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Logic, my dear, merely enables one to be wrong with great authority.
Lots of news about SWG's spiritual successor, but, it's pretty quiet in the EQN corner.
Regarding research and development, reality is sinking in. Things are getting expensive and the technology isn't matured yet. Its was just a dumb idea to include thousand of interested carebear players to give their advice for what they want in a game. Going forward, yall need to recognize you are all spoiled. So get used to not knowing what stage EQN currently is in. Get used to the game not being what yall wanted. Actually, I think we are all used to that.
If EQN doesn't come out, it isn't the end of the world and you are never happy anyway.
Regarding research and development, reality is sinking in. Things are getting expensive and the technology isn't matured yet. Its was just a dumb idea to include thousand of interested carebear players to give their advice for what they want in a game. Going forward, yall need to recognize you are all spoiled. So get used to not knowing what stage EQN currently is in. Get used to the game not being what yall wanted. Actually, I think we are all used to that. If EQN doesn't come out, it isn't the end of the world and you are never happy anyway.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
...carebear players ..
...carebear players ..
Never forget 3 mile Island and never trust a government official or company spokesman.
EQ2 gave me the best darn PvP fun I had while it was around. Its a shame of what it is today.
@Adjuvant1...carebear carebear carebear carebear
@phry ...please good sir. I know you were trying to be funny and on point but I missed it. Can you repost?
I don't think its dead yet, I just think they know the type of game EQN is, isn't what the current, comparatively small, traditional mmorpg crowd wants...which is probably why SOE tossed the entire, famous IP, out the window when trying to shed their online game making division.
I honestly think that with DayZ's fad dwindling and both h1z1 and EQN requiring a boatload of development/overhead to get to a "professional and complete" state was far too much for what their bean counters accurately (probably) estimated the returns would be, and just shed the entire division.
In all honesty if they could get a solid progression/character building system and put it in what Landmark was, and somehow have the ability to prevent the world being cluttered with a sea of half built garbage (like in landmark) and provide guild based build and defend survival like 7 days to die they might have something worth making on their hands.
If its just your standard issue quest n level with raids/dungeons + pvp instance/open world event pvp its going to fail very hard. Few stick around long term for games like that anymore, and those who love it are most likely not going to leave their long term game very long.
Really I think daybreak or whatever they are called now has their hands full with H1Z1 which is currently, if I'm not mistaken, making decent money but still needs tons of work. I really don't think the investors running the devs want to drop an extremely risky major mmorpg on the market until H1Z1 is polished, stable, and raking in good money. I'm not keen to h1z1's finances or current state, last I heard it had a pretty good steam following and playerbase, but I have no idea how expensive it is for them to develop, and how expensive the work that I hear desperately needs to be done (on top of content that's needed to keep their early access base around and paying).
I would be extremely worried about EQN if you are a die hard though. Simply the fact that Sony let it go is a super big giant red flag with flashing lights and sirens. Those bean counters at sony know a massive loss when they see one (they've seen plenty over the years) and know when to get rid of a bad deal (they've gotten rid of possibly more mmo games than anyone else if I'm not mistaken, maybe tied with webzen or similar f2p middle man company)
Oh and the talent behind EQN already bounced if I'm not mistaken. So whatever state it was left in, they now have to train and bring a whole new group of people up to speed on it, and then have those people bring it to market. I would be very worried indeed.
Sadly this game is my last hope for mmorpgs coming out of the western markets.
Death stalks me... Well, figuratively that is. I get killed and people take my stuff.
Dead? Unlikely, all investment status' show as "completed." So it's been funded. Landmark getting some updates soon, maybe some more info to follow that. No news is good news?
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)