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The highly anticipated sequel to 2014’s Divinity: Original Sin has recently released to Steam Early Access. Original Sin 2 has been high on our watch list since it hit Kickstarter last year. Now that the first act is live for player’s worldwide, we sent Chris in for a hands-on. Does it live up to the original so far?
Comments
Anyways at the moment I'm playing DOS 1 since it was on sale recently and I figured I would pick it up. I agree with some of what @H0urg1ass says, except I actually do find the characters interesting.
For 1, looks like you never bothered checking the items level.
For 2, reading the tooltip while mousing over the attribute in the UI give you all the information that you need to know.
For 3, The first two companions were kinda boring, but the two they added in the EE version are quite interesting to me personally. Divinty has never been about companions though (D:OS was the first with them actually), Larian is not BioWare and they aren't trying to be.
IMO having watched a lot of streamers and getting a feel for gamer's in general,i find that MANY are just game hoppers.Something is new,they all jump on it,then get bored very quickly,even though they often claim they are having fun.
Then for some,it is simply a matter of some OTHER game comes out and catches their eye,but for some they are hopping from game to game like a revolving door.
Never forget 3 mile Island and never trust a government official or company spokesman.
Anyways, I think they've done quite a bit right with the game.. weaving the paths isn't too bad, but what I enjoyed the most was D:OS's character creation, and once I learned how to create my full squad of characters from scratch, the game was so much more enjoyable even though I missed out on several side quests and conversations.
Thus far, D:OS Classic still seems fairly easy to go through, and I've tried several different builds for viability. The game obviously still needs work, it's an alpha, but I don't find much wrong with the itemization as it stood before and as it stands now.
It's very much so similar to D:OSEE, and I look forward to seeing more content. I'll probably stop playing for a while... there's only so much you can do.. and as it's really only the first act that you play, I think I've gotten a lot of wear out of it. I'll wait for the finished product from here on out.
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=508931
It's pretty cool, if you spend a little time working on it, you can create their photos for their characters, what they look like, what skills they start with. You can completely overpower them, or you can start them at the same level as your chars when you recruit them.
I think at one point it would detect a modified lsx file, and let you know about it every time you started the game, but the way around that is, once you recruit your henchmen, save the game, remove the LSX file, and it won't prompt you and the henchmen will act just like any other henchmen.
The effects are so strong it is merely impossible/crippling not to exploit it, which at the end pigeonhole you into very stereotype and narrow combat.
Seeing they even want to reinforce this mechanics is saddening me.
That's not to even mention the actual environment items that are given to you on just about every fight like barrels of oil or poison clouds that you can explode. It's a great mechanic but they just made it too powerful.
They tone it down based on armor types. Magic/Physical armor can mitigate a lot of certain types of damage that D:OS didn't really deal with - and it mitigates statuses too. So with that being said, using some abilities that used to knock down opponents or apply statuses that made battles a lot easier, really doesn't factor in until you wear down their defenses, which can make it difficult when you rely on environmental variables and some enemies can just bypass them.
I've also noticed that a lot of enemies use teleport abilities more often, so prioritizing targets and really paying attention to where you are is a bigger deal.
Take note that if you're playing D:OS2 on exploration mode, you are missing a lot of the difficulty in battles, and eventually I don't doubt they'll add harder modes than the classic difficulty.