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The real problem with building an indie MMORPGs is YOU.

ArChWindArChWind Member UncommonPosts: 1,340
edited October 2015 in The Pub at MMORPG.COM

NM

ArChWind — MMORPG.com Forums

If you are interested in making a MMO maybe visit my page to get a free open source engine.
Post edited by ArChWind on
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Comments

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    wait .. how is it my fault that you cannot get YOUR business off the ground?

    Sure .. i "miss the boat" on your game. There are so many "boats" out there that I don't think i care.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,855
    And I am to assume that you didn't screw up at any of those steps along the way? All your sales pitches "knocked it out of the park" every time? You made no mistakes, no missteps, no mishaps during this project that might have been a contributing factor?


  • YaevinduskYaevindusk Member RarePosts: 2,094
    edited September 2015
    Seems to me that you should've tried to find some marketing guys and gals first and foremost.  Perhaps come up with a contract that they get paid based on success to protect personal assets.  That or go with Kickstarter to acquire both funds and a community and then proceed.

    You have to take risks to produce innovations.  This has always been the case.

    Pride will lead to where the project is as of this moment (where ever that may be).

    Didn't even have to go overboard with the kickstarter.  Extremely modest donation tiers.  Flat out saying what situation is, and that you're seeking support of any fashion to help with getting a demo of the game for your money people.  That help could come in the form of showing interest, becoming a fan of your ideas or even messaging you with volunteers or people who will help in other ways.  Even $1-5 to help with such, so that you may hire a staff to come up with these ideas.

    It isn't shady if you flat out say where you are and say, hey... you have innovative ideas and someone willing to invest, and have no real rewards to offer.  But simply showing the ideas on that page to a friend will help, even if you don't want to donate due to lack of silly rewards.

    I probably would've donated myself.  Flat out honesty with no silly rewards to try and entice someone on a project that is just trying to get funded and may not happen.  Wouldn't get multi-millions.  But it would have been respectable exposure.
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • moosecatlolmoosecatlol Member RarePosts: 1,530
    It could've been something as simple as timing, personally I didn't even see the thread. I'm no marketing guy, and I do know there is quite a lot of science behind it, however I do not believe whining about it on an online forum would be of much help.

    For instance timing on someone's reply is the only reason I even know about this "game" in the first place. I simply took a break from making fun of everyone who still plays Guild Wars 2 in denial that it's literally going to be WoW. Man I love the fact that I called the mandatory ascended gear back in 2012. Anyways I'm getting off topic; timing, audience, research, all that shit is important.

    If you're still insistent on going down the route of "Hey I made a post, people better look at it." then you're better off posting in AGDG, at least someone will look at it if you use a decent img and filename.

    I wouldn't sweat it too much though, I make plenty of 0-2 post threads on this site. Mostly because they're about boring market-data research that people find boring, but I find fascinating. You get used to it.
  • Dagon13Dagon13 Member UncommonPosts: 566
    Consider standing in front of the mirror while reciting the the title of your thread.  You gain nothing by pointing your finger at people who didn't even know you existed.  Suck it up, learn from your mistakes, use it to your advantage next time.

    Oh, and use a different alias next time so people don't know you're the person who failed and blamed his potential target audience.  Based on the threads I see around here, reputation is everything.
  • waynejr2waynejr2 Member EpicPosts: 7,769
    wait .. how is it my fault that you cannot get YOUR business off the ground?

    Sure .. i "miss the boat" on your game. There are so many "boats" out there that I don't think i care.
    @nariusseldon
    At least we now know why the mmorpg industry is in such a horrible state.  It is all your fault!
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Loke666Loke666 Member EpicPosts: 21,441
    I am sorry that your project failed but I don't really see how that is my fault.

    Your character creator were pretty good and you had some solid ideas. Sadly you really need a good and talented team to pull a MMO off. There are plenty of good ideas here but few actually becomes turned into games.

    There is another thing you need, someone good at advertising. It wasn't Jobs that was the talent behind Apple, Wozniak did all the technical stuff in the beginning but Jobs knew how to sell ideas and it sounds to me that you needed someone like him, someone who is good at talking.

    I am somewhat surprised so few people here jumped on a shot to make something with budget though, but didn't notice the thread myself at the time. I might spend a lot of time here but I still miss plenty of threads, and I am not so sure I would be much use anyways, my only experience is really writing lore for pen and paper conventions...

    While Morhaime found Kaplan just by sheer luck in his EQ raid guild that rarely happens, actually finding people with talent is really hard. Finding people with the same views and who want to make something similar to you is even harder.
  • QuizzicalQuizzical Member LegendaryPosts: 25,355
    ArChWind said:

     The most innovative character customization ever made.
     
     http://forums.mmorpg.com/discussion/439976/my-amature-project

    On what basis is that the most innovative character creator ever made?  The unusually large number of options for resizing breasts?
  • GardavsshadeGardavsshade Member UncommonPosts: 907
    edited October 2015
    I'm a player of MMOs, not a Dev, not a Staffer, not even a janitor at a Dev studio. If you want to blame me, then go ahead. I have the advantage of not having a career in MMOs to get ruined by the accusation. I make an easy target.

    I am reading and posting on a website about MMOs and other games frequented by Players of those games. Anyone here that says they are a Dev I quickly tune out until I see proof otherwise which by the way some have shown so now I know they are Devs. Why? Because 99% of people want to pretend to be something they are not.

    You're saying your a Dev. Maybe you are... but when the first screen shot I see is a character customization page that shows a very young female character with a chest that only surgery could create.... sorry but any thought I had for you being a real live Dev just went straight out the window. Your own presentation lost you any credibility you had.

    Sorry, I don't believe you.



  • ArChWindArChWind Member UncommonPosts: 1,340

    Quizzical said:
    ArChWind said:

     The most innovative character customization ever made.
     
     http://forums.mmorpg.com/discussion/439976/my-amature-project

    On what basis is that the most innovative character creator ever made?  The unusually large number of options for resizing breasts?

    LOL Quiz. 300 options and you only watched a few minutes. Bet you didn't watch the other one. O well I can't blame you or anyone else for my own failures.


    Best

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • vonryan123vonryan123 Member UncommonPosts: 425
    where as I can agree its a pain to get a indie game going I have tried as well...I do NOT agree that it is the "players" fault.....It's not easy to find talent that will work with out pay or one that will put large effort forth with a "maybe get paid". That aside if mmorpg was the only site you did PR its a small wonder it went no where or had no buzz...if you had PR else where...well I never heard of you or your game and I lurk here and a few other sites for mmos and games in general so hmm....

     I understand your mad bro I do but playing the blame game is not the right fight.....

    image
  • LoktofeitLoktofeit Member RarePosts: 14,247
    edited October 2015
    ArChWind said:

    Quizzical said:
    ArChWind said:

     The most innovative character customization ever made.
     
     http://forums.mmorpg.com/discussion/439976/my-amature-project

    On what basis is that the most innovative character creator ever made?  The unusually large number of options for resizing breasts?

    LOL Quiz. 300 options and you only watched a few minutes. Bet you didn't watch the other one. O well I can't blame you or anyone else for my own failures.


    Best

    I clicked both videos and scrolled thru the timelines of them and pretty much just saw boob and ass/crotch cams. If there was more to it then it was pretty well hidden. 

    And as for most innovative... I'm not so sure. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • WizardryWizardry Member LegendaryPosts: 19,332
    wait .. how is it my fault that you cannot get YOUR business off the ground?

    Sure .. i "miss the boat" on your game. There are so many "boats" out there that I don't think i care.
    You didn't miss the boat,i cancelled all reservations and anyone on my boat got booted off or made to walk the plank.
    All Indie devs can get off my boat,no room for freeloaders.:P

    Seriously though,there is only one problem and that is 99.9999% of these developers are just out to make a quick buck,they know themselves they cannot make a good game but they sure as well will try  to sell it off as being better than sliced cheese.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • GaendricGaendric Member UncommonPosts: 624
    I don't see how others are responsible.
    You tried to be project lead, that comes with responsibilities.
    You failed to gather a team that has the skillsets needed. Happens. 
    It's hard to gather a good team if you can't pay salaries.
    None the less, it's your responsibility if you want to be the boss.

  • waynejr2waynejr2 Member EpicPosts: 7,769
    ArChWind said:

    NM


    many successful business men have a long line of failures behind them.  They don't give up after the first failure.  Start working on the next project right now!
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • ArChWindArChWind Member UncommonPosts: 1,340
    Loktofeit said:
    ArChWind said:

    Quizzical said:
    ArChWind said:

     The most innovative character customization ever made.
     
     http://forums.mmorpg.com/discussion/439976/my-amature-project

    On what basis is that the most innovative character creator ever made?  The unusually large number of options for resizing breasts?

    LOL Quiz. 300 options and you only watched a few minutes. Bet you didn't watch the other one. O well I can't blame you or anyone else for my own failures.


    Best

    I clicked both videos and scrolled thru the timelines of them and pretty much just saw boob and ass/crotch cams. If there was more to it then it was pretty well hidden. 

    And as for most innovative... I'm not so sure. 

    Hey Lokto

    I just wanted to respond here to this. Kind of hard to show something that involves the anatomy parts when the sliders are directly related without showing the part itself but then I realized the target audience was NOT mature and refined and also the video was inappropriate for this audience so I locked it down.

    I being much older see the video in a different light as a piece of art where as most here would view it as a piece of Porn. Not saying one is right or one is wrong here because we may have different tastes.

    The project is aimed at more mature audience and should have been the clue at the end in BIG RED LETTERS.

    That brings me to the  realization that I have outgrown the MMO completely since games just have no interest to me anymore. I'm  more inclined to work in virtual reality so I need to venture on and find a board more suited to the target audience.

    Best

    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • KenFisherKenFisher Member UncommonPosts: 5,035
    For what it's worth, mine didn't launch either.  Finances exploded at the list minute and my shiny new connection didn't happen. :(

    Maybe next year :)

    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • QuizzicalQuizzical Member LegendaryPosts: 25,355
    ArChWind said:

    NM

    I think that right there is the problem.  You give up too easily.

    Building a good game is hard.  It takes a lot of work.  It takes a lot of talent.  It takes a long time.  Attempting it will get you a lot of criticism.  It takes having to slog through a lot of setbacks and keep working at it.  And ultimately, it takes some luck, too, so you have to spend years working at it not even knowing if you'll succeed.

    But that difficulty is part of what makes building a good game worthwhile.  No one is impressed by trivial things.
  • AxehiltAxehilt Member RarePosts: 10,504
    ArChWind said:

    Hey Lokto

    I just wanted to respond here to this. Kind of hard to show something that involves the anatomy parts when the sliders are directly related without showing the part itself but then I realized the target audience was NOT mature and refined and also the video was inappropriate for this audience so I locked it down.

    I being much older see the video in a different light as a piece of art where as most here would view it as a piece of Porn. Not saying one is right or one is wrong here because we may have different tastes.

    The project is aimed at more mature audience and should have been the clue at the end in BIG RED LETTERS.

    That brings me to the  realization that I have outgrown the MMO completely since games just have no interest to me anymore. I'm  more inclined to work in virtual reality so I need to venture on and find a board more suited to the target audience.

    Best

    The moral high ground might be easier to take if your video had been focused on the range of realistic proportions and not giant boobs.

    An example of a test that presented your game in a mature light while showing off its strength would be to take real-world photos of very different looking women and show how your customization system is able to easily and quickly replicate their look almost perfectly. Something to keep in mind for next time perhaps...

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • LoktofeitLoktofeit Member RarePosts: 14,247
    ArChWind said:
    Loktofeit said:
    I clicked both videos and scrolled thru the timelines of them and pretty much just saw boob and ass/crotch cams. If there was more to it then it was pretty well hidden. 

    And as for most innovative... I'm not so sure. 

    Hey Lokto

    I just wanted to respond here to this. Kind of hard to show something that involves the anatomy parts when the sliders are directly related without showing the part itself but then I realized the target audience was NOT mature and refined and also the video was inappropriate for this audience so I locked it down.

    I being much older see the video in a different light as a piece of art where as most here would view it as a piece of Porn. Not saying one is right or one is wrong here because we may have different tastes.

    The project is aimed at more mature audience and should have been the clue at the end in BIG RED LETTERS.

    That brings me to the  realization that I have outgrown the MMO completely since games just have no interest to me anymore. I'm  more inclined to work in virtual reality so I need to venture on and find a board more suited to the target audience.

    Best

    Ok, wow... so you went there. Cool, man. The problem isn't that you played with boobs and asses for five minutes, the problem is that we're not mature or refined enough to see that it was art. 

    Well, art is subjective I guess. To me, the character creators of APB:Reloaded, Aion, STO, and EVE Online are far more innovative and artistic than what I saw in your videos. But, hey, I'm probably too immature and unrefined to understand the subtleties of avante garde virtual tittycrafting. 

    And holy cow... if you're "much older" than me then scrap Boobies Online and start on that bucket list because, statistically, you're one foot in the grave, mister. 


    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Axehilt said:
    An example of a test that presented your game in a mature light while showing off its strength would be to take real-world photos of very different looking women and show how your customization system is able to easily and quickly replicate their look almost perfectly.
    Aion's character creator was great for that. :)  

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • ArChWindArChWind Member UncommonPosts: 1,340
    Loktofeit said:
    ArChWind said:
    Loktofeit said:
    I clicked both videos and scrolled thru the timelines of them and pretty much just saw boob and ass/crotch cams. If there was more to it then it was pretty well hidden. 

    And as for most innovative... I'm not so sure. 

    Hey Lokto

    I just wanted to respond here to this. Kind of hard to show something that involves the anatomy parts when the sliders are directly related without showing the part itself but then I realized the target audience was NOT mature and refined and also the video was inappropriate for this audience so I locked it down.

    I being much older see the video in a different light as a piece of art where as most here would view it as a piece of Porn. Not saying one is right or one is wrong here because we may have different tastes.

    The project is aimed at more mature audience and should have been the clue at the end in BIG RED LETTERS.

    That brings me to the  realization that I have outgrown the MMO completely since games just have no interest to me anymore. I'm  more inclined to work in virtual reality so I need to venture on and find a board more suited to the target audience.

    Best

    Ok, wow... so you went there. Cool, man. The problem isn't that you played with boobs and asses for five minutes, the problem is that we're not mature or refined enough to see that it was art. 

    Well, art is subjective I guess. To me, the character creators of APB:Reloaded, Aion, STO, and EVE Online are far more innovative and artistic than what I saw in your videos. But, hey, I'm probably too immature and unrefined to understand the subtleties of avante garde virtual tittycrafting. 

    And holy cow... if you're "much older" than me then scrap Boobies Online and start on that bucket list because, statistically, you're one foot in the grave, mister. 


    I'm not artistic LOL.

    OK. So yeah the proportions were kind of off. I'll make it better on that later.

    I got something else in the works that IS interesting.

     On my next video she'll be covered up. I Promise.

    Just remember I'm a coder not an artist.


    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • ArChWindArChWind Member UncommonPosts: 1,340
    XAPKen said:
    For what it's worth, mine didn't launch either.  Finances exploded at the list minute and my shiny new connection didn't happen. :(

    Maybe next year :)

    I was kind of hyped to see you release it cuz it is well done. My financial support was denied so I was just doing this for all the wrong reasons.
    ArChWind — MMORPG.com Forums

    If you are interested in making a MMO maybe visit my page to get a free open source engine.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Quizzical said:
    ArChWind said:

    NM

    I think that right there is the problem.  You give up too easily.

    Building a good game is hard.  It takes a lot of work.  It takes a lot of talent.  It takes a long time.  Attempting it will get you a lot of criticism.  It takes having to slog through a lot of setbacks and keep working at it.  And ultimately, it takes some luck, too, so you have to spend years working at it not even knowing if you'll succeed.

    But that difficulty is part of what makes building a good game worthwhile.  No one is impressed by trivial things.
    I think is the opposite. The chance of success of building a new game, on your own, is so low that I don't think it is good career advise to encourage him to charge ahead.

    The field is so crowded with mobile games, indie games, that even if he can make a good game, which is by no means certain, it may not pay enough for the time he put in. 
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    I think the problem with indie titles is that they are indies
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