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“By the end of the year, free-to-play gamers will make up 93 percent of all MMO players”

nariusseldonnariusseldon Member EpicPosts: 27,775
http://www.alistdaily.com/digital/superdata-mmo-moba-game-market-to-reach-20-billion/

and I quote:

" As a result, that will put it at nearly $20 billion overall, mainly driven by increases in both MOBA (Multiplayer Online Battle Arena) games and collectible card titles (like Hearthstone)."

"SuperData also reports that free-to-play games are heavily popular in this market, with six of the top-ten grossing games utilizing this format. All together, they make up 86 percent of total revenue for MMO"

"“Generally, more than a third of MMO gamers play a title for more than one-and-a-half years before quitting, so maximizing revenue from experienced players is critical”

"as 84 percent of those playing within thee first month are likely to make some form of purchase" 

" “We have seen many subscription-based MMOs shifting to the free-to-play model, especially those that already had in-game purchasing opportunities.”

Also worth-noting on the graphics that a big majority, 70% of MMO players play more than 1 MMO simultaneously. So much for the theory that players want to stick to one single game.
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Comments

  • fatearsfatears Member UncommonPosts: 86
    edited July 2016
    Chicken and egg? Off the top of my head, WOW and FFXIV are the only subscription games I can think of, so it is difficult to determine a consumer preference when there is little consumer choice. However, obviously publishers consider F2P a profitable monetisation system.  
    You received 25 LOLs. 
    You are posting some laughably bad content, please desist. 
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    As cash shops rise, my interest in MMO's declines.
  • KoboliKoboli Member UncommonPosts: 210
    And yet, I am perfectly willing to subscribe to any number of MMORPGs provided that I feel like I am getting my money's worth out of them. I'm quite likely to re-up on EVE this weekend, in fact. 

    I don't like F2P games -- I never have; I don't feel like I get anything out of the model. And I know a lot of MMORPG players feel the same way, provided that they think they're getting value out of a sub-based game. The key for a future developer is re-locate the alchemical formula for spinning gold out of cheese, and profit. Blizzard wadded up and swallowed the last printed copy back around 2008, but I'm pretty certain somebody will stumble onto it again in the future... although I know where they need to start: NOT BY COPYING SOME ALREADY SUCCESSFUL GAME, AND INSTEAD DOING THEIR OWN &*%$ THING.
  • KoboliKoboli Member UncommonPosts: 210
    Aori said:
    So they've just said screw it and counted every online game an MMO now? Can we go back to the time when MM in MMO actually meant MASSIVELY multiplayer.
    I blame MMORPG.com as much as anyone for not clearly defining what it means to be an MMORPG. The extensive coverage of Overwatch, for example, has been downright appalling. Surely -- SURELY -- there are actual MMORPGs out there that deserved coverage before a shooter.
  • DKLondDKLond Member RarePosts: 2,273
    Good, the more people who're let down by F2P designs, the sooner the model will exhaust itself.
  • craftseekercraftseeker Member RarePosts: 1,740
    Yep I keep on saying we need to stop using MMO as a term, MOG defines it better, as in:
    ""By the end of the year free to play players will make up 93% of Multiplayer Online Game players.""
     Or perhaps of online game players. One thing is for sure is that they are not talking about MMORPGs as Superdata would not recognize one if it came up and bit them.
  • LumiLumiLumiLumi Member UncommonPosts: 48
    fatears said:
    Chicken and egg? Off the top of my head, WOW and FFXIV are the only subscription games I can think of, so it is difficult to determine a consumer preference when there is little consumer choice. However, obviously publishers consider F2P a profitable monetisation system.  
    Is it bad that I attribute pay to play with a tad more quality than f2p? I've always stuck around on P2P MMOS longer than the F2P ones - but there could be more reasoning for that. 
  • DKLondDKLond Member RarePosts: 2,273
    LumiLumi said:
    fatears said:
    Chicken and egg? Off the top of my head, WOW and FFXIV are the only subscription games I can think of, so it is difficult to determine a consumer preference when there is little consumer choice. However, obviously publishers consider F2P a profitable monetisation system.  
    Is it bad that I attribute pay to play with a tad more quality than f2p? I've always stuck around on P2P MMOS longer than the F2P ones - but there could be more reasoning for that. 
    Bad? Only if it's bad to observe reality and recognise it.
  • waynejr2waynejr2 Member EpicPosts: 7,769
    http://www.alistdaily.com/digital/superdata-mmo-moba-game-market-to-reach-20-billion/

    and I quote:

    " As a result, that will put it at nearly $20 billion overall, mainly driven by increases in both MOBA (Multiplayer Online Battle Arena) games and collectible card titles (like Hearthstone)."

    "SuperData also reports that free-to-play games are heavily popular in this market, with six of the top-ten grossing games utilizing this format. All together, they make up 86 percent of total revenue for MMO"

    "“Generally, more than a third of MMO gamers play a title for more than one-and-a-half years before quitting, so maximizing revenue from experienced players is critical”

    "as 84 percent of those playing within thee first month are likely to make some form of purchase" 

    " “We have seen many subscription-based MMOs shifting to the free-to-play model, especially those that already had in-game purchasing opportunities.”

    Also worth-noting on the graphics that a big majority, 70% of MMO players play more than 1 MMO simultaneously. So much for the theory that players want to stick to one single game.

    Does this mean you will finally be happy?
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • cameltosiscameltosis Member LegendaryPosts: 3,706
    http://www.alistdaily.com/digital/superdata-mmo-moba-game-market-to-reach-20-billion/

    and I quote:

    " As a result, that will put it at nearly $20 billion overall, mainly driven by increases in both MOBA (Multiplayer Online Battle Arena) games and collectible card titles (like Hearthstone)."

    "SuperData also reports that free-to-play games are heavily popular in this market, with six of the top-ten grossing games utilizing this format. All together, they make up 86 percent of total revenue for MMO"

    "“Generally, more than a third of MMO gamers play a title for more than one-and-a-half years before quitting, so maximizing revenue from experienced players is critical”

    "as 84 percent of those playing within thee first month are likely to make some form of purchase" 

    " “We have seen many subscription-based MMOs shifting to the free-to-play model, especially those that already had in-game purchasing opportunities.”

    Also worth-noting on the graphics that a big majority, 70% of MMO players play more than 1 MMO simultaneously. So much for the theory that players want to stick to one single game.
    Here we go again

    1) Superdata doesn't know what an MMO is, so all their figures are meaningless when being used to assess the MMO market

    2) Of course F2P revenue is massively higher than P2P - this is because the vast majority of online games are now F2P so players don't have a choice. This makes the stat completely meaningless with regards to assessing how good / popular F2P is. 


    Try harder
  • LumiLumiLumiLumi Member UncommonPosts: 48
    DKLond said:
    LumiLumi said:
    fatears said:
    Chicken and egg? Off the top of my head, WOW and FFXIV are the only subscription games I can think of, so it is difficult to determine a consumer preference when there is little consumer choice. However, obviously publishers consider F2P a profitable monetisation system.  
    Is it bad that I attribute pay to play with a tad more quality than f2p? I've always stuck around on P2P MMOS longer than the F2P ones - but there could be more reasoning for that. 
    Bad? Only if it's bad to observe reality and recognise it.
    I just don't want to be one of those snobs :expressionless:
  • Siris23Siris23 Member UncommonPosts: 388
    Hearthstone is an MMO now, lowering that bar to 1v1 I see.

    how long until we can get some single player games on that list, I mean maybe we can squeeze Angry Birds into the definition of an MMO. I mean it's Massively played, I'm sure Multiple Players are playing it at the same time so it's Multiplayer and you have to download it from Online. What do you know, it IS an MMO.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    edited July 2016
    Who'd have thought we'd reach a point where "monetization specialists" are just as important as game designers ?

    "That's a really cool feature, Lord British, but I'm afraid we'll have to cut it because we can't think of a way to monetize it effectively..."
  • DKLondDKLond Member RarePosts: 2,273
    LumiLumi said:
    DKLond said:
    LumiLumi said:
    fatears said:
    Chicken and egg? Off the top of my head, WOW and FFXIV are the only subscription games I can think of, so it is difficult to determine a consumer preference when there is little consumer choice. However, obviously publishers consider F2P a profitable monetisation system.  
    Is it bad that I attribute pay to play with a tad more quality than f2p? I've always stuck around on P2P MMOS longer than the F2P ones - but there could be more reasoning for that. 
    Bad? Only if it's bad to observe reality and recognise it.
    I just don't want to be one of those snobs :expressionless:
    Oh, there's plenty of room for more sheep in the herd :)
  • KyleranKyleran Member LegendaryPosts: 43,498
    Hmm, 70% of MMO players play more than one MMO? That shows SD has no validity, besides myself it would appear to me the figure should be closer to 100%

    ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • LumiLumiLumiLumi Member UncommonPosts: 48
    Kyleran said:
    Hmm, 70% of MMO players play more than one MMO? That shows SD has no validity, besides myself it would appear to me the figure should be closer to 100%

    ;)
    Jesus.. I would not have time to play 2 MMOs. I've tried. I get too involved  :o
  • delete5230delete5230 Member EpicPosts: 7,081

    This is the best time to make my point on statistics.

    If you have 93% Free-to-play games, you will have to have 93% of the player base....No Choices. 

  • JermzyJermzy Member UncommonPosts: 211
    I am glad i am a 7%'r.
    Haroo!
  • NitemareMMONitemareMMO Member UncommonPosts: 239
    Siris23 said:
    Hearthstone is an MMO now, lowering that bar to 1v1 I see.

    how long until we can get some single player games on that list, I mean maybe we can squeeze Angry Birds into the definition of an MMO. I mean it's Massively played, I'm sure Multiple Players are playing it at the same time so it's Multiplayer and you have to download it from Online. What do you know, it IS an MMO.
    The problem here is that many games are considered having players waiting for a match in some sort of a lobby being massive.

    Having 10.000 people in a lobby unfortunately doesn't constitute gameplay by any standard and as such is dumb to consider them as MMO.
  • scorpex-xscorpex-x Member RarePosts: 1,030
    fatears said:
    Chicken and egg? Off the top of my head, WOW and FFXIV are the only subscription games I can think of, so it is difficult to determine a consumer preference when there is little consumer choice. However, obviously publishers consider F2P a profitable monetisation system.  
    Keep in mind this isn't mmorpg, it's mmo.
  • KyleranKyleran Member LegendaryPosts: 43,498
    LumiLumi said:
    Kyleran said:
    Hmm, 70% of MMO players play more than one MMO? That shows SD has no validity, besides myself it would appear to me the figure should be closer to 100%

    ;)
    Jesus.. I would not have time to play 2 MMOs. I've tried. I get too involved  :o
    Yeah, I always marvel at those who can play more than 1, with limited playtime it's enough for me to keep up with one game, much less trying to do 5 or even 10 as some folks do:lol:

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited July 2016
    I laid out a number of bowls of food for the cat. 

    Based on this scientific approach I can report that after recording the cat's behaviour and putting the results into an equation I made up, adjusting for what I think the cat should have done and then extrapolating the cats behaviour to all other countries in the world that:

    the number of cats that hunt in the wild is bigger than the retail cat food market. And that cats will try more than one brand of food.


  • LumiLumiLumiLumi Member UncommonPosts: 48
    Kyleran said:
    LumiLumi said:
    Kyleran said:
    Hmm, 70% of MMO players play more than one MMO? That shows SD has no validity, besides myself it would appear to me the figure should be closer to 100%

    ;)
    Jesus.. I would not have time to play 2 MMOs. I've tried. I get too involved  :o
    Yeah, I always marvel at those who can play more than 1, with limited playtime it's enough for me to keep up with one game, much less trying to do 5 or even 10 as some folks do:lol:
    Stupid living costs and face to face social interaction :p
  • SirmatthiasSirmatthias Member UncommonPosts: 562
    How the hell are they tracking what a MMO player plays? I'm calling major bull on this stat. you could also say “By the end of the year, all MMO players play free-to-play gamers such as angry birds up to 93%” this is a mislead stat. if you ever wanted to get angry at companies posting stats take 2 years of it for fun.
  • SirmatthiasSirmatthias Member UncommonPosts: 562
    it also drops rpg from MMO citing any game that has multiplayer. such a bullshit statistic
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