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The Lord of the Rings Online producer's letter has been published on the official site that gives players an insight on what the team is currently working on as well as a peek in the future.
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Servers I play on have plenty of people on them especially during events.
A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?
Wa min God! Se æx on min heafod is!
For the letter, as I wrote to Suzie I love the housing part more hooks, owning multiple houses on an account... awesome. Not sure about the interface, have no issues with it currently, but I'm curious how will they change it.
FYI - Approximately 1 year ago, Turbine consolidated servers. They closed down half of them, and gave players a choice as to where they wanted to transfer to. Doing so largely ameliorated any population issues this game was suffering from. It took care of the problem so well that it sounds like you might not have logged in since it happened.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
The reality is that very few people on the site comment on the game - with the odd flurry following an announcement or the release of a chapter - mostly positive comments. Consequently a single "doom and gloom" post in the "quiet periods" can loom large and be given more credence by some.
There may be someone on the forum that can help.
I self identify as a monkey.
I'm very much looking forward to another approach to a lotr mmo with some more modern mmo elements in the years to come.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
I self identify as a monkey.
As far as the long term future of the game goes the devs etc. - as in any industry - are usually the last to be told. In the case of LotR however they probably will know some time in advance because there are IP negotiations coming up. If the IP is renewed then the game - probably - will remain open for a further period. No guarantee of course the IP may get renewed and the game closed but odds are probably not.
The other factor is the story. It is coming to an end. Which is fabulous in one respect but obviously sad in other regards. And potentially sad for devs as well.
According to same info, we would have flowers (?) of different colours from new region. As if festival flower collecting was not enough. For this cool armour please give battle-hardened soldeir 10 pink, 12 blue and 7 orange flowers...
However, i still maintain some sceptisim. Team is reduced. They promise to "work on" lag, but 3 (?) developers cannot perform miracles. They introduce new content, yet I am really afraid it would very hard, forced-fellowship or even raid content like Gondor is. I wish Turbine listened to simple casual PvE players, even such soloers like me (well...something they never did on their forums).
http://www.mmoblogg.wordpress.com
I haven't played it since the first year of release. If you don't mind me asking, what is there to do in the game that has kept you playing all these years? And are there PVP servers?
I self identify as a monkey.
The patcher will only tell you that you are missing something but not what it is or if anything got corrupted or whatever.
The downside of outdated programs.
As for pvp, no servers for that, heck if you've played at the beginning you may remember there wasn't even pvp in it, it was a PvE-only game Ettenmoors was added later.
Thanks for the hint, checked and... not so happy with the housing anymore, unfortunately. Don't get me wrong, it looks great (even if not very hobbity for my taste), for lifetime subs it will be a nice new toy to play with. Maybe even for normal subs. But for the rest of the playerbase, it is way too pricey...
The purchase price itself might be reasonable, depending on the rate the smallest house (which is still bigger than the current kinship house) costs about 12-14 bucks. The largest one is over 65 bucks, which is simply insane, but still can imagine a large kin, or a lifer with the accumulated TPs to purchase one.
But what is the real salt in the wound, is the upkeep, which is also for mithril. Meaning, if you have the smallest premium house, that will cost you about 4 bucks a month... now imagine if you have a bigger house, or multiple houses since with this update you can own multiple houses - it can easily pile up into a nice sum, just for owning houses in a game.
I'm quite puzzled, to be honest. A one-time purchase? can be fine. Paying rent in a game for real money? seems kinda dumb. Don't know what is their goal, but I don't think anyone besides lifers (or a few regular subs maybe) will use the system in this current form...
Reason:it worked of some kind in istaria. If you sub, you get 1 plot/lair to purhase and matinain for in-game gold. Some player were rumoured to add another subscription to have multiple plots. So, big spenders or eternal grinders may have a reason.
Explanation: me as an example. I have little to purchase for TPs. I do ignore latest quets packs after first Gondor. Not a fan of vanity items and bank/shared vault space could be upgraded to maximum. What happens then for a person that has no end-game activity? Yeap, alt-o-holism, tons of Bree/Shire reputation items. Grinding and grinding untill I have those thousands TPs for another hundred of mithril coins.
So, it could work. Wold it work, depends on 'whales' (ones who spend too much) and too bored grinders (who cares about grind too little).
http://www.mmoblogg.wordpress.com
Stuff like budgets and profit targets are passed down from WarnerBros to WarnerBros Interactive Entertainment to Turbine to the "devs".
Based on this info the "devs" will have made plans - probably had them signed off - and then they (may) communicate their plans to the players.
When stuff changes - and a few months back staff were laid off etc. - all bets are off so to speak.
Which can leaves players feeling they have been "lied to". The devs who got laid may have felt the same as well. Pretty sure they didn't "lie" on purpose though.
And it happens all to frequently. Multiple examples around. Brad announced Everquest Next would launch last year did he lie? It was certainly an ambitious "plan" but a "lie" .... and it also ended with more devs laid off. Stuff changes all the time.
Now some companies respond to player backlashs by adopting a policy of saying nothing. Doesn't help the game though. Why others opt to add a caveat - a "stuff could change line". Check out any Mark Jacob's interview for example - a lesson learnt the hard way from Mythic days. SC now add this type of caveat as well - again a lesson learnt the hard way.
Not all players "read" the caveats though - they "see" them but "dismiss" them. So you still get folk who feel betrayed. The alternative though is for the devs to say nothing about their plans. Being told is better imo - but the caveat is always there.