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Star Citizen - Killmails

ErillionErillion Member EpicPosts: 10,297
Should Star Citizen have Killmails like in EVE Online ?

That show who died, what died, when, where, who killed with what, what was looted, how much damage was done. A whole killboard subculture of PvP specialists might grow around that, not to mention the bragging right possibilities.

http://wiki.eveuniversity.org/Killmail


Have fun

Comments

  • Kunai_VaxKunai_Vax Member RarePosts: 527
    I think they need to finish all the things that have already been promised before they start coming up with more systems to add. 
    Way things look right now, its going to be 2-3 years before they have a finished and playable product. 



  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    no , SC is MP game not mmo
  • RamajamaRamajama Member UncommonPosts: 271
    They should and also with that include full VR replay of the whole kill, of course from both sides of the conflict and 3rd person also. 4K obviously. 
  • FrodoFraginsFrodoFragins Member EpicPosts: 5,903
    I think they need to finish all the things that have already been promised before they start coming up with more systems to add. 
    Way things look right now, its going to be 2-3 years before they have a finished and playable product. 

    this.

    They just need to focus on meeting their obligations in a timely manner.
  • OriphusOriphus Member UncommonPosts: 467
    They never meant a lot to me for the short time I spent in EVE. I have nothing against them either, I guess they would have at least a mini version of this for bounty hunting anyway right?
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited October 2016
    Not necessary I think. It does make more sense on EvE than on SC.
    Doesn't feel that focused on PvP.
  • lahnmirlahnmir Member LegendaryPosts: 5,041
    I would like WIIU support too, also the ability to order pizza ingame just like EQ2 had.

    But what I would really, really, really like is an actual game, finished. It does not even have to be good. I just want it finished resembling something akin to Roberts his wildest dreams, fueled by consumer money, say 10% of those things promised included in said finished game. That is what I would like.

    After that I would like a really big hole in a desert, preferably next to the E.T. game hole, and dump Roberts, his project, all ridiculous diverting side projects and all nonsensical fluff included and proposed in that hole, pixel ship sales and all and bury it under tons of sand never to be seen again. The sooner this money sucking hype dies down the better, it will never live up to what was promised, there is no reason to believe otherwise, Roberts sure as hell isn't a guarantee.

    We can all dream now can't we?  :pleased:

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • lahnmirlahnmir Member LegendaryPosts: 5,041
    MaxBacon said:
    lahnmir said:
    The sooner this money sucking hype dies down the better, 
    shhhh, silence, professionals are developing a game next door. o/o/o/o/
    I am not talking about the actual game, I am talking about all the nonsense surrounding it, you know, the other 90%. I am sure a game is being developed, I am also sure it will be nothing like what Roberts is promising, the guy keeps adding and adding stuff without finishing anything. It is not the game that needs to die, it is all the bullshit surrounding it, including the idiots both defending and attacking It. That is why I want it to be released, then we can have meaningful discussions about actual content.

    Also, lol at the Derek Smart comment below yours. Smart is an ass for sure, just like Roberts is. Dropping his name really doesn't mean anything, positive or negative. It is of course an easy way of discrediting someone elses comment.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited October 2016
    lahnmir said:
    I am sure a game is being developed
    And that's all that matters, the game itself will speak louder than any of the voices end of the day, most likely not as soon as we would want it to be.
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    It would be an absolute tragedy if this game doesn't incorporate killmails.  You have all of these dozens, and eventually hundreds of different kinds of ships, with dozens of different ways to fit them.  Some of these ships are going to be very hard to get and very expensive and not having any record of how they are killed, by whom, how much damage they took before they died and how they were fit would just be a waste.

    In fact, I can say that my interest in this game will drop significantly if there's no way to report on kills other than "I killed him" and the other guy going "nuh uhhh, prove it, you never killed me."

    Maybe it's just me, but when I'm playing EVE, I keep zKillboard up 100% of the time and watch who is losing what and how.  But then again, all I really play most games for is the PVP.
  • Turrican187Turrican187 Member UncommonPosts: 787
    lahnmir said:
    I would like WIIU support too, also the ability to order pizza ingame just like EQ2 had.

    [...]
    Yay /pizza !!! AND /CUTEMODE !!!

    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    Nyctelios said:
    I don't think that's the point of SC. So I don't think it is necessary.
    SC simply doesn't hit as a game with height on PvP, over simply having it. Even already said even to PvP players will have to play through AI even if that's not their goal.

    For a system like that to exist, it must be implemented within AI as well; because AI is also a bounty generator, not only players killing players.
  • ShinimasShinimas Member UncommonPosts: 67
    MaxBacon said:
    lahnmir said:
    I am sure a game is being developed
    And that's all that matters, the game itself will speak louder than any of the voices end of the day, most likely not as soon as we would want it to be.
    It actually won't. It will obviously release (let's assume it does) totally unfinished, with maybe 2-3 star systems outside of 100, without exploration, cargo, mining etc. But a great deal of people, like you, will call it a success. Maybe it doesn't have some features... whatever, they will add them later. Maybe a year later, five, ten, maybe in Star Citizen 2? Can't wait to pledge again, since the first one was so good!

    People will believe what they want to believe, facts don't matter.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited October 2016
    Shinimas said:
    It actually won't. It will obviously release (let's assume it does) totally unfinished, with maybe 2-3 star systems outside of 100, without exploration, cargo, mining etc. But a great deal of people, like you, will call it a success. Maybe it doesn't have some features... whatever, they will add them later. Maybe a year later, five, ten, maybe in Star Citizen 2? Can't wait to pledge again, since the first one was so good!

    People will believe what they want to believe, facts don't matter.
    Yes you're right, facts don't matter anymore, "my opinions are the fact" is the new trend.

    The roadmaps shared at Citcon clearly show those features you even mentioned as part of the alpha release roadmap. And stating that they are not planning to release the game without this features and professions would then not be an opinion, yet the fact.
  • ShinimasShinimas Member UncommonPosts: 67
    MaxBacon said:
    Shinimas said:
    It actually won't. It will obviously release (let's assume it does) totally unfinished, with maybe 2-3 star systems outside of 100, without exploration, cargo, mining etc. But a great deal of people, like you, will call it a success. Maybe it doesn't have some features... whatever, they will add them later. Maybe a year later, five, ten, maybe in Star Citizen 2? Can't wait to pledge again, since the first one was so good!

    People will believe what they want to believe, facts don't matter.
    Yes you're right, facts don't matter anymore, "my opinions are the fact" is the new trend.

    The roadmaps shared at Citcon clearly show those features you even mentioned as part of the alpha release roadmap. And stating that they are not planning to release the game without this features and professions would then not be an opinion, yet the fact.
    They can say a lot of things, but sure, they may be right. Honestly, I don't think this game is ever officially releasing. It just opens them up for criticism. The DayZ route is the safest for this kind of projects. If something is missing of broken - just say it's in testing and you're not liable to be called on to answer for anything.
    Personally, I'd like if there was a point when you could call the company out that's not the official release day. Previously it used to be the release date because that's when they'd take the money, but it's no longer the case these days. Do you think there's a time interval like that? Eight years since they first started taking money, maybe ten years?

  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited October 2016
    Shinimas said:
    They can say a lot of things, but sure, they may be right. Honestly, I don't think this game is ever officially releasing. It just opens them up for criticism. The DayZ route is the safest for this kind of projects. If something is missing of broken - just say it's in testing and you're not liable to be called on to answer for anything.
    Personally, I'd like if there was a point when you could call the company out that's not the official release day. Previously it used to be the release date because that's when they'd take the money, but it's no longer the case these days. Do you think there's a time interval like that? Eight years since they first started taking money, maybe ten years?

    SC ends up on the MMO tier, development just will not stop, before or after on 1.0 version. The moment one MMO stops development it's the moment it is shutdown. And you do are liable, before release you are pledging for a game that is not yet delivered; after release you're actually buying the final product as it is (no liabilities from their side).

    They have a finished game to release first, being that SQ42. And the rest falls upon SC; as they still have a lot to do what I see backers is that people are more worried about "when is the next update" rather than "when is the 1.0 version". I'll wonder about that once the Alpha is decently fleshed out.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    I think most of their demos have shown PvP suggesting that it will be a prominent feature.  They don't seem in a hurry to add locks to ships (not even on the road map) which also is encouraging PvP at the moment.  The last base they made were for outlaws suggesting more PvP.  I don't think PvP will be minimal in this game.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • sacredfoolsacredfool Member UncommonPosts: 849
    I never backed a kickstarter project because it was too much of a gamble. I did play Pillars of Eternity however and enjoyed it. I bought it when it was a finished game and it was money well spent.

    My approach to SC is exactly the same - if they actually release a product, not a promise, I am willing to pay them for it.


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    @Octagon7711 it's not the way I see it, the population share that is AI vs Players is just a massive gap; and if they end up implementing features on which you can't even recognize a player trader from one AI trader... the whole PvP setting is one completely merged with the AI that also takes on the very same roles.

    On the 3.0 demo I think we saw the outlaw players on the base as enemy players more as a filler to the fact the AI isn't there yet. But well only when they get to start populating the game world with AI we will see.
  • ShinimasShinimas Member UncommonPosts: 67
    I think most of their demos have shown PvP suggesting that it will be a prominent feature.  They don't seem in a hurry to add locks to ships (not even on the road map) which also is encouraging PvP at the moment.  The last base they made were for outlaws suggesting more PvP.  I don't think PvP will be minimal in this game.
    It's supposed to have a player interaction slider, though, with which you can turn SC into almost a single player game. I can only assume it allows you to dodge PvP as well, it will probably place you in a low population server/mirror.
  • goboygogoboygo Member RarePosts: 2,141
    Kefo said:
    goboygo said:
    I think they need to finish all the things that have already been promised before they start coming up with more systems to add. 
    Way things look right now, its going to be 2-3 years before they have a finished and playable product. 


    How do you know it wasn't part of the original design. Did Derek Smart tell you it was bad?
    Shhh people are having a discussion here. Go back to playing in the corner until an adult comes along to collect you.
    Hit a nerve apparently.  
  • KefoKefo Member EpicPosts: 4,229
    goboygo said:
    Kefo said:
    goboygo said:
    I think they need to finish all the things that have already been promised before they start coming up with more systems to add. 
    Way things look right now, its going to be 2-3 years before they have a finished and playable product. 


    How do you know it wasn't part of the original design. Did Derek Smart tell you it was bad?
    Shhh people are having a discussion here. Go back to playing in the corner until an adult comes along to collect you.
    Hit a nerve apparently.  
    Yes clearly that's it.
  • KyleranKyleran Member LegendaryPosts: 43,498
    edited October 2016
    I believe the killboards would make a nice addition to SC however they probably should come after the game has officially launched

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Nyctelios said:
    H0urg1ass said:
    It would be an absolute tragedy if this game doesn't incorporate killmails.  You have all of these dozens, and eventually hundreds of different kinds of ships, with dozens of different ways to fit them.  Some of these ships are going to be very hard to get and very expensive and not having any record of how they are killed, by whom, how much damage they took before they died and how they were fit would just be a waste.

    In fact, I can say that my interest in this game will drop significantly if there's no way to report on kills other than "I killed him" and the other guy going "nuh uhhh, prove it, you never killed me."

    Maybe it's just me, but when I'm playing EVE, I keep zKillboard up 100% of the time and watch who is losing what and how.  But then again, all I really play most games for is the PVP.
    Oh, boy. So you only do PVP in EvE so you can brag around you killed someone and not because you have fun doing so or to test your abilities, what a surprise - not really... That's some good insight. I'll keep that in mind next time we discuss anything related to the matter.

    Again, meta slows the game down. CR already stated he is focusing on players going in the game and doing stuff and how it will balance the day/night cicle (ingame hours to real life hours ratio) according to it.
    I think you're being a little hard on me.  I keep zkillboard up so that I can watch what activities are going on in the areas near me, who is fighting who, who lost, what their ship had fitted.  In fact, one great way to learn how to fit a ship well is to keep the great solo or small gang players tabbed and watch what they're losing.

    It's not bragging, it's simply a record of events.  I've had some pretty damn embarrassing losses, like the time I lost both my main and my alt fighting a fucking claymore that I caught in a safe spot in low sec.  Or the time I lost a very expensively fit, pre-nerf Hurricane to a myrmidon because I forgot to boost out of scram range. Or the aggravating time I lost an FI Stabber to a Thanatos because another FI stabber had a damn cyno fitted and I got him into hull.

    Killboards go both ways.  Zkillboard proudly displays your losses alongside your wins.

    I also only do PVP in EVE because I'm space rich and PVE activities just bore me to death now.  I did PVE stuff for money for many years, and then I hit a jackpot and now I can spend my space time PVP'ing.
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