushroom-shapes, gigantic trees, etc. were made in the last few weeks.

    The've also said, that the current lighting is far to realistic for a fantasy-game, but it helps to adjust the textures. When they are done, they will chance it so the colours&lighting fit the theme.
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  • nursonurso Member UncommonPosts: 47
    Not feeling the over sized armor, looks cheap and tacky

    Userpic checks out >:)

    But seriously, at yesterdays Q&A this topic was addressed, especially regarding gloves --> they said, that they've remade all the hands but not the armour / cloth pieces yet.
  • WizardryWizardry Ontario, CanadaMember EpicPosts: 12,986
    LOl ..."would you have said so",,if you know me,your darn skippy i would say so.

    They look good,all  i can say,doesn't make a game though and we need to see assets,actually htere is a LOT that needs to be done in a single screeenshot.
    They have to add trigger point sounds or persistent sounds,music,mobs,particle effects for the rain/snow whatever,maybe it rains red acid.

    Yes oh yes...combat,it really seems to me the toughest thing to pull off,the industry really lacks good creative minds.I could probably name all the mmorpg combat systems on one hand,maybe 3 fingers.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Ontario, CanadaMember EpicPosts: 12,986
    Also severely lacking and idk why because you would THINK a developer is looking for an edge over it's competition but secrets and animations.Give players stuff to discover and it can be added ongoing to old zones even ,it keeps everything alive and exciting to discover some new hidden passage.Think along the lines of Tomb Raider,maybe some stones with a ancient glyph pattern to decipher or water that can drain away and reveal hidden dungeons etc etc.

    Islands,make use of that water,have places in the water to discover,maybe a large island with a violent race of Pygmies lol whatever.It is all part of what i say when i always talk about bringing a world to life.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • nursonurso Member UncommonPosts: 47
    edited February 4
    Wizardry said:
    Also severely lacking and idk why because you would THINK a developer is looking for an edge over it's competition but secrets and animations.
    What do you mean?

    Wizardry said:
    Give players stuff to discover and it can be added ongoing to old zones even ,it keeps everything alive and exciting to discover some new hidden passage.
    That would be nice, but currently they have no time for that, see Tyler's statement at yesterdays Q&A ... but the good thing is, because of their server-tech (1 island = 1 server) they can easily update a whole island without breaking the world map.
    Post edited by nurso on
  • centkincentkin Asbury, NJMember UncommonPosts: 1,206
    You KNOW you will all be turning off the ground clutter and all to be more able to visually see the "enemy" anyway.  Turning off the grass/flowers/etc is the first thing I do in any game like Unchained.
  • nursonurso Member UncommonPosts: 47
    centkin said:
    Turning off the grass/flowers/etc is the first thing I do in any game like Unchained.
    That wont be that easy in CU; the game will be heavily server-focussed, i.e. the client has to draw what the server orders. For example, you can't make the forests or the night brighter by tweaking your client, or some bushes, etc. wont disappear.
  • Mouloxtos85Mouloxtos85 AthensMember UncommonPosts: 58
    edited February 4
    The game looks like is getting shaped to become gorgeous, thanks for the screenshots
    Post edited by Mouloxtos85 on
    JamesGoblin
  • francis_baudfrancis_baud Member RarePosts: 208
    edited February 5
    centkin said:
    You KNOW you will all be turning off the ground clutter and all to be more able to visually see the "enemy" anyway.  Turning off the grass/flowers/etc is the first thing I do in any game like Unchained.
    Here's an answer from a Q&A related to this topic [17:58]:
    (tl;dr - No graphics options that confer a gameplay advantage by using lower or higher setting (e.g. hiding in a brush that isn't drawn at lower setting). Servers do not send updates about players that the client can not / is not supposed to see. Turning off all the grass and vegetation (exploit) in CU to be inconsequential gameplay wise.)
    Post edited by francis_baud on
    JamesGoblin
  • francis_baudfrancis_baud Member RarePosts: 208
    edited March 18













    Post edited by francis_baud on
    JamesGoblinMrMelGibson
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,274
    R-000 said:
    why does this games graphics look 10 years old . The graphics look like complete shit for a game being made in 2017.

    Its like they're building Dark Age of Camelot over again with the same graphics it had before


    Ignorance and hyperbole, two old friends here at MMORPG.com.

    I'm currently playing DAOC and the graphics look no where near as good.

    If you are playing a large scale PVP game for its graphics you are doing it wrong.

    You won't be missed.
    JamesGoblinMrMelGibson

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  • francis_baudfrancis_baud Member RarePosts: 208
    R-000 said:
    why does this games graphics look 10 years old . The graphics look like complete shit for a game being made in 2017.

    Its like they're building Dark Age of Camelot over again with the same graphics it had before
    The screenshot you picked shows the game as it is now, after 15 years of operation and multiple visual upgrades.

    How the characters looked like when DAoC released:



    CU characters during Alpha:



    More visual improvements will likely happen during Beta and beyond, but it's already looking pretty good imo.
    blueturtle13JamesGoblinMrMelGibson
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  • blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758
    Wonderful screenshots thanks for posting
    francis_baudJamesGoblinMrMelGibson

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  • rojoArcueidrojoArcueid GinnungagapMember EpicPosts: 8,684
    I like those screenshots. IMO not every game needs to look like Black Desert to be acknowledged as a 2017 game lol. I think this looks good enough, at least on these images.
    blueturtle13francis_baud

    image
  • blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758
    I like those screenshots. IMO not every game needs to look like Black Desert to be acknowledged as a 2017 game lol. I think this looks good enough, at least on these images.
    Agreed. Even more so for a large scale PvP type game.
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  • ScoliozScolioz Member UncommonPosts: 33
    if Mythic Entertainment isn't making this..then who the fuq cares
    KyleranJamesGoblincollekt
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