I remember when playing Everquest and you only had 8-12 spells/skills you could mem on your hot bar. You could make different hot bar sets based off your play style or for the situation at hand. (I do realize that EQ had hot bars and spell bars, I am just using the hot bar term as it's universal for that UI portion now) I found it more strategic and thoughtful for what sort of spells/skills you had access for the battle. You somewhat had to be a tactician and understand what was needed for certain dungeons and mobs. I personally welcome mmo's with a limited hot bar.
On the other hand you have mmo's like World of Warcraft where you have access to at least 5 hot bars via default UI. You can put all of your spells/skills and then some on there. I find this to make the UI feel like its cluttered and somewhat can slightly take away from the immersion level of the game.
That is my thoughts, what are yours?
Comments
This is ten times worse in frantic PvP battles. Unless you have a 50 button macro-ed mouse, there's really not much point.
I don't want to be prepared for everything. I like to plan, improvise and adapt.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I would like a reasonable amount of skills available to use at any time: 5 seems too small. Maybe 10-20?
The downside to GW2 is you cannot pick your skills: you pick your weapons and get 5 skills of which you might not like a couple.
So it s not like you can really pick your skills.
In fact, the limitation forces people to pick and choose from a large set, and create variations of play styles.
I'm finding games are starting to go overboard in a lot of the GUI elements.
Keep the GUI simple, but make the game itself more varied and interesting IMO.
I'm not sure what is fun about scrolling through multiple hot bars. We also have to accept that humans are fairly limited in brain power. We can only process one thing at a time. I saw a TV show recently that proved people can't multi task. They can only switch between tasks. Our brain is actually so weak that it has to take shortcuts and omit lots of things. For instance we can't see everything that is actually right in front of us.
With that in mind I'd say there is probably a certain amount of abilities most humans can handle at one time comfortably. Comfortably being at a point where there wouldn't be feel stressed or make mistakes.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I prefer having a limited set that I can comfortably press the keybind for. Much rather not have all 50+ abilities all over the screen and have to click them. It generally makes for boring combat.
8 abilities that can combine, chain, or interact with other abilities makes for fun combat.
I self identify as a monkey.
Waiting for:
The Repopulation
Albion Online
And even just a few skills can be fun, if you have to manage combination use, timing and things like that.
Game mechanic punishments for getting too many people in one area. (reduced damage, friendly fire, AOE friendly game mechanics, players tripping over each other, or similar)
Very little burst healing.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Right now in most mmo's hot bars are rather open and you can select any spell/skill into that hot bar slot. How would you feel if certain number of slots in your hot bar was dedicated to certain class abilities? For instance, a Wizard class.
15 total slots
- 3 of the slots are for epic spells
- 2 of the slots are for utility/self buffs
- 10 slots are for your damage
Of course you can chose what spells you want in those dedicate slots but it makes the hot bar more categorized.
Would you like this format? Yes or No? And Why?