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Griefers! Good Riddance.

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  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220


    As I already said, the issue is not understanding. 
    I also beg to differ...
  • holdenfiveholdenfive Member UncommonPosts: 170
    edited May 2016


    As I already said, the issue is not understanding. 
    I also beg to differ...
    So....beg.

    Or point out the gap in understanding and actually differ.

    Somehow I don't think you'll do either.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    I refer you to my post above. I cannot help you further if you also cannot understand my point, that unfortunately has to be an exercise you need to complete. 

    Also I know why you and others (Gdemami in particular) lol posts but you do realize it doesn't mean what you think it means. It just show another level of disrespect which funnily enough is just another piece of evidence proving the point made above.  
  • holdenfiveholdenfive Member UncommonPosts: 170
    I refer you to my post above. I cannot help you further if you also cannot understand my point, that unfortunately has to be an exercise you need to complete. 

    Also I know why you and others (Gdemami in particular) lol posts but you do realize it doesn't mean what you think it means. It just show another level of disrespect which funnily enough is just another piece of evidence proving the point made above.  
    I really don't think begging to differ, recieving permission, and then failure to produce said differing proves a point. Unless of course you mean when I said I doubt you will neither beg nor present an actual argument, in which case you promptly proved my point by doing neither of those things.

    So you feel disrespected by how I choose to click on the internet. I would say it meant exactly what I intended it to mean then, thanks for confirming.
  • OfficerFriendlyEQ2OfficerFriendlyEQ2 Member UncommonPosts: 105

    hey folks lets make this simple, find your moral compass...a wise man on red 1999 once said, "People who put in less effort become butthurt crybabies. No-life nerds who put in a ton of effort become server bullies."


    It has always been this way from the dawn of mmo time. This 'grief' that affects you wont go away until you learn your lesson. That or wait for Hillary Clinton to make it a illegal to grief in cartoon games. Either way you have what it takes to bring your own justice upon the griefers...dont wait for god (dev) to help you because frankly, hes got better things to do than worry about your fragile feelings....get er done.


  • howstupidisthishowstupidisthis Member UncommonPosts: 147

    hey folks lets make this simple, find your moral compass...a wise man on red 1999 once said, "People who put in less effort become butthurt crybabies. No-life nerds who put in a ton of effort become server bullies."


    It has always been this way from the dawn of mmo time. This 'grief' that affects you wont go away until you learn your lesson. That or wait for Hillary Clinton to make it a illegal to grief in cartoon games. Either way you have what it takes to bring your own justice upon the griefers...dont wait for god (dev) to help you because frankly, hes got better things to do than worry about your fragile feelings....get er done.


    Totally agree, which is why I laugh at hardcore PvE types who play PvP games then cry about.
    I've seen the debate rage for the last 18 years, my entire online gaming career.  :)
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220



    Totally agree, which is why I laugh at hardcore PvE types who play PvP games then cry about.
    I've seen the debate rage for the last 18 years, my entire online gaming career.  :)
    There is a big difference between playing within the rules and participating in a game with others and cheating or trying to bypass the systems there ensure everyone is having fun. 

    Usually it is the ones who try to cheat who shout the loudest. 

    Tell me, can you engage in PvP, win or lose and still have fun or must you always win, even if it means cheating or bypassing systems?

    Personally I can win or lose and have fun without...until someone just steps over the line and prevents me from having fun by cheating or bypassing systems. 

    And that is all these systems are there for. To make sure no one steps over the line so that everyone has fun. Some people are just so selfish they cannot respect others players. Fortunately there is only a small percentage of these low lifes but that still doesn't mean we should not have systems in place to dictate what is acceptable. 

    On a personal note how much does an online career pay?


  • howstupidisthishowstupidisthis Member UncommonPosts: 147
    edited May 2016



    Totally agree, which is why I laugh at hardcore PvE types who play PvP games then cry about.
    I've seen the debate rage for the last 18 years, my entire online gaming career.  :)
    There is a big difference between playing within the rules and participating in a game with others and cheating or trying to bypass the systems there ensure everyone is having fun. 

    Usually it is the ones who try to cheat who shout the loudest. 

    Tell me, can you engage in PvP, win or lose and still have fun or must you always win, even if it means cheating or bypassing systems?

    Personally I can win or lose and have fun without...until someone just steps over the line and prevents me from having fun by cheating or bypassing systems. 

    And that is all these systems are there for. To make sure no one steps over the line so that everyone has fun. Some people are just so selfish they cannot respect others players. Fortunately there is only a small percentage of these low lifes but that still doesn't mean we should not have systems in place to dictate what is acceptable. 

    On a personal note how much does an online career pay?


    So you equate PvPers with cheaters?
    That's wrong

    As for systems to combat griefers, the Bounty hunter system is showing the most promise currently

    But there's still one sure way of never having to PvP, and that's stop playing PvP games!!
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220



    So you equate PvPers with cheaters?
    That's wrong

    As for systems to combat griefers, the Bounty hunter system is showing the most promise currently

    But there's still one sure way of never having to PvP, and that's stop playing PvP games!!
    No. I equate people who cheat or try and bypass systems as just that. I thought I made that clear but I think there is a distinct line between PvP and what I would class as griefing. Basically anything that abuses the hardcodes systems is griefing, especially when it is done for the sole purpose of removing another persons enjoyment.

    I think it is entirely possible to be ruthless in PvP without stepping over the line. I think it is entirely possible to lose without getting angry. In fact I think the 2 are symbiotic in nature. Step over the line Or getting angry for no reason are both equally bad. 

    Yeah the bounty system shows promise but I also think it will be cool for RP reasons. In fact I am sure at some point I will want to play the highway robber type as that can be fun and provide another aspect of enjoyment. But would I corpse camp or afk kill (I know technically not a problem with OPC etc..but you get my point) or use aim bot or some invis hack...nope. I won't cross the line because I respect the other players and realize I can have fun, win or lose, without stepping over the line. 

    As for never having to PvP, sure that is an option but I think the vast majority of problems come from people just being douches, not because games or systems are inherently wrong. 

  • muttleymuttley Member UncommonPosts: 17
    lose some of your lifespan every time you die? unless the launch is flawless the screaming by players who have been killed because of disconnects and lag will be epic early on.
  • VucarVucar Member UncommonPosts: 311
    muttley said:
    lose some of your lifespan every time you die? unless the launch is flawless the screaming by players who have been killed because of disconnects and lag will be epic early on.
    The launch chaos will (hopefully) be mitigated by pre-release seeding of the game, spreading out some of us before then. No launch is ever perfect though, as we know. 

    The good news is, even if you die from a d/c or lag, the worst you can do is lose a few days of game time and thats all. You get a couple hours of respite after that.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,986
    Vucar said:
    muttley said:
    lose some of your lifespan every time you die? unless the launch is flawless the screaming by players who have been killed because of disconnects and lag will be epic early on.
    The launch chaos will (hopefully) be mitigated by pre-release seeding of the game, spreading out some of us before then. No launch is ever perfect though, as we know. 

    The good news is, even if you die from a d/c or lag, the worst you can do is lose a few days of game time and thats all. You get a couple hours of respite after that.
    Maybe... Or of course people just might use their 3 month headstart to build PK characters and slaughter the folks joining at launch for those who don't pony up for the head start.

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  • VucarVucar Member UncommonPosts: 311
    Vucar said:
    muttley said:
    lose some of your lifespan every time you die? unless the launch is flawless the screaming by players who have been killed because of disconnects and lag will be epic early on.
    The launch chaos will (hopefully) be mitigated by pre-release seeding of the game, spreading out some of us before then. No launch is ever perfect though, as we know. 

    The good news is, even if you die from a d/c or lag, the worst you can do is lose a few days of game time and thats all. You get a couple hours of respite after that.
    Maybe... Or of course people just might use their 3 month headstart to build PK characters and slaughter the folks joining at launch for those who don't pony up for the head start.



  • holdenfiveholdenfive Member UncommonPosts: 170
    There wont be a 3 month headstart, and if there is they'll need to repackage it and sell the same early access again to appease any investors they take on to actually make a game. The kickstart wont be enough. They already have a staggered income model that doesnt bring in regular income, but will basically require players to spend once or twice a year. So with churn being what it is and most new players will be unlikely to stick around long enough to even buy a second spark of life, so the majority of your income will come at launch, and then not much until at least the first 6 months have passed when your players start 'dying' so you can then expect another, lesser, chunk of income. 

    Theyve already mortgaged the first 3 months of live to get the game out of the garage. If I was an investor who understands the way this industry works and the realities of their payment model, Im not touching the game with that equity already used up. Theyll have to pull it back.

    And lets not kid ourselves. With their model, griefers are their best friend. Either directly through their own demise or quickening the lives of other players, they're the ones putting the gas in the tank to make this thing go. The guy who makes noodles and lives to be 120 years old and spends 30 dollars a year, thats not what you want. Griefers are gonna be the whales. Griefers, good riddance? Yeah not so much.

     
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    "If I was an investor who understands the way this industry works"

    Says it all

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    ...

    And lets not kid ourselves. With their model, griefers are their best friend. Either directly through their own demise or quickening the lives of other players, they're the ones putting the gas in the tank to make this thing go. The guy who makes noodles and lives to be 120 years old and spends 30 dollars a year, thats not what you want. Griefers are gonna be the whales. Griefers, good riddance? Yeah not so much.

     
    I'm inclined to agree on that point.

    If "selling lives" is to be the major source of income for this game, then it stands to reason that game play which accelerates "life spark sales" will not be suppressed very much.

    The "safer" they make the game, the deeper they cut into their own profits...
  • HrimnirHrimnir Member RarePosts: 2,415
    Welp, definitely secured my decision not to play this game.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    edited May 2016
    "If I was an investor who understands the way this industry works"

    Says it all
    [mod edit]
    Seems you misunderstood why I quoted that and said it. Make excuses all you want but my point was valid.

    You are not an investor.
    You don't actually know the industry in depth as you don't work in it.

    Therefore your comment about investors not touching the game is invalid. And that's why I quoted one point of your whole wall of text 
    Post edited by Vaross on

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • cheyanecheyane Member LegendaryPosts: 9,101
    I think you are all getting ahead of yourself arguing about things when the game has not yet made its debut. Whatever dreamt up scenarios you might have it will never match the sheer unpredictable way in which humans behave in a situation and making blanket statements about the way things are going to be is merely fodder for arguments and quarrelsome behaviour.
    Chamber of Chains
  • ThwaiteThwaite Member UncommonPosts: 83
    @Avanah you are 100% correct and make great points. I think some readers are not understanding SS stance of griefing versus PvP and honestly...it makes sense with the vast number of MMOs who have failed to deliver a quality product.

    -To the point-
    Guys, Gals, and otherwise! The spark system is designed to way risks for your gaming activity. If you go out to mine by yourself or without an escort and get murderer, that is your fault. Not griefing. You were freaking murdered. It doesn't matter if 60 people did it and did it for the 100th time, it is not griefing, it is the game mechanic and what the player is supposed to do is either put a bounty on their head and/or lobby to the local baron/count/duke/king for aid in the matter. If the band causes enough issues, the kingdom may send a band or army to run your bums down and kill you. That is your "PvP" vs "griefing."

    Is killing the wimpy miner worth a bounty? Maybe it is? Maybe it is your plan to drive out the guard to kill you from the local court and send another force to assassinate the magistrate? -- All mechanics. Not a design to stop PvP all together. Same for waging war on another kingdom. Think about it before you do it and when you do go to war. Have a strategy! Don't just ant-hill the dang walls until they fall down from the weight of bodies.

    -Good points about UO comparison-
    I have seen a few good points about CoE being compared to UO. It's spot on. People will be murderers and honestly, I want them to be, it adds the flavor and mechanics of the game that is desired. I played UO for YEARS and got murderer by an actual murderer twice and both times it was MY FAULT because I did not take the proper precautions!

    -Bottom-line-
    The sparks are an income based economy system for SS. Pure and simple. It makes both the hardcore and casual player think about what they are doing before they do it. 

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