Who here has been the MMO Guru on this forum?
what I mean by this, is somebody that been able to accurately predict what would go wrong with each new hyped up MMO "Before" it gets any public release (pub-beta/alpha, early release, actual release).
i just had a thought. What if more MMOs in development stages had some of these MMO gurus look over some of the design decisions ahead of time which could save developers tons of money, time and other resources for developing these MMOs to be better on public release.
i figured we had a system like this already in place, called "in-house testers"... But then I learned that they just mostly check for bugs,,, not bad game design decisions itself.
and public beta is just a demo, long after resources are already used. So bad design decisions are too late to be changed by then before public first impressions are already made.
but catching some of these bad design decisions ahead of time before all those resources are wasted, could be beneficial to MMO developers and MMOs collectively.
Philosophy of MMO Game Design
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I have given in to hype, but when I play beta or release I know for sure if the game will do well in terms of P2P going F2P bad mechanics ect.
MurderHerd
거북이는 목을 내밀 때 안 움직입니다
so many flop MMOs could have been far more successful.
I want to say something about Elder Scrolls Online, but perhaps it's not best right here and at this time.
Philosophy of MMO Game Design
Unless it is digital and face is blank.....
If you are holding out for the perfect game, the only game you play will be the waiting one.
Such as:
Planetside 2-
https://forums.daybreakgames.com/ps2/index.php?threads/making-a-better-game.49902/
EQ Next-
http://forums.mmorpg.com/discussion/comment/6838848/#Comment_6838848
There are loads others but i'd have to sift through all my posts and I don't have time currently. Not saying I am the know it all of mmorpgs but I know my own tastes and refinement and generally what alot of veterans on mmo rather have than not.
MurderHerd
I am always quite amazed at what people will play and pay for, and realize I am the odd man out when it comes to gamers preferences.
I really haven't seen any MMOS fail to speak of, perhaps under perform against some folks sometimes unreasonable expectations.
But don't look to me to predict market trends, my track record is no good.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Offsetting that prescience was me buying hook, line and sinker into the hype of that complete piece of shite known as Warhammer Online. *blushes*
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Both games tried to "get better" and failed at it, im 100% sure its because they didnt change the actual problems the games still have to this day.
- Not for PC
- The competition in console FPS market is tough. There was plenty of good, high profile console FPS games available and upcoming at the time.
- It was yet another space marine shooter among many
Maybe that was an easy one. Its the only real prediction I've made.I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Smile
There isn't a way to really predict inherent design flaws. I mean sure we can try and see into the future how a system may or may not work, but nobody, even game companies with all of their funds can't determine what the player base really wants.
Game companies want to create that game that everyone wants to play (even those really niche titles still wants to get the majority of players in that niche) If there was a guy out there that had the answers, someone would have hired him.
BUT we here on MMORPG.com have no answers. We're a bunch of misfits, goobers and weirdos that will literally hate a game because its not a different game. We are irrational, and emotional and the most educated uneducated consumers out there. We know everything about all these different games, but we have a hard time deciding which ones we should devote our time to - or even if they're "worthy".
Nobody should ask our opinions. For every one question we'll have a hundred different answers on this board alone and they'll all be different. There would be no way to elect one MMO guru to speak for us all.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
but never in the MMO genre, in which most people skip story anyway. Gameplay always have to be superior. Strong IPs and Story alone dont cut it anymore in the MMO genre.
The character animations also needed work to be appealing on the eyes. We all know MMOs are all about eye candy in terms of gear and weapons. Graphics dont need to be top, but animations and combat need to be smooth. no animation locks.
Also the instanced world was a killer. again this is not a single player game. that works in that environment. Not in MMOs.
the gameplay was just second to story. that killed its chance from ever being great.
Spending all those resources on Voice Overs for story that most people will skip anyway. Bad Design decisions there... oh well.
Philosophy of MMO Game Design
In the end everything I said was true, though it was very obvious if you didn't wear rose-colored lenses. The one thing nobody knew beforehand was how big of a disaster the actual game engine would be.
I remember being actually berated by users there for saying that it wouldn't be the 'proverbial WoW-killer'. I wasn't even bashing the game, just being objective.
That's usually the problem people have with predictions though, it's really hard to see objectively through the hype-storm that surrounds a lot of games. That being said even if you are objective about the game itself, success is still dependent on the market, other games that release in the same window (expansions as well), the type of community the game draws, and many other factors.