Star Citizen - Galactic Guide

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  • ErillionErillion Member EpicPosts: 7,954
    https://robertsspaceindustries.com/comm-link/transmission/15514-Loremakers-Guide-To-The-Galaxy

    Loremarkers Guide to the Nyx System

    "....The highlight of these settlements is Delamar, the largest of the asteroids. The size of a planetoid, Delamar is hidden deep in the Nyx belt. The settlement was formed by free-thinkers during the oppressive Messer era and remains a hotbed for political radicals and anti-UEE sentiment to this day. As the ‘place to hide’ reputation of the Nyx system has expanded, an increasing number of criminals have moved in, the result being an ongoing conflict between small criminal groups and political radicals who feel that outright illegal activities undermine their message.

    Delamar can be visited by anyone passing through the system, although there is a strong sense of paranoia. Everyone involved in running the station seems perpetually afraid of a massive police raid which they believe is constantly moments away from happening. The truth is that the moonlet is so well hidden and so difficult to reach that the UEE has never seriously considered dispatching forces to eliminate it (not to mention the fact that the dissidents remaining are fairly toothless, generally coming off in the media as protesting the government simply for the sake of protesting.)...."


    https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14365-Nyx


    Have fun




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  • ErillionErillion Member EpicPosts: 7,954
    edited October 2016
    https://robertsspaceindustries.com/comm-link/transmission/15548-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Kilian System

    "The Kilian System is the construction yard for the mighty UEE Navy and the birthplace of the Bengal-class carrier. Scores of shipyards work 24/7 building and resting destroyers, orbital stations, planetary defenses and other space assets."

    http://starcitizen.wikia.com/wiki/Kilian_system


    Have fun







    Post edited by Erillion on
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  • adamlotus75adamlotus75 LeedsMember UncommonPosts: 371
    'Everyone involved in running the station seems perpetually afraid of a massive police raid which they believe is constantly moments away from happening'

    Sounds like CIG LA
  • ErillionErillion Member EpicPosts: 7,954
    edited October 2016
    'Everyone involved in running the station seems perpetually afraid of a massive police raid which they believe is constantly moments away from happening'

    Sounds like CIG LA
    Sounds like someone needs to take his dried frog pills. 


    Have fun 



    http://wiki.lspace.org/mediawiki/Dried_frog_pills
    Post edited by Erillion on
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  • bcbullybcbully Westland, MIMember RarePosts: 9,108
    edited October 2016
    Erillion said:
    'Everyone involved in running the station seems perpetually afraid of a massive police raid which they believe is constantly moments away from happening'

    Sounds like CIG LA
    Sounds like someone needs to take his dried frog pills. 


    Have fun 



    http://wiki.lspace.org/mediawiki/Dried_frog_pills
    You gotta admit that was pretty good  ;)
    Post edited by bcbully on
  • ErillionErillion Member EpicPosts: 7,954
    It was not. 


    Have fun 
    LoveRemovalMachine
  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,055
    Kinda Bad taste but loled at the smart placing of it :grin:
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  • adamlotus75adamlotus75 LeedsMember UncommonPosts: 371
    Should have also left in the 'paranoid' bit too haha
  • ErillionErillion Member EpicPosts: 7,954
    https://robertsspaceindustries.com/comm-link/transmission/15568-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Pyro System

    "Pyro is a lawless frontier system with a bright central star undergoing a prolonged nova phase. Pyro’s sun went nova long before mankind reached for the stars and little is known of the original makeup of the system. Six burned-out planets remain, none of which are capable of supporting llfe. Every planet in the system is at some level of decay: from Pyro I’s slow infusion into the star to Pyro IV being knocked out of orbit in a meteor strike and slowly being subsumed by Pyro V’s gas giant.

    There is little inherently interesting in the Pyro system. The planets were quickly mined out of any remaining precious metals shortly after the system’s discovery and the gas giant Pyro V is a mediocre refueling point at best (the atmosphere contains a poor hydrogen mix.)

    Persons unknown have established a mysterious space station in orbit around Pyro. The least damaged world in the system, Pyro VI is still an uninhabitable world… so why a pristine orbital station was built there is unknown. The current inhabitants, primarily pirates and other criminals seeking to lay low, are happy to have it.

    TRAVEL WARNING: Any improperly shielded spacecraft will sustain residual damage from Pyro’s star while making transit through the system."


    http://starcitizen.wikia.com/wiki/Pyro_system


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  • ErillionErillion Member EpicPosts: 7,954
    https://www.robertsspaceindustries.com/comm-link/transmission/15582-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Leir System

    "The Leir system is lawless and only has one planet of note: Mya. The planet is inhabited by a reclusive group known as the Outsiders. This fringe society rejects civilization and became the dominant rulers of the planet when they staged an armed uprising. Previously the planet was simply a corporate terraformed world. The cultists were left to their own devices in the hopes they would eventually turn on each other. However, this never happened, as the group quickly stabilized and thrived on the planet. "

    http://starcitizen.wikia.com/wiki/Leir_system


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    LoveRemovalMachine
  • ErillionErillion Member EpicPosts: 7,954
    https://robertsspaceindustries.com/comm-link/transmission/15600-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Kabal System

    "The discovery of Kabal was certainly something new. By all outward appearances, the system seemed empty. It was only during when a UEE Surveying team began to assess Kabal III, did they find something disturbing; old uninhabited Tevarin cities. How could an entire Tevarin system escape detection all these years? Did the Tevarin that were assimilated into the UEE know about it? How was it kept a secret? The questions multiplied when a detachment of Marines, sent to secure the planet ended up discovering a cache of old Tevarin war machines. Among the rows and rows of weapons, they made an even more disturbing discovery; some of the technology was made in the last ten years."

    http://starcitizen.wikia.com/wiki/Kabal_system


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    LoveRemovalMachine
  • ErillionErillion Member EpicPosts: 7,954
    https://robertsspaceindustries.com/comm-link/transmission/15622-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Bremen System



    "Bremen rightly claims to be “the smallest star system with the biggest impact on galactic affairs.” For just over five centuries, Bremen and its unassuming planet of Rytif have been a surprisingly important element in everything from intergalactic warfare to the overthrow of the Messer regime; today, it has surprised the galaxy again by becoming a wholly unexpected center for high tech spacecraft industry."

    http://starcitizen.wikia.com/wiki/Bremen_system

    Have fun


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  • ErillionErillion Member EpicPosts: 7,954
    edited December 2016
    https://robertsspaceindustries.com/comm-link/transmission/15633-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Cathcart System

    "Cathcart is widely recognized as a ‘pirate system,’ and its reputation in the UEE expends little treasure trying to downplay. At heart, Cathcart is a galactic junkyard with no natural planets and no particular redeeming qualities. It’s been humanity’s prime dumping ground for radioactive debris, failed starship hulls and out-of-date space technology for generations. The only enforced rule: leave the route between jump-points clear at all time.

    The inhabitants of Cathcart have constructed makeshift environments by lashing together wrecked ships, orbital platforms and anything else that can be re-pressurized. It’s an interesting environment that has spawned a truly unique subculture… but the huge population of pirates, smugglers, mercenaries and outright killers means that anthropologists won’t be documenting it any time soon.

    Cathcart’s largest “world” is called Spider, a sprawling mass of abandoned UEE warships spiraling in ever-increasing mated tendrils around an ancient colony ship’s massive hull. Visitors are encouraged to keep their suits on during their stay, as the shoddy construction of the inhabited areas often gives out. Still, it’s a great place to pick up a bargain if you aren’t picky about what century your ship upgrades came from."

    http://starcitizen.wikia.com/wiki/Cathcart_system



    Have fun

    Post edited by Erillion on
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  • adamlotus75adamlotus75 LeedsMember UncommonPosts: 371
    'Visitors are encouraged to keep their suits on during their stay, as the shoddy construction of the inhabited areas often gives out.' - translation: you can still clip through walls and scenery.

  • aRtFuLThinGaRtFuLThinG MelbourneMember UncommonPosts: 1,273
    Erillion said:
    It was not. 


    Have fun 
    Good thing you ain't a comedian then. lol
  • ErillionErillion Member EpicPosts: 7,954
    https://robertsspaceindustries.com/comm-link/transmission/15669-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Banshee System

    "Banshee has the unique distinction of being the only UEE system discovered with a pulsar at its center. Although the planets are completely inhospitable due to the intense radiation, Banshee III is home to some of the most extensive mining operations in UEE space. "

    "A network of underground settlements were built beneath the barren planets surface to mine Loronas (Banshee III) abundant mineral resources while avoiding the harsh radiation from the system's pulsar. Massive magnetic coils on the surface harvest energy from the star to power the cities and mining operations."

    http://starcitizen.wikia.com/wiki/Banshee_system


    Have fun
    LoveRemovalMachine
  • ErillionErillion Member EpicPosts: 7,954
    https://robertsspaceindustries.com/comm-link/transmission/15686-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Helios System

    "Helios System is the rare place in the settled galaxy where natural beauty can stand directly beside junkyards and military fortifications, with seemingly no overlap.

    The star itself is partly to blame for this unusual variety of purposes. Helios is a Helium Strong type B star that produces an unusual astrophysical phenomenon: long bands of non-ionized helium. These bands result in strong magnetic fields in the photosphere, which in turn wreak a peculiar type of havoc with ship sensors: even large capital ships are capable of ‘hiding’ in the star’s EM wake.

    Helios’ unusual photosphere also attracts countless scientists from around the Empire who have built a series of platforms close to the star as labs and observation posts. These platforms, moved in by barge and designed for short-duration use, are typically discarded into the sun itself and replaced with new stations as particular project needs change."


    http://starcitizen.wikia.com/wiki/Helios_system


    Have fun


    LoveRemovalMachine
  • ErillionErillion Member EpicPosts: 7,954
    https://robertsspaceindustries.com/comm-link/transmission/15701-Loremakers-Guide-To-The-Galaxy

    Loremasters Guide to the Orion System

    "The Orion System was first charted by a long-range UEE destroyer squadron in 2650. Low on fuel, the squadron made the transit to Orion in the hopes of collecting space-borne hydrogen off the shoals of the system’s gas giant, Orion VII. The unit ended up spending three weeks in system and producing in-depth star maps of the region. .....

    ....This all ended on August 9, 2681, when mankind’s greatest menace made their entrance: a heavily armed Vanduul raiding party struck the main post on Armitage and slaughtered the colonists there to the last man (one citizen, a farmer, remains unaccounted for). The UEE was truly taken by surprise: there had been absolutely no indication of an aggressor species in the region, and intelligence from spy networks among the Banu and the Xi’an had failed to mention the Vanduul raids those races had recently suffered. Violence on Armitage was on a scale unprecedented in recent history and it immediately captured the attention of humanity’s home worlds. ....

    .... Ultimately, Orion was abandoned as a formal human colony, with refugees abandoning their homes and possessions for a long transport ride back to the Empire. Today, Orion III is a destroyed world. ....

    ..... Often forgotten is the fact that Orion is also the abandoned doorstep to the galaxy beyond known space. Astrophysicists predict that there are at least two unexplored jump points in the system and they believe that these in turn snake core-ward to regions now abandoned as human expansion has waned. As it is impossible to qualify the unknown, there is no way to promise that lucrative jump points or interesting galactic features lie beyond Orion … but if they’re anywhere, it is certainly one of the best places to start. With the proviso, that is, that a jump point on the far side of the Orion System is just as likely to lead you to more Vanduul forces as it is to unearth untold treasures. "

    http://starcitizen.wikia.com/wiki/Orion_system


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  • ErillionErillion Member EpicPosts: 7,954


    Loremasters Guide to the Magnus System

    "First discovered in 2499, Magnus was a small, entirely undistinguished system: three planets orbiting a type K main sequence star. Dimmer than Earth’s own sun, Magnus did not have the pull to generate a system of outer planets or an extensive network of jump point tie-ins. Surveys have located no protoplanets, gas pockets or asteroid fields in the system’s environs; the area surrounding Magnus is the deepest, most desolate space imaginable. A single world, Magnus II, was identified as ideal for terraforming"

    "Magnus II (also known as Borea) is classified as a near-Earth planet, Borea has a variety of climates and is generally ideal for Human settlement. The planet is dotted with dozens of centuries-old abandoned UEE naval facilities which are slowly fading into overgrowth. "

    "It’s still among the more dangerous Human-settled worlds: while the government has come to adhere to a more formal system, assassinations are still not uncommon. "

    "A culture supporting this system has since arisen organically, with a ‘kill-or-be-killed’ attitude that has developed into a strictly held frontier-style code of honor"

    http://starcitizen.wikia.com/wiki/Magnus_system


    Have fun

    LoveRemovalMachine
  • ErillionErillion Member EpicPosts: 7,954
    The Moons of planet Crusader (Stanton system)




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  • ErillionErillion Member EpicPosts: 7,954


    Loremasters Guide to the Kiel System

    "Another point on the border with the Xi’An, Kiel’s primary use was to serve as a staging area for military forces during the cold war. Out of the system’s six planets only Severus (Kiel III) was terraformed to act as the military’s center of operations. Since tensions with the Xi’An have diminished and the military presence has retracted, Kiel has struggled to redefine itself as a non-military system. "

    http://starcitizen.wiki.fextralife.com/Kiel+System


    Have fun



    LoveRemovalMachine
  • ErillionErillion Member EpicPosts: 7,954

    http://i.imgur.com/gUJ0aBm.png

    For all you explorers out there ... a composite map of the Yela Asteroid Belt ...


    ****SPOILER ALARM ****

    and the special places you can find there :-)


    Cudos to Captain Elijah Rockseeker for putting this map together !



    Have fun

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  • ErillionErillion Member EpicPosts: 7,954
    edited April 14
    https://robertsspaceindustries.com/comm-link/transmission/15820-Loremakers-Guide-To-The-Galaxy




    Loremasters Guide to the Yulin  System



    "A popular destination for vacationing Banu and Humans. The Banu

    have turned Yulin’s unique mix of planets into an entertainment mecca

    that provide a variety of options for vice and entertainment, but there

    is still plenty of trade and business for those who want it. 



    Planets

    Yulin I

    An iron planet that has been mined of anything worthwhile. Now its


    best known features are small impact craters and mining scars that cover

    the planetside. 


    Yulin II

    An uninhabitable prismatic smog world with a particularly colorful atmosphere.



    Yulin III

    Considered a relaxing resort world by the Banu, this planet’s


    atmosphere is lethal to Humans. The Banu have built a sealed arcology in

    a picturesque location to encourage Human vacationers to experience

    this world’s strange beauty of ammonia oceans and black vegetation.


    Yulin IV

    An arid desert world that the Banu have left uninhabitable. Instead,


    the Banu utilize the planet’s bizarre rock formations, some of which

    reach the cloudline, as natural obstacles in a race track.

    Yulin V

    A large ice giant with extremely strong equatorial winds.

    Yulin VI

    A gas giant whose outer atmosphere is composed of almost pure hydrogen.


    Asteroid Belts


    Yulin Cluster Alpha

    The residents of the system have been known to organize ship races among the asteroids of this dense cluster.



    Space Stations

    Yulin Flotilla

    This cluster of stations and ships near the system’s star is Yulin’s

    most populous area. Bustling markets cater in trade and vice of all

    sorts, making it a popular destination for Humans and Banu alike.

    Buloi Sataball Arena

    Sitting high in orbit, Yulin II’s atmosphere provides a stunning kaleidoscopic backdrop to this popular arena where Banu gather to watch one of their favorite Human sports.



    Known Jump Points


    Jump Gate Type Size Destination Yulin - Leir Bidirectional Medium Leir Yulin - Banshee Bidirectional Small Banshee
    "

    https://starcitizen.tools/Yulin


    Have fun

    Post edited by Erillion on
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  • ErillionErillion Member EpicPosts: 7,954



    Loremasters Guide to the Croshaw System


    "In 2271, Nick Croshaw successfully traversed a jump-point as a first human pilot and discovered new system, which was named in his honour. "


    "Croshaw II: Angeli - The first planet terraformed and colonized by humans in another star system, Angeli
    unfortunately suffers from heightened tectonic activity. Geologists
    theorize that there will be a devastating earthquake in its future.
    Nestled between the mountains and the sea, Angeli’s city of Quinton features one of the most iconic skylines in the UEE."



    http://starcitizen.wikia.com/wiki/Croshaw_system


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    LoveRemovalMachine
  • ErillionErillion Member EpicPosts: 7,954



    Loremasters Guide to the Croshaw System


    "In 2271, Nick Croshaw successfully traversed a jump-point as a first human pilot and discovered new system, which was named in his honour. "


    "Croshaw II: Angeli - The first planet terraformed and colonized by humans in another star system, Angeli
    unfortunately suffers from heightened tectonic activity. Geologists
    theorize that there will be a devastating earthquake in its future.
    Nestled between the mountains and the sea, Angeli’s city of Quinton features one of the most iconic skylines in the UEE."



    http://starcitizen.wikia.com/wiki/Croshaw_system


    Have fun







    LoveRemovalMachine
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