So Today marks the 11 year anniversary of Guild Wars. April 26th 2005 Guild Wars came out and presented a really challenge to how MMOs are played.
A marketing summary:Guild Wars takes the best elements of today's massively multiplayer
online games and combines them with a new mission-based design that
eliminates the tedium of those games. You can meet new friends in towns
or outposts, form a party, and then go tackle a quest together. Your
party always has its own unique copy of the quest map, so camping,
kill-stealing, and long lines to complete quests are all things of the
past. Within a quest you have unprecedented freedom and power to
manipulate the world around you: your magic can build bridges and open
up new pathways, or it can burn down forests and tear the ground
asunder. You don't have to spend countless hours on a leveling treadmill
to get to the interesting parts of the game, because combat is designed
to be strategically interesting and challenging right from the
beginning. You don't have to spend hours running around the world to
prepare for a quest, because Guild Wars allows you to instantly travel
to the beginning of any quest that you've previously unlocked. You'll
never spend days playing only to discover that choices you made early on
have left you with a permanently uncompetitive character, because the
unique skill system in Guild Wars allows infinite experimentation but
doesn't allow bad decisions to ruin a character. And you'll never meet
new players only to discover that you can't play with them or compete
against them because their characters are on a different server than
yours; in Guild Wars, all characters live in one seamless world.
I think GW was and is one of the best online RPGs to ever come out. What are your thoughts? Did you love the game? Have you ever played it?
Regardless of what people think about the game(s) Guild Wars will always be placed in history as one of the most successful online RPGs to ever grace a computer screen.
Happy Birthday Guild Wars!