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Trion Worlds has announced that the latest Rift update, Into the Wilds, is ready to launch today. To celebrate the update that includes the new Primalist and an all-new location to explore, the team has sent out a trailer and revealed some nice gifts for players.
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Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
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Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
While in other games there are mobs put into the world to make things more immersive, like i.e. some recluse villagers living their life in a corner at the shore or wildlife naturally living in a woodland, in Rift it's like every mob was just in place for the whole purpose of being quest fodder aka "kill 10 X".
Giant ogre npc standing infront of a 3 square feet cage waiting to get killed and to respawn.
Then maps left little room to explore and find remote locations in the way other mmorpgs support it, as in Rift basicly everything felt rather centralised and accessible because the next quest will send you there anyways.
Also the maps had these gaps and empty spaces that felt kind of unnatural in a "natural" world (if that makes any sense) but were required to make the whole rift-thing work. Because of the poor AI causing pathing issues left and right if there were any objects like houses or trees in place or the terrain got more complex.
Azeroth and Kalimdor had so many of these locations that you liked to go to, spend evenings at with every other twink you leveled. Iconic locations that just "were there", with no quest attached to them, but still they had their purpose. Places that mattered on their own and that you have memories of.
Norrath has these as well.
Rift has none, everything is streamlined to kill X at spot Y and let a rift spawn next to it.
But the last area I made it to just seemed ugly, depressing, and cheaply done compared to the other zones I'd seen in Rift. Those were in Seratos and Morban. Maybe I was just tired and grouchy, but I couldn't go on any more.
How are the new areas? I hope they are better than those.
True enough. Like I said, overall, I liked a lot of the areas in Rift. The instanced content was fun and there is a ton of stuff to do whether I feel like grouping or just chilling on my own. I love that there is fishing and that the coastal areas I remember were pretty nice.
Due to the many hours i fished, i reeled in some treasures that were still very rare on the server and so i made a small fortune on them. I guess it was some buff food recipe back then..