Bless Online KR Open Beta

SotarikSotarik PlzenMember UncommonPosts: 5
Hello,
Nobody talks about Bless Online, it can be good game in my opinion. I heart, game is developet since 2009. Cinematic traillers looks very cool, maybe storyline will be strong.
What do you thing? :chuffed: 

27.1. Start Open beta in Korea  
https://www.youtube.com/watch?v=8MrqRf8Fbag

Siege trailler
https://www.youtube.com/watch?v=jZtatiwNs18
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  • CopperfieldCopperfield RotterdamMember UncommonPosts: 555
    bought an account on newgameaway.. tried the game till level 22.. desintalled it..

    bless online is not gonna make it
  • SovrathSovrath Boston Area, MAMember LegendaryPosts: 22,883
    bought an account on newgameaway.. tried the game till level 22.. desintalled it..

    bless online is not gonna make it
    Could you be a bit more specific?



  • Jonnyp2Jonnyp2 Member UncommonPosts: 222
    It will probably be the last mmo with a real budget for quite a while.  There is potential and they did allegedly shut down their beta to address a bunch of complaints... not sure if that's a negative or a positive. I guess Neowiz does have a lot of money to throw at it if they choose to. 

    Hopefully it ends up being a good game.  I doubt anyone really knows enough to make a reasonable judgement on it just yet.  

  • WizardryWizardry Ontario, CanadaMember EpicPosts: 12,987
    Yes i had this game on my radar a long time ago,i thought it showed great potential however.......

    I have yet to see a single game out of Korea that interests me,they always seem the same with meaningless 2D backdrops and some over sized weapons with ridiculous bad animations that zip around like some morning cartoon show.
    Their market reminds me of Blizzard and Wow ,it seems they all copy each other and that is why we don't see any change.

    So until a developer shows me something unique and different,the stereotypes will remain.You would think 5+ years would be a decent in depth game but what if they have a small team,time will tell what kind of quality the game is.I feel the biggest problem now not only in KR but everywhere is developers are aiming their games at the FREE to play market ,so that right away means a LOT less effort goes into the game.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Ontario, CanadaMember EpicPosts: 12,987
    So i watched that KR open beta video and yep same old same old.

    Zipping around animations.
    One thing is yo u can't really base anything off of a cinematic video.

    https://www.youtube.com/watch?v=HR_iBJcZtwI
    In this game play video i see a real lack of color in the map,not a deal breaker.At least i can see soem detail in the textures and not some washy faded textures like i see in a lot  of games.View distance is short,the backdrop graphics are badly faded.

    https://www.youtube.com/watch?v=_hxcX70V8RU
    Now this is the Ranger again no color in the map.This is why i hate these KR games although GW2 does this as well,the Ranger fires it's bow like a minigun looks retarded.I bet also just like GW2 there is likely no ammo used.

    IF these KR games would simply fix their animations,i would be a lot happier but i also need to see ammo loaded and used to bring any immersion to the player.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MikehaMikeha Member EpicPosts: 7,751
    Looks like we wont have to wait forever for Bless to come West. 



    BLESS ONLINE IN FINAL TALKS FOR WESTERN PUBLICATION DEAL

    Neowiz Games’ MMO Bless online is finally coming to Europe and North America, according to a post on Bless-Source. According to the post, the developer is in the final stages of contract negotiations with Western publishers.

    http://www.mmobomb.com/news/bless-online-final-talks-western-publication-deal/


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  • stayontargetstayontarget Tacoma, WAMember UncommonPosts: 6,446
    Sovrath said:
    bought an account on newgameaway.. tried the game till level 22.. desintalled it..

    bless online is not gonna make it
    Could you be a bit more specific?
    The combat is so bad its almost unplayable. The Lazy_Peon raged unintalled it.

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  • blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758
    I am looking forward to Moonlight Blade. Though I am still interested in Bless. Being a Korean I think helps. I like our games.

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  • Sector13Sector13 PA, USAMember UncommonPosts: 753
    Wizardry said:
    So i watched that KR open beta video and yep same old same old.

    Zipping around animations.
    One thing is yo u can't really base anything off of a cinematic video.

    https://www.youtube.com/watch?v=HR_iBJcZtwI
    In this game play video i see a real lack of color in the map,not a deal breaker.At least i can see soem detail in the textures and not some washy faded textures like i see in a lot  of games.View distance is short,the backdrop graphics are badly faded.

    https://www.youtube.com/watch?v=_hxcX70V8RU
    Now this is the Ranger again no color in the map.This is why i hate these KR games although GW2 does this as well,the Ranger fires it's bow like a minigun looks retarded.I bet also just like GW2 there is likely no ammo used.

    IF these KR games would simply fix their animations,i would be a lot happier but i also need to see ammo loaded and used to bring any immersion to the player.

     While I don't think this game is worth defending since I haven't played it I find your criticisms misplaced by an obvious bias of Korean made games. You are going to tell me western MMOs, which are hardly as common as Korean MMOs, don't do things you have listed here? like everything you have said here can be said for every MMO not just Korean made ones.

    Low textures is due to load speeds which I've seen in like every MMO or ones that have half decent textures has texture popping which SWTOR was horrible for. Color? Seriously? are we really going to cry over color pallets of a battle at a dock and some random woods? Come on. Docks are going to be stone grey or wood brown, donno what you expect and woods are going to be green and brown unless its fall for some reason. Complaining about color pallet choices are something freaken retro people cry about or people who want to complain about popular AAA titles. 

    And your last complaint about rangers and animations. You already showed that western developers do the same and "zipping around animations", cause you know guys leaping 50 feet towards an enemy with huge flashy effects are never in western MMOs. Guess you want more WoW styled gameplay but where you never move? Just stand around and casting random colored effects over and over basically making an archer just a caster with a bow? 

    It's fine if you want to complain about MMO tropes and problems but don't blame it all on Korean MMOs since it's an MMO issue, not a Korean one. 
  • TorvalTorval Member LegendaryPosts: 14,445
    I am looking forward to Moonlight Blade. Though I am still interested in Bless. Being a Korean I think helps. I like our games.
    I tend to like your games too. Maybe it's because my first game was Lineage and I see a lot of Lineage in modern Korean games. I have very fond memories of Lineage.

    I'm curious what Bless will be like. How will it be similar and different to TERA, BnS, and AA. I've never heard of Moonlight Blade until you mentioned it in another thread. I watched some videos of both. They are both very beautiful.

    Mostly what I love is the pve part and not so much the pvp part. When that starts to take over at some point I don't play so much.
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  • blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758
    Bless is a typical classic like MMO. (Trinity gamplay)  Levels,Dungeons,Raids, PvP (optional), plus RvR gameplay. The skill system is great. The Producer, Han Jae Kap, worked on Lineage II
     To be indifferent from the "dead and boring" static background of contemporary MMOs, Bless created an estimated 200KM of seamless gaming world. From the snow peaks to blazing desert, temperate conditions have been taken into design consideration with the "living" environment reacting to the different hours of the day. Players will be able to observe the change in the world from sand storms, the forming of ice caps to food chain reaction where larger animals prey on smaller animals for food. 

    In addition, for the first time Bless will add effects of Pivot Painter, Wind Patterns, World Position Offset tools and weather conditions to create realistic physics like falling leaves and clouds forming.

    Doing Dungeons unlocks regional quests and stories.




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  • Cybersig211Cybersig211 chicago, ILMember UncommonPosts: 73

    no hype is a death sentence for any mmorpg.


    it looks like a decent game but decent doesn't cut it, and chances are weve all done what this game offers for the last 15 years.

    also, the fact that the Korean developers are not getting out their games in the western markets with any hustle shows exactly how promising this market is.  Chances are it will be clogged full of the "global" community, with little support from the publisher, long delayed content updates, and minimal interaction from developers addressing concerns and issues this market might have with stuff that can be changed easily.  That means the population dwindles quick....and judging from the hype it wont be all that high of a population to begin with...at least not high paying players from NA/EU.

    Something simple like the community needing a tweak on a class that doesn't play the way we want it, having to get noticed by a 3rd party publisher who barely interacts, then getting that request sent to korea, then having the Korean devs decide that maybe after all the home market concerns are addressed they'll look into tweaking some balance over here....the time that takes leads to people vanishing.

    id try it right now if I could, but if a game like AION or Blade n Soul could struggle here, while doing well over there...im not too optimistic that this market will be paid attention to.  I have a feeling 10 quest hubs into the game ill just go...."I cant do this, ive done this far too much before, the graphics were nice though" the wave goodbye to the relentless gold spammers and be on my way.


  • blueturtle13blueturtle13 Valve Corporation Member LegendaryPosts: 9,758

    no hype is a death sentence for any mmorpg.


    it looks like a decent game but decent doesn't cut it, and chances are weve all done what this game offers for the last 15 years.

    also, the fact that the Korean developers are not getting out their games in the western markets with any hustle shows exactly how promising this market is.  Chances are it will be clogged full of the "global" community, with little support from the publisher, long delayed content updates, and minimal interaction from developers addressing concerns and issues this market might have with stuff that can be changed easily.  That means the population dwindles quick....and judging from the hype it wont be all that high of a population to begin with...at least not high paying players from NA/EU.

    Something simple like the community needing a tweak on a class that doesn't play the way we want it, having to get noticed by a 3rd party publisher who barely interacts, then getting that request sent to korea, then having the Korean devs decide that maybe after all the home market concerns are addressed they'll look into tweaking some balance over here....the time that takes leads to people vanishing.

    id try it right now if I could, but if a game like AION or Blade n Soul could struggle here, while doing well over there...im not too optimistic that this market will be paid attention to.  I have a feeling 10 quest hubs into the game ill just go...."I cant do this, ive done this far too much before, the graphics were nice though" the wave goodbye to the relentless gold spammers and be on my way.


    Sounds like just about every MMO East or West. This game has been in the making for 7 years. There is no issue with support. They even took our Beta down to address concerns and fixed many a things in it.

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  • ShaighShaigh Member RarePosts: 1,459
    Biggest problem for Bless is that they failed to make a good action-combat system for the game and had to go back to the drawing tables. Since the game is a standard 2-faction themepark that's somewhat lacking in content it badly needs solid combat or it will be tossed aside just like yesterdays underwear.
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