Back in the early heyday of Hollywood movie making, lots of great films were made with no real effort to preserve them. Many were damaged or lost forever.
That's how I see this industry. Oftentimes an expansion just writes over the original game, without a back up, making it impossible to roll back to how the game was when it launched.
And then, when a game shuts down, who knows what happens to the code?
There really ought to be a museum, library or preservation center that holds on to all these wonderful games so that they are never lost.
"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears...in...rain." Roy Batty, Blade Runner
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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This reminds me of the Internet Archive (http://www.archive.org)
A few years ago, some guy found some of the only known footage of the first Super Bowl, rotting in an attic or something. As big as a spectacle as they planned it to be, noone thought keeping a record of it would be important.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
I ask not to be contrite, but some games change so radically from initial release till they close that you cannot even really consider them the same game, i.e. SWG
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
What is also good is text has a very good compression rate so you wouldn't run into any meaningful space requirement limits if someone tried to hold a "Game Museum Repository".
I personally think it wold be grand to store a record of software achievements of the digital age.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
You buy one and discover that owning it doesn't really make you feel younger.
And without the younger you, the sense of wonder that cannot be re-installed, it's pretty pointless to go back.
I owned an original Captain Fantastic machine. Played it a couple of times a year, else it collected dust. Eventually sold it.
Nostalgia teaches valuable lessons.