Games acquisitions top $25 billion to July 2016

blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758
The record was driven by a handful of major deals, including the $8.6 billion acquisition of 84.3% of Supercell by Tencent (at a $10.2 billion valuation), King‘s $5.9 billion acquisition by Activision-Blizzard (announced 2015, closed 2016) and the $1.8 billion M&A of Perfect World by its listed film counterpart (after the games company delisted in 2015). Other substantial deals include the CMGE reverse merger in China (after its delisting from NASDAQ) and Vivendi’s acquisition of Gameloft.





In that context it makes perfect sense for Tencent to buy Supercell, Activision-Blizzard to buy King Digital and the Giant consortium to buy Playtika. In each case the buyer is rebalancing their business with more exposure to the largest of the games growth markets in mobile. That said, the highest growth markets from a small base are VR/AR games to $10 billion by 2020, plus eSports at a much smaller scale. So as well as more mobile consolidation, games acquisitions could shift more towards the highest growth VR/AR sector in the next 12 to 18 months.


http://www.digi-capital.com/news/2016/07/games-acquisitions-top-25-billion-to-july-2016/#.V55kaNbSaUk

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Comments

  • kitaradkitarad RomeMember EpicPosts: 3,727
    One would never guess with the doom and gloom posts around here.

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