Good sandbox MMO, Ryzom

makasouleater69makasouleater69 franklin, NYMember UncommonPosts: 1,096
edited September 2015 in Ryzom
I can see why it isnt overly popular. I gotta say though, to the person who told me about it when I made a post about resources that have stats. It is a very complicated game, with very interesting crafting.  Even at the start crafting is complex, and everything you make is different from the other crafters there. The combat is fun to, with making your own ability with the different things you can get. The graphics are surprisingly good to if you max them out. I think they are actually better than some modern mmos. I think this because you can turn on 12x aa edge detect, and all the Amd stuff, and it still has a good frame rate.  The NPC are great too, make you feel like you are in a real world, with them talking to each other and walking around doing stuff. The wild life is some of the best I have seen. The only thing I can compare the wild life too, is Skyrim modded http://www.nexusmods.com/skyrim/mods/10175/? , which is Sky test. I have alot to learn, but it has everything I want, great sandbox mmo. 

I see why it isnt overly popular, because it is super complex, and it takes a long time not only to level, but to figure out the game. It isnt like a modern games with instant results. I just wanted to share, it is going on steam, so hopefully more can find this gem. Any one looking for a SWG alternative this would be it.  
Post edited by Amana on
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  • TheocritusTheocritus Gary, INMember RarePosts: 5,439
    Why do games have to go to steam to be found?...This game has been around at least 10 years.....Are people just that lazy that they cant find MMOs without steam?
  • donjndonjn Valencia, CAMember UncommonPosts: 808
    Steam is HUGE right now. It helps people would have never known about a game discover it. It has nothing to do with laziness, just exposure. I am in tune with gaming like crazy, and have discovered many games I never knew about through Steam.

    Do you ever think Ryzom even when it was released has big marketing and a lot of exposure? It never did.
  • Stuka1000Stuka1000 Member UncommonPosts: 955
    I don't know what Ryzom is like now but a few years ago the major problem was that the starter area was a lot of fun and very well put together while the rest of the game just wasn't.  Leaving that starter area was like stepping into an entirely different game and it turned people off.
  • sunandshadowsunandshadow Pittsburgh, PAMember UncommonPosts: 1,732
    Stuka1000 said:
    I don't know what Ryzom is like now but a few years ago the major problem was that the starter area was a lot of fun and very well put together while the rest of the game just wasn't.  Leaving that starter area was like stepping into an entirely different game and it turned people off.
    Yeah that's just what I was going to ask @makasouleater69 - are you still on the starter island?
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • KenFisherKenFisher Northwest, INMember UncommonPosts: 5,035
    What is the status of Ryzom now?  F2P, B2P, sub, free trial?

    It's been on my list for ages and I still haven't made it in.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • sunandshadowsunandshadow Pittsburgh, PAMember UncommonPosts: 1,732
    XAPKen said:
    What is the status of Ryzom now?  F2P, B2P, sub, free trial?

    It's been on my list for ages and I still haven't made it in.
    Free trial, $11 a month sub, with discounts for subbing 3 months or more.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • olepiolepi Member UncommonPosts: 1,247
    Ryzom is free to play up to lvl 125. That means you can get every skill to lvl 125. The max is 250. Also, F2P players can't get mounts, pack animals, or housing. The basic features are:
    - everything is player crafted -- all drops are mats, no weapons or armor drops. So everything is player made.
    - it is a world simulator, a sandbox, there are basically no quests, no storyline. Some money quests and faction quests are all there are. The starter island uses quests as a tutorial, the mainland has almost none.
    - all actions are also player crafted -- you build your own powers, based off of skills and modifiers. Want more range? Faster firing? You have to offset that with credits.
    - the same goes for prospecting and harvesting. Digging is a huge part of the game, and your prospecting and digging skills make a big difference. Digging can get you killed if you don't watch out
    - there are no instances, although there is zoning between major areas. There are no dungeons, but there are overland bosses.
    - PvP is of three types: you can flag yourself at any time, anywhere. You can go into PvP areas which have the best mats to dig. Or you can join in an outpost battle, where guilds compete for outposts. PvP is optional.
    - crafting is complex, there are no recipes to learn. Each item, say, ammo, can be made using different mats, and each player makes their own items using their own combinations.

    One of the coolest things is that there are no player levels, only skill levels. I can be 100 in healing, 150 in digging, and 200 in 1H/Shield, for example, and can therefore play at any of these levels. I could join a team fighting lvl 100's as a healer, or fight 200's with my sword, or dig lvl 150 mats. All with the same toon.

    The other cool aspects are:
    - real seasons, with differing looks. Snow in the winter, flowers in spring, etc. And the animals migrate based on season.
    - real day/night cycle, and a real weather system. You may only be able to dig up certain mats in spring, at night, during the rain, for example.

    ------------
    RIP City of Heroes. One of my favorite MMO's.


  • ThebeastttThebeasttt Grah, ALMember RarePosts: 1,064
    Ryzom plays like it's for atari. Steam doesn't change that, nor the general cheesy feel of the game.
  • AethaerynAethaeryn Woodstock, ONMember UncommonPosts: 2,573
    edited September 2015
    Ryzom plays like it's for atari. Steam doesn't change that, nor the general cheesy feel of the game.
    lol the post above yours made me want to instantly install it . . then your one simple sentence killed my buzz :)  Still going to check it out.
    Post edited by Aethaeryn on

    Wa min God! Se æx on min heafod is!

  • olepiolepi Member UncommonPosts: 1,247
    Aethaeryn said:
    Ryzom plays like it's for atari. Steam doesn't change that, nor the general cheesy feel of the game.
    lol the post above yours made me want to instantly install it . . then your one simple sentence killed my buzz :)  Still going to check it out.
    The game is not for everyone. It has old-school auto-attacks using timers, not action oriented at all. There is limited mobility, as in no jumping or climbing mountains. Another common complaint is people get to the mainland and don't know what to do. It's a sandbox, but some people are confused by that.

    The graphics are stylized also, I happen to think they are great, but not everyone will. It was created over 10 years ago.

    The other feature I miss is the Ryzom Ring, where you could create your own scenarios, publish them into the game, and then be the DM and watch people run your creation. Probably the most fun I've ever had in an MMO. I hope they re-activate it if they get enough people coming into the game.

    Getting several skills to 125, the F2P limit, will take quite some time, so give it a try. Create several different characters and get them to the mainland. The different races all start in dramatically different environments.

    ------------
    RIP City of Heroes. One of my favorite MMO's.


  • olepiolepi Member UncommonPosts: 1,247
    My last comment on Ryzom is about the community. The old Ryzom community was different than any other MMO I've ever played. People say hi, you can ask for a rez in zone chat and people will run to help you. No cussing, no griefing. Not like any other MMO. Regular "treks" where high-end players help trek lowbies to new areas to get teleport access. I really hope a bunch of new players doesn't ruin that.

    ------------
    RIP City of Heroes. One of my favorite MMO's.


  • Stuka1000Stuka1000 Member UncommonPosts: 955
    olepi said:
    My last comment on Ryzom is about the community. The old Ryzom community was different than any other MMO I've ever played. People say hi, you can ask for a rez in zone chat and people will run to help you. No cussing, no griefing. Not like any other MMO. Regular "treks" where high-end players help trek lowbies to new areas to get teleport access. I really hope a bunch of new players doesn't ruin that.

    In other words an old school MMO community as it used to be when MMO's were niche and the money first publishers hadn't got hold of them :)


    If nothing much has changed over the years; and it sounds like it hasn't.  Then a new players experience will be excellent starting island followed by one of the most pure sandboxes.  In other words a sandbox with zero direction, you are just dumped in there with no clue what to do next.  As I said above, the start lifts you up to a certain degree of expectation and the main game slams you straight back down again.  So anyone trying it for the first time, ask the other players if there are still enough of them around to help you out. 
  • olepiolepi Member UncommonPosts: 1,247
    It can be overwhelming at first. The starter island tutorials teach you and give you some decent gear. You get some skill levels too. Get into a guild if you want, it will help a lot. Then you're dumped onto the mainland with no clue.

    Once on the mainland, your goal is to make money and level up some skills. Forget quests, or storyline.

    Learn to dig. If you don't like digging, you probably won't like Ryzom nearly as much. Digging gives you mats to sell, to craft with, and skill points. Learn to prospect too. Start venturing out of town to prospect and dig stuff. Ryzom is an exploration/harvesting/crafting dream game.

    Learn to farm NPC's. Decide early how you're going to do this: with magic or weapons. Choose a magic or weapons style and use that to farm, so you get XP in that skill line. Remember, no XP from quests, it's all old-school farming.

    The ultimate end-game is: "Our guild needs to get some ABC Mushroom to make the Uber Sword of Doom. But ABC is only found in a nasty PvP zone. It'll take a full group just to protect the diggers from the PvE monsters, but it's also in a PvP zone. Good times."

    ------------
    RIP City of Heroes. One of my favorite MMO's.


  • VengeSunsoarVengeSunsoar Member RarePosts: 6,304
    IMO Ryzom actually has very little sandboxiness to it.  Yes it has a great crafting system and everything is crafted and yes it is skill based.  However there is very little economy practically and there is absolutely no impact on the world or actually any player authorship of any kind. 

    For a sandbox, there is no sand.  And grinding on those little trees all day or digging in the dirt gets horribly dull.
    Just because you don't like it doesn't mean it is bad.
  • FdzzaiglFdzzaigl Somewhere in nowhereMember UncommonPosts: 2,433
    IMO Ryzom actually has very little sandboxiness to it.  Yes it has a great crafting system and everything is crafted and yes it is skill based.  However there is very little economy practically and there is absolutely no impact on the world or actually any player authorship of any kind. 

    For a sandbox, there is no sand.  And grinding on those little trees all day or digging in the dirt gets horribly dull.
    If sandbox players keep expecting to "change the world" in some lasting way, they will never get their dream game. This is no minecraft, what's important is not changing the physical game world, but influencing (and getting influenced by) the players around you.

    Ryzom did have boatloads of that, at least in the past. There were huge treks that players organized around the world, tons of events, etc.

    I don't know how populated the game is right now, as it has forever remained one of those fairly cult, unknown projects, I expect it to be really low. Which is probably a good explanation for the lack of economy right now.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • makasouleater69makasouleater69 franklin, NYMember UncommonPosts: 1,096
    Stuka1000 said:
    I don't know what Ryzom is like now but a few years ago the major problem was that the starter area was a lot of fun and very well put together while the rest of the game just wasn't.  Leaving that starter area was like stepping into an entirely different game and it turned people off.
    Yeah that's just what I was going to ask @makasouleater69 - are you still on the starter island?
    Yeah I am, but I would like the Main land better than the starter Island. The main reason I love this game is the resources, and crafting. Added with the combat is decent, and magic is fun, with the wild life being close to realistic, and the game actually having seasons, night day ect. The only thing that the starter Island has that the rest doesn't from what i hear, are there are no more hand holding quests, which the starter island quests are very non hand holding as it is. 
  • makasouleater69makasouleater69 franklin, NYMember UncommonPosts: 1,096

    IMO Ryzom actually has very little sandboxiness to it.  Yes it has a great crafting system and everything is crafted and yes it is skill based.  However there is very little economy practically and there is absolutely no impact on the world or actually any player authorship of any kind. 

    For a sandbox, there is no sand.  And grinding on those little trees all day or digging in the dirt gets horribly dull.
    If sandbox players keep expecting to "change the world" in some lasting way, they will never get their dream game. This is no minecraft, what's important is not changing the physical game world, but influencing (and getting influenced by) the players around you.

    Ryzom did have boatloads of that, at least in the past. There were huge treks that players organized around the world, tons of events, etc.

    I don't know how populated the game is right now, as it has forever remained one of those fairly cult, unknown projects, I expect it to be really low. Which is probably a good explanation for the lack of economy right now.
    I wouldn't say the population is really low, but that of course is relative. I agree with you about changing the world. That never works out well. I bought mine craft, spent like 50 hours figuring out how to run a dedicated server, made it so you couldn't change other peoples blocks. Within 12 hours of my server being up, and me sleeping, some one came on and felt the need to dig out all the blocks under my cave, and remove everything that wasn't protected.......... I don't think a mmo sand box, needs what hes talking about. It just needs no hand holding, or direction, with a great story line, and people willing to get into the story. SWG had all that, and a little bit of changing the world, and all the land  turned into a bunch of randomly put houses everywhere, and it was ugly, and looked horrible. 

    I can see though why he wouldn't play it. It takes dedication, this guy on the ryzom forums i think said it best. 

    katriell
    You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
    Remickla (atys)
    Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
  • VengeSunsoarVengeSunsoar Member RarePosts: 6,304
    Changing the world could be something as simple as planting a tree.  Influencing players is something even wow has.  
    Just because you don't like it doesn't mean it is bad.
  • TheocritusTheocritus Gary, INMember RarePosts: 5,439
    Aethaeryn said:
    Ryzom plays like it's for atari. Steam doesn't change that, nor the general cheesy feel of the game.
    lol the post above yours made me want to instantly install it . . then your one simple sentence killed my buzz :)  Still going to check it out.
    lol it doesnt feel like youre playing on the Atari...Trove and garbage like that yeah but not Ryzom.
  • makasouleater69makasouleater69 franklin, NYMember UncommonPosts: 1,096
    Aethaeryn said:
    Ryzom plays like it's for atari. Steam doesn't change that, nor the general cheesy feel of the game.
    lol the post above yours made me want to instantly install it . . then your one simple sentence killed my buzz :)  Still going to check it out.
    lol it doesnt feel like youre playing on the Atari...Trove and garbage like that yeah but not Ryzom.
    Yeah I don't know what hes talking about. The graphics in this game are on par with mmos that come out now when you have 16x aa and everything else on. Very realistic graphics, and the engine is optimized. Unlike say EQ2 that looks like trash with shadows on, because they coded it wrong. It reminds me of archeage graphics, i dont mean the character models. Elder scrolls online has better graphics, and animations. But elder scrolls has no meaningful crafting, and every crafter crafts the same stuff. I really wish there was a modern mmo with crafting there just isnt. All there is, is SWG emu which isnt out, or Ryzom....... All the others have worthless crafting systems, my 3 year old could figure out, where all the items crafted are to the T the same. There is Mortal Online, but I wouldn't play that if you all started a kick starter, and it reached 100k to get me to play. 
  • FdzzaiglFdzzaigl Somewhere in nowhereMember UncommonPosts: 2,433
    edited September 2015
    Changing the world could be something as simple as planting a tree.  Influencing players is something even wow has.  
    Yes, even WoW has that up to a certain point. There is no super hard distinction between these types of games. No line, that when crossed, suddenly turns a game into a completely different experience.

    You've got games that put a lot of trust into their community to build an experience together, without really telling them how. The you have games that attempt to structure interaction with various rules and types of content catered to specific players.

    The ability to plant random trees, construct housing wherever you want or chop pixelated blocks out of the ground does not make or break a sandbox MMO. It doesn't even necessarily add to the experience.
    Post edited by Fdzzaigl on

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • makasouleater69makasouleater69 franklin, NYMember UncommonPosts: 1,096
    Fdzzaigl said:
    Changing the world could be something as simple as planting a tree.  Influencing players is something even wow has.  
    Yes, even WoW has that up to a certain point. There is no super hard distinction between these types of games. No line, that when crossed, suddenly turns a game into a completely different experience.

    You've got games that put a lot of trust into their community to build an experience together, without really telling them how. The you have games that attempt to structure interaction with various rules and types of content catered to specific players.

    The ability to plant random trees, construct housing wherever you want or chop pixelated blocks out of the ground does not make or break a sandbox MMO. It doesn't even necessarily add to the experience.
    Well said. 
  • lahnmirlahnmir UtrechtMember RarePosts: 958
    OP, read your post and thought ' Why the hell did I delete this game from my PC? Lets give it another shot.' I downloaded the game, installed, patched and made a new toon.

    Not even FIVE minutes into the game a complete stranger came up to me, opened up a trade window and gave me some decent starter gear to make the beginning a bit easier, he wanted nothing in return. Shortly thereafter someone in General chat asked for a rez and more then 5 people responded asking where his body was and that they would be on their way.

    This was the first 10/15 minutes in the game and I already saw more social interaction then I have seen in any MMO in the last year. Thank you OP for your post, I will be around in Ryzom for a while again.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 

  • MukeMuke Member RarePosts: 2,610
    Why do games have to go to steam to be found?...This game has been around at least 10 years.....Are people just that lazy that they cant find MMOs without steam?
    The fact that I thought this game was already dead and buried says enough.
    You hear nothing from it, no ads, no publications, nothing.

    I certainly am not googling the name every now and then. how do you expect any younger post-Ryzom player to find the game?

    Might as well google Tabula Rasa, maybe that game is around too in some form?

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • IsilithTehrothIsilithTehroth Unknown, AZMember UncommonPosts: 368
    edited September 2015
    I just tried Ryzom...it may have been a good sandbox mmo in 2000s, but the graphics outdated combat was more than enough for me to click the quit button ratherly quickly. Trying Wurm online because I heard good and bad things about it.
    Post edited by IsilithTehroth on

    MurderHerd

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