Open world seamless gameworld - i dont mind loading screen like gw2, teso, its make game less lagging.
First person view - yes with 3rd option and all the way zoom out camera
Low Fantasy setting - medieval
PVP - must have looting, red name player has chance for their equipment to drop, red names means they kill other innocent player
Skill based leveling, you use it to levels
No trash loot everything is related to crafting, combine lower tier mats to high tier, mobs can drop items that can be sell for gold, in game gold and gems to support developer
No gear as quest rewards everything in game is 100% player crafted - unlogical for a quest to give gear...or gold in some case..depends on the quest...if u help poor village, how can they give u gold? and why u accept it?
Mobs don't drop gear just mats to make items - yes, but depends, mobs like human mobs, can drop gear.
Has cash shop - to support developer
Free To Play - give some advantage to player who buy the game. free player are weaker than player that bought the game
Castle building (rebuilding) of existing foundations - yes this is awesome
Castles are siegeable and destroyable back to foundation, must be defended
Has housing systems.
Needs system - like food, drinks, desert. that give increasing status
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The combat system is a very important part of any MMO, it can make or break them, it probably was a major contributor to Wildstars fail, along with the overly cartoony graphics, but i would rate it just as highly as the social tools in the game, neither one of these things seems to be a consideration for the OP?
Also f2p,p2p are payment models and not game features.
Could they be, do you think? When a store window or store ads pop up on my screen, it feels like a "feature" to me.
Features are supposed to be positive aspects to a game, which is the complete opposite of what store ads that pop up on your screen are. Unless you are advertising the game as P2W then describing F2P as a feature, only relates to how you pay for the game, not the aspects of the game itself. When F2P is a feature, then you are effectively stating that progress, in one form or another, can be purchased for cash.
Also f2p,p2p are payment models and not game features.
Could they be, do you think? When a store window or store ads pop up on my screen, it feels like a "feature" to me.
Absolutely, many titles are designed around their payment models (if not all) and in the case of f2p from the start games often feature quite prominently in not only advertising in game, but is part of the core gameplay.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My answer is lacking from that list. Smooth, enjoyable moment to moment game play. Lots of games have multiple of the features listed. They just lack the fun moment to moment game play.
A complete game is the ONLY feature i want.If all you got for me is yellow question marks,linear questing and instances your game deserves a 1/10 for ingenuity and effort.
Never forget 3 mile Island and never trust a government official or company spokesman.
As a reminder, its what are your favorite features?
I already said that earlier in the thread ... good combat gameplay, of course.
I would have thought soloability would have been at the top.
That comes in a close second. Let me put it this way, i will still play a little if the combat is fun, and I have to hit a button to PUG. But if the combat (or associated gameplay .. like stealth) is boring, why would i waste time whether i am soloing or in group?
I am actually surprised at PvP Arena/Battlegrounds. Considering how much developers insist in pushing it down our throat it is amazing to discover no one gives a shit.
I am actually surprised at PvP Arena/Battlegrounds. Considering how much developers insist in pushing it down our throat it is amazing to discover no one gives a shit.
No one gives a shit HERE. It is a free world. Is there a reason why devs should not cater to those who like instanced pvp, and cater to you?
Some instanced pvp MMO like World of Tank is actually doing better than most MMORPGs.
As a reminder, its what are your favorite features?
I already said that earlier in the thread ... good combat gameplay, of course.
I would have thought soloability would have been at the top.
That comes in a close second. Let me put it this way, i will still play a little if the combat is fun, and I have to hit a button to PUG. But if the combat (or associated gameplay .. like stealth) is boring, why would i waste time whether i am soloing or in group?
Why in fuck would anyone play a boring game. Give your head a shake, detective clever.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I am actually surprised at PvP Arena/Battlegrounds. Considering how much developers insist in pushing it down our throat it is amazing to discover no one gives a shit.
No one gives a shit HERE. It is a free world. Is there a reason why devs should not cater to those who like instanced pvp, and cater to you?
Some instanced pvp MMO like World of Tank is actually doing better than most MMORPGs.
If I wanted an Arena, I'd go play LoL. It's always somewhere around the 5th or 10th game I install after reinstalling windows.
They're trying to force it down your throats because of old data that shows that PvPers actually form communities that are tight nit enough to get that "community rentention mechanic" that MMOs need to survive. It's hard to tell if that social dynamic is still large enough to matter now days, but judging by all the forum gripes about balance I imagine it still is but not as much as even a few years ago.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
They're trying to force it down your throats because of old data that shows that PvPers actually form communities that are tight nit enough to get that "community rentention mechanic" that MMOs need to survive. It's hard to tell if that social dynamic is still large enough to matter now days, but judging by all the forum gripes about balance I imagine it still is but not as much as even a few years ago.
I would say not. LoL has zero social dynamics (well, unless you count toxicity as a dynamic) and it is more successful than any MMOs.
Normally I'd expect pets, housing, and crafting to be considered as a package, since good pet -related play means crafting (i.e. capturing, breeding, training, merging, mutating, whatever) pets, and good housing means player-crafted housing. What do you all think?
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
I am actually surprised at PvP Arena/Battlegrounds. Considering how much developers insist in pushing it down our throat it is amazing to discover no one gives a shit.
No one gives a shit HERE. It is a free world. Is there a reason why devs should not cater to those who like instanced pvp, and cater to you?
Some instanced pvp MMO like World of Tank is actually doing better than most MMORPGs.
Stop talking as if I don't know the numbers. Try to read between the lines for once. I know how popular instanced PvP is.
MMORPG+Instanced PvP is not popular anymore, and probably never was (the combination of the 2). People who liked that kind of gameplay, played MMORPGs with Battlegrounds because they had no alternative. Now they have MOBAs and everyone is moving over there. Which is one of the reason why WoW is losing customers so fast in my opinion.
Most attractive feature? Fun. If I find that it looks like fun, and actually is fun to play. The other pieces of the the puzzle seem to just fall into place.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
They're trying to force it down your throats because of old data that shows that PvPers actually form communities that are tight nit enough to get that "community rentention mechanic" that MMOs need to survive. It's hard to tell if that social dynamic is still large enough to matter now days, but judging by all the forum gripes about balance I imagine it still is but not as much as even a few years ago.
I would say not. LoL has zero social dynamics (well, unless you count toxicity as a dynamic) and it is more successful than any MMOs.
Totally agree with your statement. LoL is specifically designed to only be an MMO in area's where it increases retention(leveling runes/masteries, friendslist that mostly just useful for out of game friends, and similar).
However in an MMO like WoW, PvPers also used guild mechanics, they use PvE mechanics, crafting mechanics, and similar. A PvPer, especially a twink got their best gameplay when they were part of a community. Especially when you consider how much more support and mechanics they need to use compared to other characters.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Same Old Features matter far less than Original Ideas.
Are you one who automatically likes "new features" just because they are new? Nothing wrong with that, just wondering.
After ten plus years of "same same same"?
Something evolutionary would be welcome. Essentially, yes, if its a big enough shift they'll win my bucks, even if it's one I may not like; better than Yet Another Formula production.
The genre needs fresh air, more than anything else.
The genre needs fresh air, more than anything else.
more like gamers need to play games in other online genre, since many in this genre wants to define their genre very narrowly (which obviously not shared by websites and reviewers, but that is another story).
Comments
Open world seamless gameworld - i dont mind loading screen like gw2, teso, its make game less lagging.
First person view - yes with 3rd option and all the way zoom out camera
Low Fantasy setting - medieval
PVP - must have looting, red name player has chance for their equipment to drop, red names means they kill other innocent player
Skill based leveling, you use it to levels
No trash loot everything is related to crafting, combine lower tier mats to high tier, mobs can drop items that can be sell for gold, in game gold and gems to support developer
No gear as quest rewards everything in game is 100% player crafted - unlogical for a quest to give gear...or gold in some case..depends on the quest...if u help poor village, how can they give u gold? and why u accept it?
Mobs don't drop gear just mats to make items - yes, but depends, mobs like human mobs, can drop gear.
Has cash shop - to support developer
Free To Play - give some advantage to player who buy the game. free player are weaker than player that bought the game
Castle building (rebuilding) of existing foundations - yes this is awesome
Castles are siegeable and destroyable back to foundation, must be defended
Has housing systems.
Needs system - like food, drinks, desert. that give increasing status
and many more later
Same Old Features matter far less than Original Ideas.
VG
VG
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Features are supposed to be positive aspects to a game, which is the complete opposite of what store ads that pop up on your screen are. Unless you are advertising the game as P2W then describing F2P as a feature, only relates to how you pay for the game, not the aspects of the game itself. When F2P is a feature, then you are effectively stating that progress, in one form or another, can be purchased for cash.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Lots of games have multiple of the features listed. They just lack the fun moment to moment game play.
MAGA
Never forget 3 mile Island and never trust a government official or company spokesman.
Considering how much developers insist in pushing it down our throat it is amazing to discover no one gives a shit.
Alot of cool features and systems get dumbed down or scrapped altogether once developers start worrying about the sensitives.
Some instanced pvp MMO like World of Tank is actually doing better than most MMORPGs.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
They're trying to force it down your throats because of old data that shows that PvPers actually form communities that are tight nit enough to get that "community rentention mechanic" that MMOs need to survive. It's hard to tell if that social dynamic is still large enough to matter now days, but judging by all the forum gripes about balance I imagine it still is but not as much as even a few years ago.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
After that - challenge, cant play if I am not dying.
Try to read between the lines for once.
I know how popular instanced PvP is.
MMORPG+Instanced PvP is not popular anymore, and probably never was (the combination of the 2).
People who liked that kind of gameplay, played MMORPGs with Battlegrounds because they had no alternative.
Now they have MOBAs and everyone is moving over there.
Which is one of the reason why WoW is losing customers so fast in my opinion.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
However in an MMO like WoW, PvPers also used guild mechanics, they use PvE mechanics, crafting mechanics, and similar. A PvPer, especially a twink got their best gameplay when they were part of a community. Especially when you consider how much more support and mechanics they need to use compared to other characters.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Something evolutionary would be welcome. Essentially, yes, if its a big enough shift they'll win my bucks, even if it's one I may not like; better than Yet Another Formula production.
The genre needs fresh air, more than anything else.