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Does Star Citizen have a lack of capable software engineers?

WarleyWarley Member UncommonPosts: 508

Talent that worked for CryTek, the engine behind Star Citizen:

https://www.linkedin.com/in/allenchensu

https://www.linkedin.com/pub/sean-tracy/10/662/944

Then there's additional talent that has worked at MAJOR studies with multiple years of experience and shipped titles:

https://www.linkedin.com/pub/tom-davies/12/96a/83

https://www.linkedin.com/pub/john-pritchett/0/949/920

Then there's this guy:

https://www.linkedin.com/pub/tom-sawyer/5a/564/3a9

You know, Tom Sawyer, who has a tad bit of credibility when it comes the server side. ;/ No one big. Just worked at a place called Sony.

Oh... this guy must be a failure in the industry, having worked for multiple companies that have delivered multiple online games:

https://www.linkedin.com/in/thewrightjames

James Wright worked for a little company named Microsoft in early 2000's, spent several years working for an unknown company in the MMO industry named ArenaNet. Clearly, this guy is out of his league on the Star Citizen project.

There's this guy:

https://www.linkedin.com/in/jeffuriarte1

Perhaps, he needs to get some seasoning under his belt.  He's only worked for SOE (they've published some unknown titles like Everquest, Everquest 2, etc). His programming history began in the mid-90's. Obviously, he needs to do some indie projects before he can join a team such as that working on Star Citizen.

The last one I'll list is this guy: Brian Mazza. Probably just some script kid wannabe  be a thin resume:

https://www.linkedin.com/in/bmazza

What a crappy resume of game studios: Mythic, Sigil, Bioware, SOE, and Kabam. Who would ever hire this clown?

Yeah, so, there's what appears to be most of the main leadership/programming core on Star Citizen. A ragtag group of wannabe programmers with no experience or knowledge of creating MMO's or other large, AAA titles at MAJOR studios.

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Comments

  • SephrosSephros Member UncommonPosts: 429
    Don't really care about SC, but man... how can you type with that much P***S in or around your mouth area?  They are lined up blocking your monitor for sure.

    Error: No Keyboard Detected!
    Press F1 to continue......

  • WarleyWarley Member UncommonPosts: 508

    Oh, check out the podcast on MMORPG.com about Star Citizen. Start at around 15:00 and pay close attention to the words of the 'game developer' and his opinons on the Star Citizen programming team:

    http://www.mmorpg.com/gameon.cfm/cast/99

    if you need to look over the above LInkedIn profiles for the CIG team again then compare what is being said in the podcast feel free.

    I'm doing my research to get a better understanding of what's going with Star Citizen and the accusations against it. I hope you do too for 'honesty' and 'integrity' sake.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502

    So what does any of this prove?

    The controls are complete crap, the flight model remains awful, the FPS is still missing, the game remains behind schedule, all of these things are true despite whatever veritable talent is on the job.

  • BurntvetBurntvet Member RarePosts: 3,465

    Biggest thing you need for any large project like this is: clear vision and goal/benchmark setting and solid project management.

    What you don't need is: feature creep and ever expanding project requirements (they do have to deliver all the stuff they keep selling) and bunch of unconnected vendors doing their own thing, and letting things slide.

    Having some people with prior experience doesn't really help with any of that... want to see some disfunctional stuff? Trying putting 4 or 5 "genius artistic types" in the same room and get them to do anything together. Like herding drunken cats.

    If SC "doesn't deliver" after all the money they have taken in, it must be considered a failure of project management before anything else.

  • WarleyWarley Member UncommonPosts: 508
    Originally posted by Burntvet

    Biggest thing you need for any large project like this is: clear vision and goal/benchmark setting and solid project management.

    You're right.

    What you don't need is: feature creep and ever expanding project requirements (they do have to deliver all the stuff they keep selling) and bunch of unconnected vendors doing their own thing, and letting things slide.

    It's not so simple as to say 'feature creep' here. Feature creep is primarily a term to address additional features and functionality that you add to a project that has a certain goal based upon 'current or planned on resources'. Star Citizen is unique in that the funding (the resources) have substantially increased, allowing the ability to expand or add new features.

    In terms of letting things slide, I'm not sure what you're talking about. You're making a judgement that only the CIG team can make at this point. So, I'm going to guess that you're 'assuming that'. Just like other highly vocal 'people' are doing as they call for Chris Roberts's resignation.

    If SC "doesn't deliver" after all the money they have taken in, it must be considered a failure of project management before anything else.

    Thanks for stating the obvious. However, it's not a failure at this point, and I don't even think the most intelligent person on the CIG team with the best ability to predict this knows for certain if it will be or not. Certainly not anyone, especially anyone giving demands to CIG (that aren't on the actual development team) have any clue to this.

     

     

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Originally posted by Burntvet

    Biggest thing you need for any large project like this is: clear vision and goal/benchmark setting and solid project management.

    What you don't need is: feature creep and ever expanding project requirements (they do have to deliver all the stuff they keep selling) and bunch of unconnected vendors doing their own thing, and letting things slide.

    Having some people with prior experience doesn't really help with any of that... want to see some disfunctional stuff? Trying putting 4 or 5 "genius artistic types" in the same room and get them to do anything together. Like herding drunken cats.

    If SC "doesn't deliver" after all the money they have taken in, it must be considered a failure of project management before anything else.

    Burntvet is correct, without effective Project Management SC is 300 headless chickens running around, lack of results and feature creep shows.

  • WarleyWarley Member UncommonPosts: 508
    Originally posted by MMOGamer71
    Originally posted by Burntvet

    Biggest thing you need for any large project like this is: clear vision and goal/benchmark setting and solid project management.

    What you don't need is: feature creep and ever expanding project requirements (they do have to deliver all the stuff they keep selling) and bunch of unconnected vendors doing their own thing, and letting things slide.

    Having some people with prior experience doesn't really help with any of that... want to see some disfunctional stuff? Trying putting 4 or 5 "genius artistic types" in the same room and get them to do anything together. Like herding drunken cats.

    If SC "doesn't deliver" after all the money they have taken in, it must be considered a failure of project management before anything else.

    Burntvet is correct, without effective Project Management SC is 300 headless chickens running around, lack of results and feature creep shows.

    Holy hell, you're starting to remind me of the people that deny there's any evidence for Evolution, because they won't get their fingers out of their ears.

  • booniedog96booniedog96 Member UncommonPosts: 289

    So like, isn't the CryEngine built with an emphasis on FPS?  You're saying that in the span of 2 1/2 - 3 years they couldn't get an FPS module working?  Not only do they not have any type of working FPS module but one that has been delayed indefinitely. 

     

    Promises made can carry weight, but there has to be a point where we have to say, "OK breh, I'd you to refrain from blowing smoke up our ass and SHOW ME".  For many people, that SHOW ME point is over due.  If you take DSmart out of the picture, lets say the drama with DSmart never happened.  You'll still have a good number of backers that are uncertain about the ability of CIG/ Chris Roberts to deliver.  All they want is closure.

     

    Some of these backers are old enough to have witnessed the Enron scandal, and it would help if they got some justification.

     

    http://www.forbes.com/sites/kensilverstein/2013/05/14/enron-ethics-and-todays-corporate-values/

     

    Here's a little snippet from the article:

    "The company’s failure in 2001 represents the biggest business bankruptcy ever while also spotlighting corporate America’s moral failings. It’s a stark reminder of the implications of being seduced by charismatic leaders, or more specifically, those who sought excess at the expense of their communities and their employees. In the end, those misplaced morals killed the company while it injured all of those who had gone along for the ride."

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Originally posted by booniedog96

    So like, isn't the CryEngine built with an emphasis on FPS?  You're saying that in the span of 2 1/2 - 3 years they couldn't get an FPS module working?  Not only do they not have any type of working FPS module but one that has been delayed indefinitely.

    If true, too funny.

  • WarleyWarley Member UncommonPosts: 508
    Originally posted by booniedog96

    So like, isn't the CryEngine built with an emphasis on FPS?  You're saying that in the span of 2 1/2 - 3 years they couldn't get an FPS module working?  Not only do they not have any type of working FPS module but one that has been delayed indefinitely. 

    You have no idea the order of tasks required to develop a MMO or the fact that certain bricks need to be in place before you start building certain tech.  This is how you actually WASTE RESOURCES... please stop with the arguments from ignorance.

     

    Promises made can carry weight, but there has to be a point where we have to say, "OK breh, I'd you to refrain from blowing smoke up our ass and SHOW ME".  For many people, that SHOW ME point is over due.  If you take DSmart out of the picture, lets say the drama with DSmart never happened.  You'll still have a good number of backers that are uncertain about the ability of CIG/ Chris Roberts to deliver.  All they want is closure.

    Show me the  pathing prediction algorithms, the physics code.  Or, I don't have a clue on how to solve or use differential equations, let alone an algorithmic implementation of them into software, BUT I WANT TO SEE IT AS PROOF.

     

    Some of these backers are old enough to have witnessed the Enron scandal, and it would help if they got some justification.

     

    http://www.forbes.com/sites/kensilverstein/2013/05/14/enron-ethics-and-todays-corporate-values/

    Yeah, this is definitely a scandal like Enron, because I want it and I want it now.

     

  • WarleyWarley Member UncommonPosts: 508
    Originally posted by MMOGamer71
    Originally posted by booniedog96

    So like, isn't the CryEngine built with an emphasis on FPS?  You're saying that in the span of 2 1/2 - 3 years they couldn't get an FPS module working?  Not only do they not have any type of working FPS module but one that has been delayed indefinitely.

    If true, too funny.

    You do realize developing the actual 'modules' of a MMO out of order is actually how you 'truly' waste resources? Oh, yeah, that's right. Dunning-Kruger Effect in full swing.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I'll be perfectly honest,it is TOO much homework for me to study.

    So my answer is that i haven't the foggiest idea if their guys are qualified or not.I would have to know exactly what they worked on,not what game or division,i would have to know their exact work.

    That has to be left to the man in charge,all the gamer needs to do is scrutinize what work they actually get to see if any.

    MOST people should have a remote basic understanding of what it takes to get certain things done.You have modelers/animation artists,music guy/s,texture makers,mappers,asset builders etc etc.It doesn't take 2 years to make textures for a few ships lmao.

    You simply have to be knowledgeable enough to know what you are looking at,does it look like 2 years of work,does it look triple A,does it look professional or like Indie work.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WarleyWarley Member UncommonPosts: 508
    Originally posted by Wizardry

    I'll be perfectly honest,it is TOO much homework for me to study.

    So my answer is that i haven't the foggiest idea if their guys are qualified or not.I would have to know exactly what they worked on,not what game or division,i would have to know their exact work.

    That has to be left to the man in charge,all the gamer needs to do is scrutinize what work they actually get to see if any.

    MOST people should have a remote basic understanding of what it takes to get certain things done.You have modelers/animation artists,music guy/s,texture makers,mappers,asset builders etc etc.It doesn't take 2 years to make textures for a few ships lmao.

    You simply have to be knowledgeable enough to know what you are looking at,does it look like 2 years of work,does it look triple A,does it look professional or like Indie work.

    Correct. Since I have knowledge on how long various pieces of content, technology, and what not take I can provide an educated guess into this that is based more in reality than speculative or assuming people would that don't have the knowledge to do so.

    Characters can take several months to go from concept to fully rigged and animated (each). Something that doesn't require as much animation, and 'sometimes' can be simpler (like ships) can take anywhere for a couple weeks to a month (sometimes more) to create.

    There's modelling, texturing, specular maps, displacement maps, bump maps, shaders, and on and on... that none of these people have any clue about.  That's the graphics side of thing.

    We haven't gotten into the use of programming, where to use stuff like inline assembly (or when it's appropriate), unit testing, and on and on and on...

    I'm literally face palming as I read post after post of people that so steadfastly maintain their position while believing their arguments from ignorance has weight. All fueled by someone that is the Adam Dunn of game development, without the homerun power, when it comes to 'hit' games.

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Originally posted by Warley

    I'm literally face palming as I read post after post of people that so steadfastly maintain their position while believing their arguments from ignorance has weight. All fueled by someone that is the Adam Dunn of game development, without the homerun power, when it comes to 'hit' games.

     

    I'll tell you what's amusing is all this Star Citizen Defense Force bullcrap.

    I've got no time for Derek Smart's conspiracy rubbish but all this defending / disproving you're doing is giving his diatribe validity. If his opinion is so worthless then there's no point in even referring to it. Perhaps knocking off the mockery and confronattional vibe would garner more positive responses as well, I dare say people might think you're getting riled up and are simply looking to bait.

  • TheOctagonTheOctagon Member UncommonPosts: 411
    Originally posted by Warley

    Talent that worked for CryTek, the engine behind Star Citizen:

    https://www.linkedin.com/in/allenchensu

    https://www.linkedin.com/pub/sean-tracy/10/662/944

    Then there's additional talent that has worked at MAJOR studies with multiple years of experience and shipped titles:

    https://www.linkedin.com/pub/tom-davies/12/96a/83

    https://www.linkedin.com/pub/john-pritchett/0/949/920

    Then there's this guy:

    https://www.linkedin.com/pub/tom-sawyer/5a/564/3a9

    You know, Tom Sawyer, who has a tad bit of credibility when it comes the server side. ;/ No one big. Just worked at a place called Sony.

    Oh... this guy must be a failure in the industry, having worked for multiple companies that have delivered multiple online games:

    https://www.linkedin.com/in/thewrightjames

    James Wright worked for a little company named Microsoft in early 2000's, spent several years working for an unknown company in the MMO industry named ArenaNet. Clearly, this guy is out of his league on the Star Citizen project.

    There's this guy:

    https://www.linkedin.com/in/jeffuriarte1

    Perhaps, he needs to get some seasoning under his belt.  He's only worked for SOE (they've published some unknown titles like Everquest, Everquest 2, etc). His programming history began in the mid-90's. Obviously, he needs to do some indie projects before he can join a team such as that working on Star Citizen.

    The last one I'll list is this guy: Brian Mazza. Probably just some script kid wannabe  be a thin resume:

    https://www.linkedin.com/in/bmazza

    What a crappy resume of game studios: Mythic, Sigil, Bioware, SOE, and Kabam. Who would ever hire this clown?

    Yeah, so, there's what appears to be most of the main leadership/programming core on Star Citizen. A ragtag group of wannabe programmers with no experience or knowledge of creating MMO's or other large, AAA titles at MAJOR studios.

    All that talents going to cost you alot of money. Wonder how much of that 90 million they've burned through already.

    If your average programmer is making 20k a year, and there are 300+ employees working for Ciggy right now, thats $6,000,000+  on salaries each year. And that talent you have listed there are making ALOT more than 20k a year. The Family of Executive Producers is making a shit-ton more than that, plus we all know they're all getting their executive bonuses to...:P

    Yep. Move along. No problems here.

  • ErillionErillion Member EpicPosts: 10,297
    Originally posted by TheOctagon
    thats $6,000,000+  on salaries each year.

    So ... with 85 M$ ...CIG can pay them for .. like ... 14 years ... is that what you want to tell us ?

     

    Have fun

  • booniedog96booniedog96 Member UncommonPosts: 289
    Originally posted by Warley

    Talent that worked for CryTek, the engine behind Star Citizen:

    https://www.linkedin.com/in/allenchensu

    https://www.linkedin.com/pub/sean-tracy/10/662/944

    Then there's additional talent that has worked at MAJOR studies with multiple years of experience and shipped titles:

    https://www.linkedin.com/pub/tom-davies/12/96a/83

    https://www.linkedin.com/pub/john-pritchett/0/949/920

    Then there's this guy:

    https://www.linkedin.com/pub/tom-sawyer/5a/564/3a9

    You know, Tom Sawyer, who has a tad bit of credibility when it comes the server side. ;/ No one big. Just worked at a place called Sony.

    Oh... this guy must be a failure in the industry, having worked for multiple companies that have delivered multiple online games:

    https://www.linkedin.com/in/thewrightjames

    James Wright worked for a little company named Microsoft in early 2000's, spent several years working for an unknown company in the MMO industry named ArenaNet. Clearly, this guy is out of his league on the Star Citizen project.

    There's this guy:

    https://www.linkedin.com/in/jeffuriarte1

    Perhaps, he needs to get some seasoning under his belt.  He's only worked for SOE (they've published some unknown titles like Everquest, Everquest 2, etc). His programming history began in the mid-90's. Obviously, he needs to do some indie projects before he can join a team such as that working on Star Citizen.

    The last one I'll list is this guy: Brian Mazza. Probably just some script kid wannabe  be a thin resume:

    https://www.linkedin.com/in/bmazza

    What a crappy resume of game studios: Mythic, Sigil, Bioware, SOE, and Kabam. Who would ever hire this clown?

    Yeah, so, there's what appears to be most of the main leadership/programming core on Star Citizen. A ragtag group of wannabe programmers with no experience or knowledge of creating MMO's or other large, AAA titles at MAJOR studios.

    “Ethics and integrity are at the core of sustainable long term success,” says Richard Rudden, managing partner at Target Rock Advisors in New York State. “Without them, no strategy can work and, as Enron has demonstrated, enterprises will fail. That’s despite having some of the ‘smartest’ guys in the room.”

    "The company’s failure in 2001 represents the biggest business bankruptcy ever while also spotlighting corporate America’s moral failings. It’s a stark reminder of the implications of being seduced by charismatic leaders, or more specifically, those who sought excess at the expense of their communities and their employees. In the end, those misplaced morals killed the company while it injured all of those who had gone along for the ride."

    http://www.forbes.com/sites/kensilverstein/2013/05/14/enron-ethics-and-todays-corporate-values/

    History can repeat itself. 

     

  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by Warley
    Originally posted by Burntvet

    Biggest thing you need for any large project like this is: clear vision and goal/benchmark setting and solid project management.

    You're right.

    What you don't need is: feature creep and ever expanding project requirements (they do have to deliver all the stuff they keep selling) and bunch of unconnected vendors doing their own thing, and letting things slide.

    It's not so simple as to say 'feature creep' here. Feature creep is primarily a term to address additional features and functionality that you add to a project that has a certain goal based upon 'current or planned on resources'. Star Citizen is unique in that the funding (the resources) have substantially increased, allowing the ability to expand or add new features.

    In terms of letting things slide, I'm not sure what you're talking about. You're making a judgement that only the CIG team can make at this point. So, I'm going to guess that you're 'assuming that'. Just like other highly vocal 'people' are doing as they call for Chris Roberts's resignation.

    If SC "doesn't deliver" after all the money they have taken in, it must be considered a failure of project management before anything else.

    Thanks for stating the obvious. However, it's not a failure at this point, and I don't even think the most intelligent person on the CIG team with the best ability to predict this knows for certain if it will be or not. Certainly not anyone, especially anyone giving demands to CIG (that aren't on the actual development team) have any clue to this.

     

     

    Well, weak project management may or may not be the disease, but the signs are surely there:

    - Missed deadlines: stuff that was in the KS and several deadlines for planned releases have been missed, all the posts of that stuff is around here

    - Uneven quality across the deliverables: even of the little bit that backers can play, a lot of stuff works better than others and there are a lot of placeholders that should have been filled in

    - Last minute changes to planned roll outs: they planned to have the recent module get some exposure, and at the last minute, there was a announcement of indefinite delay

    - Conflicting and even angry responses in public media, enough said. (Statements all over the place, hostility to the press asking questions, refunding the donation of an "industry" critic)

    And more besides.

    All of that screams CHAOS to anyone (like me) that has run any kind of project with a lot of moving parts.

    And chaos, plus all of those thing themselves are likely a product of weak project management and there not being a clear "path to release".

    So if you have another explanation as to why all of that stuff happened, the CIG team continues to flail in the press, and deadlines continue to slip, I'd be glad to hear it.

     

    None of that bodes well for the future of SC, at all, and why anyone would donate another cent to this effort, from here on in,  in the face of the less than "quality project management" is beyond me.

  • ErillionErillion Member EpicPosts: 10,297
    Originally posted by Burntvet
    the CIG team continues to flail in the press,
    Would you please link to those sources where "the CIG team continues to flail in the press" ?
    I am most interested in what you consider "flailing".
    Has "Gaming Urban Legend" Chris Roberts called all his critics anti-social misfits, most of whom were probably running around in diapers, rubbing poo-dipped hands on their faces, when he was earning his chops as a hardcore “Internet Warlord” ?   Ahhh ... no .. wait ... that was not Chris Roberts ... that was Derek Smart, who is working hard to bring Roberts down since the 90ies.
     
    Have fun

     

  • GanksinatraGanksinatra Member UncommonPosts: 455
    Oh look, it's the same 2 white knights, posting their nightly "Star Citizen can't possibly fail because X"....also known as "I am panicking after spending several hundred dollars on ehat appears to be sliding into the annals of epic vaporware". Don't bother disagreeing. They will claim quotes straight from the directors themselves never happened, that unpolished videos of fractured, incomplete parts of the game constitute "gameplay" videos, and that Roberts is the new videogame messiah, despite accomplishing nothing without the resources of Origin. They are literally here every night, doing their damndest to block this game from ANY posts critical of this game, the team behind it, or the fact that they are 3 years into development and too busy adding things to it to make the core gameplay work.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,466
    Originally posted by rpmcmurphy
    Originally posted by Warley

    I'm literally face palming as I read post after post of people that so steadfastly maintain their position while believing their arguments from ignorance has weight. All fueled by someone that is the Adam Dunn of game development, without the homerun power, when it comes to 'hit' games.

     

    I'll tell you what's amusing is all this Star Citizen Defense Force bullcrap.

    I've got no time for Derek Smart's conspiracy rubbish but all this defending / disproving you're doing is giving his diatribe validity. If his opinion is so worthless then there's no point in even referring to it. Perhaps knocking off the mockery and confronattional vibe would garner more positive responses as well, I dare say people might think you're getting riled up and are simply looking to bait.

    Remember this fool has no interest in SC,  he is not a backer and won't be playing the game. 

     

    I guess he must think we on mmorpg.com are thick. I guess we know where some of the donations are going. 

     

    On Mr " I have no interest"  lol




  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by rpmcmurphy
    ...

     

    I'll tell you what's amusing is all this Star Citizen Defense Force bullcrap.

    ....

    What's doubly entertaining is watching the "Star Citizen Defense Force" continually derailing the "Star Citizen Destruction Derby"... image

  • GanksinatraGanksinatra Member UncommonPosts: 455
    Originally posted by SavageHorizon

    Originally posted by rpmcmurphy
    Originally posted by Warley

    I'm literally face palming as I read post after post of people that so steadfastly maintain their position while believing their arguments from ignorance has weight. All fueled by someone that is the Adam Dunn of game development, without the homerun power, when it comes to 'hit' games.

     

    I'll tell you what's amusing is all this Star Citizen Defense Force bullcrap.

    I've got no time for Derek Smart's conspiracy rubbish but all this defending / disproving you're doing is giving his diatribe validity. If his opinion is so worthless then there's no point in even referring to it. Perhaps knocking off the mockery and confronattional vibe would garner more positive responses as well, I dare say people might think you're getting riled up and are simply looking to bait.

    Remember this fool has no interest in SC,  he is not a backer and won't be playing the game. 

     

    I guess he must think we on mmorpg.com are thick. I guess we know where some of the donations are going. 

     

    On Mr " I have no interest"  lol

     

    Yes, for someone who claims to have no interest in playing this and has not invested in the game, he/she sure does spend an inordinate amount of time climbing atop his trusty internet steed to white knight for it every chance he gets.
  • ErillionErillion Member EpicPosts: 10,297
    Originally posted by Ganksinatra
    Oh look, it's the same 2 white knights, posting their nightly
    --> Its day here in Austria ;-)
    "Star Citizen can't possibly fail because X"....also known as "I am panicking after spending several hundred dollars on ehat appears to be sliding into the annals of epic vaporware". Don't bother disagreeing.
    --> With no real sources quoted, its easy to disagree .... when only rumours and propaganda are used as arguments.
    They will claim quotes straight from the directors themselves never happened,
    --> See, the things some people posted are not coming from the director of Star Citizen. They post opinions from bloggers as quotes coming from Chris Roberts. They intentionally misquote polls from the CIG forums. They continually refer to old timetables from Nov 2012 that were obsolete in Dec 2012 when the crowdfunding campaign exceeded all expectations - and everyone was informed of that by CIG in great detail 2.5 years ago - old news. They accuse CIG of not giving out information when they do it it great detail EVERY DAY for the last 2.6 years (the critics are just too lazy to read/watch/hear the information).
    that unpolished videos of fractured, incomplete parts of the game constitute "gameplay" videos,
    --> JUST.USE.GOOGLE.   Thousands of Star Citizen gameplay videos, from gamers, for gamers. If it looks unpolished to you .. its pre-feature-complete-alpha ! If it looks incomplete to you ... you are looking at one out of several modules. What do you think other AAA games look like at 50 % of their development time ?
    and that Roberts is the new videogame messiah, despite accomplishing nothing without the resources of Origin. They are literally here every night,
    --> Even WORSE ! I have been here 11 YEARS on mmorpg.com! Saw that Star Citizen will come in my crystal ball and created my account back then to be ready for THIS very moment.
    doing their damndest to block
    --> "block" ... as in ... correct falsified or misquoted numbers and links ? Seperate fact from fiction/rumour ?
    this game from ANY posts critical of this game, the team behind it, or the fact that they are 3 years into development and too busy adding things
    --> Last real stretch goal was added 10 months ago. Other things added since then (e.g. pets) were already implemented in the CryEngine anyway, so no extra work is needed - they just use that existing option for SC. Ships added since then were developed for the single player game Squadron 42 anyway  - might as well make them available to the players at large.
    to it to make the core gameplay work.

    --> They opened up a whole new studio in Frankfurt, Germany, to make the core gameplay work even better and to improve the netcode. With 25 employees, most of them veteran CryEngine experts from Crytek. Will be enlarged to 50 employees over the months.

     

    --> Have fun

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Warley

    Talent that worked for CryTek, the engine behind Star Citizen:

    https://www.linkedin.com/in/allenchensu

    https://www.linkedin.com/pub/sean-tracy/10/662/944

    Then there's additional talent that has worked at MAJOR studies with multiple years of experience and shipped titles:

    https://www.linkedin.com/pub/tom-davies/12/96a/83

    https://www.linkedin.com/pub/john-pritchett/0/949/920

    Then there's this guy:

    https://www.linkedin.com/pub/tom-sawyer/5a/564/3a9

    You know, Tom Sawyer, who has a tad bit of credibility when it comes the server side. ;/ No one big. Just worked at a place called Sony.

    Oh... this guy must be a failure in the industry, having worked for multiple companies that have delivered multiple online games:

    https://www.linkedin.com/in/thewrightjames

    James Wright worked for a little company named Microsoft in early 2000's, spent several years working for an unknown company in the MMO industry named ArenaNet. Clearly, this guy is out of his league on the Star Citizen project.

    There's this guy:

    https://www.linkedin.com/in/jeffuriarte1

    Perhaps, he needs to get some seasoning under his belt.  He's only worked for SOE (they've published some unknown titles like Everquest, Everquest 2, etc). His programming history began in the mid-90's. Obviously, he needs to do some indie projects before he can join a team such as that working on Star Citizen.

    The last one I'll list is this guy: Brian Mazza. Probably just some script kid wannabe  be a thin resume:

    https://www.linkedin.com/in/bmazza

    What a crappy resume of game studios: Mythic, Sigil, Bioware, SOE, and Kabam. Who would ever hire this clown?

    Yeah, so, there's what appears to be most of the main leadership/programming core on Star Citizen. A ragtag group of wannabe programmers with no experience or knowledge of creating MMO's or other large, AAA titles at MAJOR studios.

    Its a nice list, but i don't think it means what you think it means.

    Besides, its linkedin, which is basically where people big up their cv's etc.image

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