Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Bring several thousands of your friends." Who has thousands of friends? Great video by the way.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
We would still have ended up where we are now because humans by nature are lazy regardless the path taken 15 years ago. Don't underestimate our species to ruin anything it touches =P
I keep thinking about that. Recall back then how you imagined how mmoRPGs would be today and how far off that vision is... If you think about it, it really is inevitable that games are like they are. You get professionals making a streamlined experience because spending resources outside of the streamline is a waste. Minimal gaming. So we have people who jump from one f2p play game to another.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I keep thinking about that. Recall back then how you imagined how mmoRPGs would be today and how far off that vision is... If you think about it, it really is inevitable that games are like they are. You get professionals making a streamlined experience because spending resources outside of the streamline is a waste. Minimal gaming. So we have people who jump from one f2p play game to another.
UO was a social experiment. it did define the genre in so many ways with how players interact and what baseline retards we are without restrictions.
Well your taste for music exceeds that of games lol. I have always liked Judas Priest,one first songs i learned on guitar was Breaking the Law. I do remember playing and owning all the Ultima games,they were among my fave back in the day.
Problem is that to bring games more to life,better animations,objects,sounds,graphics we need a lot more money and employees.So what happens is devs just cut corners,sop we get small improvements "usually graphics" but then gameplay suffers or vice versa,i don't see us getting a complete experience from any developer.
Never forget 3 mile Island and never trust a government official or company spokesman.
Remember the early groups and efforts? The Mage Tower(s), those players who studied Wisps and wanted to decipher the language, The Healers (whatever they were called), The various Followers of Mondain guilds, the Orc clans, the Tamers, the Rares collectors and auction houses, the Fishing Council, and on and on. UO was the most interactive game, both player to player and player to world, that's ever been IMO. It was flat out fun, with so much diversity you couldn't make time for it all.
I keep thinking about that. Recall back then how you imagined how mmoRPGs would be today and how far off that vision is... If you think about it, it really is inevitable that games are like they are. You get professionals making a streamlined experience because spending resources outside of the streamline is a waste. Minimal gaming. So we have people who jump from one f2p play game to another.
UO was a social experiment. it did define the genre in so many ways with how players interact and what baseline retards we are without restrictions.
Because muds were always nice and friendly? J/K.
I think the old bit about players exploiting what the devs allow them to do will always apply.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Remember the early groups and efforts? The Mage Tower(s), those players who studied Wisps and wanted to decipher the language, The Healers (whatever they were called), The various Followers of Mondain guilds, the Orc clans, the Tamers, the Rares collectors and auction houses, the Fishing Council, and on and on. UO was the most interactive game, both player to player and player to world, that's ever been IMO. It was flat out fun, with so much diversity you couldn't make time for it all.
On thing I remember from early UO was the issue that had to get fixed: Items in housing/storage would cause lag due to that information being inappropriately sent to anyone nearby even if they were not in the house.
I am also remembering, perhaps incorrectly (getting hard to remember stuff), that people would build things to block people from doing things...
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Remember the early groups and efforts? The Mage Tower(s), those players who studied Wisps and wanted to decipher the language, The Healers (whatever they were called), The various Followers of Mondain guilds, the Orc clans, the Tamers, the Rares collectors and auction houses, the Fishing Council, and on and on. UO was the most interactive game, both player to player and player to world, that's ever been IMO. It was flat out fun, with so much diversity you couldn't make time for it all.
On thing I remember from early UO was the issue that had to get fixed: Items in housing/storage would cause lag due to that information being inappropriately sent to anyone nearby even if they were not in the house.
I am also remembering, perhaps incorrectly (getting hard to remember stuff), that people would build things to block people from doing things...
That's true. For housing they went to a system where the contents loaded when you entered, not just when you came into the area. They also restricted houses from being built that close to other houses or mountains/water, etc. so that there was always a path.
UO no doubt had lots of issues, but even so it was still the best game ever. Most issues were solved over time, maybe not optimally due to the game design being set (imagine building a new UO knowing what is known now).
Comments
Shame where it ended up.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
But, but, but he attacked me when I was low life!
Yes, HE DID, why you cant do the same to him?
Uf that will take me a lot of time...
HERE IS YOUR QUEST!
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
I keep thinking about that. Recall back then how you imagined how mmoRPGs would be today and how far off that vision is... If you think about it, it really is inevitable that games are like they are. You get professionals making a streamlined experience because spending resources outside of the streamline is a waste. Minimal gaming. So we have people who jump from one f2p play game to another.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
A chair-maker in a sweat shop.
거북이는 목을 내밀 때 안 움직입니다
I have always liked Judas Priest,one first songs i learned on guitar was Breaking the Law.
I do remember playing and owning all the Ultima games,they were among my fave back in the day.
Problem is that to bring games more to life,better animations,objects,sounds,graphics we need a lot more money and employees.So what happens is devs just cut corners,sop we get small improvements "usually graphics" but then gameplay suffers or vice versa,i don't see us getting a complete experience from any developer.
Never forget 3 mile Island and never trust a government official or company spokesman.
거북이는 목을 내밀 때 안 움직입니다
The Mage Tower(s), those players who studied Wisps and wanted to decipher the language, The Healers (whatever they were called), The various Followers of Mondain guilds, the Orc clans, the Tamers, the Rares collectors and auction houses, the Fishing Council, and on and on.
UO was the most interactive game, both player to player and player to world, that's ever been IMO.
It was flat out fun, with so much diversity you couldn't make time for it all.
Once upon a time....
Because muds were always nice and friendly? J/K.
I think the old bit about players exploiting what the devs allow them to do will always apply.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
On thing I remember from early UO was the issue that had to get fixed: Items in housing/storage would cause lag due to that information being inappropriately sent to anyone nearby even if they were not in the house.
I am also remembering, perhaps incorrectly (getting hard to remember stuff), that people would build things to block people from doing things...
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
They also restricted houses from being built that close to other houses or mountains/water, etc. so that there was always a path.
UO no doubt had lots of issues, but even so it was still the best game ever. Most issues were solved over time, maybe not optimally due to the game design being set (imagine building a new UO knowing what is known now).
Once upon a time....