Original Ultima Online Commercial

blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758

거북이는 목을 내밀 때 안 움직입니다












Comments

  • ScorchienScorchien Hatboro, PAMember EpicPosts: 4,077
    So many great memories and still IMO the best MMORPG made to date
  • fodell54fodell54 Member RarePosts: 859
    Greatest MMORPG ever made in my opinion. I would still be playing it if it had the old community. There will never be anything like it.
  • KyleranKyleran Paradise City, FLMember LegendaryPosts: 26,817
    So much potential for the genre back then.

    Shame where it ended up.

    "I need to finish" - Christian Wolff: The Accountant

    On hiatus from EVE Online since Dec 2016 - CCP continues to wander aimlessly

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.

    Don't just play games, inhabit virtual worlds™
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon




  • Octagon7711Octagon7711 Chicago, ILMember EpicPosts: 6,184
    "Bring several thousands of your friends."  Who has thousands of friends?  Great video by the way.

    "Change is the only constant."


  • LukoooneLukooone SevillaMember UncommonPosts: 153
    If 15 years ago this genre just follow UO path instead of Everquest path of Themeparks...

    But, but, but he attacked me when I was low life! 

    Yes, HE DID, why you cant do the same to him? 

    Uf that will take me a lot of time... 

    HERE IS YOUR QUEST!

  • JemAs666JemAs666 Wylie, TXMember UncommonPosts: 217
    We would still have ended up where we are now because humans by nature are lazy regardless the path taken 15 years ago.  Don't underestimate our species to ruin anything it touches =P
  • Vermillion_RaventhalVermillion_Raventhal Oxon Hill, MDMember RarePosts: 2,617
    Lukooone said:
    If 15 years ago this genre just follow UO path instead of Everquest path of Themeparks...
    SWG kind of had the chance to usher in a new age for that style of game.  
  • TokkenTokken Portland, ORMember UncommonPosts: 1,573
    I don't think I have evere seen that commercial before. Thanks/
    Warriors are like steel, when you lose your temper you lose your worth.
  • waynejr2waynejr2 West Toluca Lake, CAMember EpicPosts: 7,692
    Kyleran said:
    So much potential for the genre back then.

    Shame where it ended up.

    I keep thinking about that.  Recall back then how you imagined how mmoRPGs would be today and how far off that vision is...  If you think about it, it really is inevitable that games are like they are.  You get professionals making a  streamlined experience because spending resources outside of the  streamline is a waste. Minimal gaming. So we have people who jump from one f2p play game to another.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Vermillion_RaventhalVermillion_Raventhal Oxon Hill, MDMember RarePosts: 2,617
    waynejr2 said:
    Kyleran said:
    So much potential for the genre back then.

    Shame where it ended up.

    I keep thinking about that.  Recall back then how you imagined how mmoRPGs would be today and how far off that vision is...  If you think about it, it really is inevitable that games are like they are.  You get professionals making a  streamlined experience because spending resources outside of the  streamline is a waste. Minimal gaming. So we have people who jump from one f2p play game to another.
    UO was a social experiment.  it did define the genre in so many ways with how players interact and what baseline retards we are without restrictions.  
  • ScottgunScottgun Ladson, SCMember UncommonPosts: 528
    "Play whatever role you want. A wizard, a warrior"

    A chair-maker in a sweat shop. :D
  • madazzmadazz A town, ONMember UncommonPosts: 1,857
    I knew you were stealing all your posts from Reddit! This one just confirms it finally. 
  • blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758
    madazz said:
    I knew you were stealing all your posts from Reddit! This one just confirms it finally. 
    This is actually from my Youtube Channel 'Judas Deceit'
    Which is the name of my old Judas Priest cover band I play guitar ;)
    Yes it was shared on Reddit. Three times actually.

    거북이는 목을 내밀 때 안 움직입니다












  • WizardryWizardry Ontario, CanadaMember EpicPosts: 13,175
    Well your taste for music exceeds that of games lol.
    I have always liked Judas Priest,one first songs i learned on guitar was Breaking the Law.
    I do remember playing and owning all the Ultima games,they were among my fave back in the day.

    Problem is that to bring games more to life,better animations,objects,sounds,graphics we need a lot more money and employees.So what happens is devs just cut corners,sop we get small improvements "usually graphics" but then gameplay suffers or vice versa,i don't see us getting a complete experience from any developer.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758
    Wizardry said:
    Well your taste for music exceeds that of games lol.
    I have always liked Judas Priest,one first songs i learned on guitar was Breaking the Law.
    I do remember playing and owning all the Ultima games,they were among my fave back in the day.

    Problem is that to bring games more to life,better animations,objects,sounds,graphics we need a lot more money and employees.So what happens is devs just cut corners,sop we get small improvements "usually graphics" but then gameplay suffers or vice versa,i don't see us getting a complete experience from any developer.
    Yeah my first song of theirs was 'The Rage' off British Steel. One of my all time favorite bands.
     I was in a Queensryche coverband as well lol
    I was always a better mimic than composer. 

    거북이는 목을 내밀 때 안 움직입니다












  • AmarantharAmaranthar OhioMember UncommonPosts: 2,954
    Remember the early groups and efforts?
    The Mage Tower(s), those players who studied Wisps and wanted to decipher the language, The Healers (whatever they were called), The various Followers of Mondain guilds, the Orc clans, the Tamers, the Rares collectors and auction houses, the Fishing Council, and on and on.
    UO was the most interactive game, both player to player and player to world, that's ever been IMO.
    It was flat out fun, with so much diversity you couldn't make time for it all.

    Once upon a time....

  • waynejr2waynejr2 West Toluca Lake, CAMember EpicPosts: 7,692
    waynejr2 said:
    Kyleran said:
    So much potential for the genre back then.

    Shame where it ended up.

    I keep thinking about that.  Recall back then how you imagined how mmoRPGs would be today and how far off that vision is...  If you think about it, it really is inevitable that games are like they are.  You get professionals making a  streamlined experience because spending resources outside of the  streamline is a waste. Minimal gaming. So we have people who jump from one f2p play game to another.
    UO was a social experiment.  it did define the genre in so many ways with how players interact and what baseline retards we are without restrictions.  

    Because muds were always nice and friendly?  J/K.

    I think the old bit about players exploiting what the devs allow them to do will always apply.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 West Toluca Lake, CAMember EpicPosts: 7,692
    Remember the early groups and efforts?
    The Mage Tower(s), those players who studied Wisps and wanted to decipher the language, The Healers (whatever they were called), The various Followers of Mondain guilds, the Orc clans, the Tamers, the Rares collectors and auction houses, the Fishing Council, and on and on.
    UO was the most interactive game, both player to player and player to world, that's ever been IMO.
    It was flat out fun, with so much diversity you couldn't make time for it all.

    On thing I remember from early UO was the issue that had to get fixed:  Items in housing/storage would cause lag due to that information being inappropriately sent to anyone nearby even if they were not in the house.

    I am also remembering, perhaps incorrectly (getting hard to remember stuff), that people would build things to block people from doing things...
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • AmarantharAmaranthar OhioMember UncommonPosts: 2,954
    waynejr2 said:
    Remember the early groups and efforts?
    The Mage Tower(s), those players who studied Wisps and wanted to decipher the language, The Healers (whatever they were called), The various Followers of Mondain guilds, the Orc clans, the Tamers, the Rares collectors and auction houses, the Fishing Council, and on and on.
    UO was the most interactive game, both player to player and player to world, that's ever been IMO.
    It was flat out fun, with so much diversity you couldn't make time for it all.

    On thing I remember from early UO was the issue that had to get fixed:  Items in housing/storage would cause lag due to that information being inappropriately sent to anyone nearby even if they were not in the house.

    I am also remembering, perhaps incorrectly (getting hard to remember stuff), that people would build things to block people from doing things...
    That's true. For housing they went to a system where the contents loaded when you entered, not just when you came into the area.
    They also restricted houses from being built that close to other houses or mountains/water, etc. so that there was always a path.

    UO no doubt had lots of issues, but even so it was still the best game ever. Most issues were solved over time, maybe not optimally due to the game design being set (imagine building a new UO knowing what is known now).

    Once upon a time....

  • ShroomiShroomi Member CommonPosts: 3
    At that time... it was so great!!!!
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