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Talent that worked for CryTek, the engine behind Star Citizen:
https://www.linkedin.com/in/allenchensu
https://www.linkedin.com/pub/sean-tracy/10/662/944
Then there's additional talent that has worked at MAJOR studies with multiple years of experience and shipped titles:
https://www.linkedin.com/pub/tom-davies/12/96a/83
https://www.linkedin.com/pub/john-pritchett/0/949/920
Then there's this guy:
https://www.linkedin.com/pub/tom-sawyer/5a/564/3a9
You know, Tom Sawyer, who has a tad bit of credibility when it comes the server side. ;/ No one big. Just worked at a place called Sony.
Oh... this guy must be a failure in the industry, having worked for multiple companies that have delivered multiple online games:
https://www.linkedin.com/in/thewrightjames
James Wright worked for a little company named Microsoft in early 2000's, spent several years working for an unknown company in the MMO industry named ArenaNet. Clearly, this guy is out of his league on the Star Citizen project.
There's this guy:
https://www.linkedin.com/in/jeffuriarte1
Perhaps, he needs to get some seasoning under his belt. He's only worked for SOE (they've published some unknown titles like Everquest, Everquest 2, etc). His programming history began in the mid-90's. Obviously, he needs to do some indie projects before he can join a team such as that working on Star Citizen.
The last one I'll list is this guy: Brian Mazza. Probably just some script kid wannabe be a thin resume:
https://www.linkedin.com/in/bmazza
What a crappy resume of game studios: Mythic, Sigil, Bioware, SOE, and Kabam. Who would ever hire this clown?
Yeah, so, there's what appears to be most of the main leadership/programming core on Star Citizen. A ragtag group of wannabe programmers with no experience or knowledge of creating MMO's or other large, AAA titles at MAJOR studios.
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Oh, check out the podcast on MMORPG.com about Star Citizen. Start at around 15:00 and pay close attention to the words of the 'game developer' and his opinons on the Star Citizen programming team:
http://www.mmorpg.com/gameon.cfm/cast/99
if you need to look over the above LInkedIn profiles for the CIG team again then compare what is being said in the podcast feel free.
I'm doing my research to get a better understanding of what's going with Star Citizen and the accusations against it. I hope you do too for 'honesty' and 'integrity' sake.
So what does any of this prove?
The controls are complete crap, the flight model remains awful, the FPS is still missing, the game remains behind schedule, all of these things are true despite whatever veritable talent is on the job.
Biggest thing you need for any large project like this is: clear vision and goal/benchmark setting and solid project management.
What you don't need is: feature creep and ever expanding project requirements (they do have to deliver all the stuff they keep selling) and bunch of unconnected vendors doing their own thing, and letting things slide.
Having some people with prior experience doesn't really help with any of that... want to see some disfunctional stuff? Trying putting 4 or 5 "genius artistic types" in the same room and get them to do anything together. Like herding drunken cats.
If SC "doesn't deliver" after all the money they have taken in, it must be considered a failure of project management before anything else.
You're right.
It's not so simple as to say 'feature creep' here. Feature creep is primarily a term to address additional features and functionality that you add to a project that has a certain goal based upon 'current or planned on resources'. Star Citizen is unique in that the funding (the resources) have substantially increased, allowing the ability to expand or add new features.
In terms of letting things slide, I'm not sure what you're talking about. You're making a judgement that only the CIG team can make at this point. So, I'm going to guess that you're 'assuming that'. Just like other highly vocal 'people' are doing as they call for Chris Roberts's resignation.
Thanks for stating the obvious. However, it's not a failure at this point, and I don't even think the most intelligent person on the CIG team with the best ability to predict this knows for certain if it will be or not. Certainly not anyone, especially anyone giving demands to CIG (that aren't on the actual development team) have any clue to this.
Burntvet is correct, without effective Project Management SC is 300 headless chickens running around, lack of results and feature creep shows.
Holy hell, you're starting to remind me of the people that deny there's any evidence for Evolution, because they won't get their fingers out of their ears.
So like, isn't the CryEngine built with an emphasis on FPS? You're saying that in the span of 2 1/2 - 3 years they couldn't get an FPS module working? Not only do they not have any type of working FPS module but one that has been delayed indefinitely.
Promises made can carry weight, but there has to be a point where we have to say, "OK breh, I'd you to refrain from blowing smoke up our ass and SHOW ME". For many people, that SHOW ME point is over due. If you take DSmart out of the picture, lets say the drama with DSmart never happened. You'll still have a good number of backers that are uncertain about the ability of CIG/ Chris Roberts to deliver. All they want is closure.
Some of these backers are old enough to have witnessed the Enron scandal, and it would help if they got some justification.
http://www.forbes.com/sites/kensilverstein/2013/05/14/enron-ethics-and-todays-corporate-values/
Here's a little snippet from the article:
"The company’s failure in 2001 represents the biggest business bankruptcy ever while also spotlighting corporate America’s moral failings. It’s a stark reminder of the implications of being seduced by charismatic leaders, or more specifically, those who sought excess at the expense of their communities and their employees. In the end, those misplaced morals killed the company while it injured all of those who had gone along for the ride."
If true, too funny.
You have no idea the order of tasks required to develop a MMO or the fact that certain bricks need to be in place before you start building certain tech. This is how you actually WASTE RESOURCES... please stop with the arguments from ignorance.
Show me the pathing prediction algorithms, the physics code. Or, I don't have a clue on how to solve or use differential equations, let alone an algorithmic implementation of them into software, BUT I WANT TO SEE IT AS PROOF.
Yeah, this is definitely a scandal like Enron, because I want it and I want it now.
You do realize developing the actual 'modules' of a MMO out of order is actually how you 'truly' waste resources? Oh, yeah, that's right. Dunning-Kruger Effect in full swing.
I'll be perfectly honest,it is TOO much homework for me to study.
So my answer is that i haven't the foggiest idea if their guys are qualified or not.I would have to know exactly what they worked on,not what game or division,i would have to know their exact work.
That has to be left to the man in charge,all the gamer needs to do is scrutinize what work they actually get to see if any.
MOST people should have a remote basic understanding of what it takes to get certain things done.You have modelers/animation artists,music guy/s,texture makers,mappers,asset builders etc etc.It doesn't take 2 years to make textures for a few ships lmao.
You simply have to be knowledgeable enough to know what you are looking at,does it look like 2 years of work,does it look triple A,does it look professional or like Indie work.
Never forget 3 mile Island and never trust a government official or company spokesman.
Correct. Since I have knowledge on how long various pieces of content, technology, and what not take I can provide an educated guess into this that is based more in reality than speculative or assuming people would that don't have the knowledge to do so.
Characters can take several months to go from concept to fully rigged and animated (each). Something that doesn't require as much animation, and 'sometimes' can be simpler (like ships) can take anywhere for a couple weeks to a month (sometimes more) to create.
There's modelling, texturing, specular maps, displacement maps, bump maps, shaders, and on and on... that none of these people have any clue about. That's the graphics side of thing.
We haven't gotten into the use of programming, where to use stuff like inline assembly (or when it's appropriate), unit testing, and on and on and on...
I'm literally face palming as I read post after post of people that so steadfastly maintain their position while believing their arguments from ignorance has weight. All fueled by someone that is the Adam Dunn of game development, without the homerun power, when it comes to 'hit' games.
I'll tell you what's amusing is all this Star Citizen Defense Force bullcrap.
I've got no time for Derek Smart's conspiracy rubbish but all this defending / disproving you're doing is giving his diatribe validity. If his opinion is so worthless then there's no point in even referring to it. Perhaps knocking off the mockery and confronattional vibe would garner more positive responses as well, I dare say people might think you're getting riled up and are simply looking to bait.
All that talents going to cost you alot of money. Wonder how much of that 90 million they've burned through already.
If your average programmer is making 20k a year, and there are 300+ employees working for Ciggy right now, thats $6,000,000+ on salaries each year. And that talent you have listed there are making ALOT more than 20k a year. The Family of Executive Producers is making a shit-ton more than that, plus we all know they're all getting their executive bonuses to...:P
Yep. Move along. No problems here.
So ... with 85 M$ ...CIG can pay them for .. like ... 14 years ... is that what you want to tell us ?
Have fun
“Ethics and integrity are at the core of sustainable long term success,” says Richard Rudden, managing partner at Target Rock Advisors in New York State. “Without them, no strategy can work and, as Enron has demonstrated, enterprises will fail. That’s despite having some of the ‘smartest’ guys in the room.”
"The company’s failure in 2001 represents the biggest business bankruptcy ever while also spotlighting corporate America’s moral failings. It’s a stark reminder of the implications of being seduced by charismatic leaders, or more specifically, those who sought excess at the expense of their communities and their employees. In the end, those misplaced morals killed the company while it injured all of those who had gone along for the ride."
http://www.forbes.com/sites/kensilverstein/2013/05/14/enron-ethics-and-todays-corporate-values/
History can repeat itself.
Well, weak project management may or may not be the disease, but the signs are surely there:
- Missed deadlines: stuff that was in the KS and several deadlines for planned releases have been missed, all the posts of that stuff is around here
- Uneven quality across the deliverables: even of the little bit that backers can play, a lot of stuff works better than others and there are a lot of placeholders that should have been filled in
- Last minute changes to planned roll outs: they planned to have the recent module get some exposure, and at the last minute, there was a announcement of indefinite delay
- Conflicting and even angry responses in public media, enough said. (Statements all over the place, hostility to the press asking questions, refunding the donation of an "industry" critic)
And more besides.
All of that screams CHAOS to anyone (like me) that has run any kind of project with a lot of moving parts.
And chaos, plus all of those thing themselves are likely a product of weak project management and there not being a clear "path to release".
So if you have another explanation as to why all of that stuff happened, the CIG team continues to flail in the press, and deadlines continue to slip, I'd be glad to hear it.
None of that bodes well for the future of SC, at all, and why anyone would donate another cent to this effort, from here on in, in the face of the less than "quality project management" is beyond me.
Remember this fool has no interest in SC, he is not a backer and won't be playing the game.
I guess he must think we on mmorpg.com are thick. I guess we know where some of the donations are going.
On Mr " I have no interest" lol
What's doubly entertaining is watching the "Star Citizen Defense Force" continually derailing the "Star Citizen Destruction Derby"...
I'll tell you what's amusing is all this Star Citizen Defense Force bullcrap.
I've got no time for Derek Smart's conspiracy rubbish but all this defending / disproving you're doing is giving his diatribe validity. If his opinion is so worthless then there's no point in even referring to it. Perhaps knocking off the mockery and confronattional vibe would garner more positive responses as well, I dare say people might think you're getting riled up and are simply looking to bait.
Remember this fool has no interest in SC, he is not a backer and won't be playing the game.
I guess he must think we on mmorpg.com are thick. I guess we know where some of the donations are going.
On Mr " I have no interest" lol
--> They opened up a whole new studio in Frankfurt, Germany, to make the core gameplay work even better and to improve the netcode. With 25 employees, most of them veteran CryEngine experts from Crytek. Will be enlarged to 50 employees over the months.
--> Have fun
Its a nice list, but i don't think it means what you think it means.
Besides, its linkedin, which is basically where people big up their cv's etc.