Trials of Ascension pre-alpha screenshots!

TalonThornTalonThorn Manhattan, KSMember Posts: 9

Playable Raknar race in taunt position:

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Leaving the cave...Raknar can climb most any surface:

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A better view of the dark-skinned Raknar:

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Raknar have the perfect skin for sneaking up on others in the pitch-dark nights in Trials of Ascension:

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Build your house any way you want using completely modular construction:

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Admiring my finished house in the sunset:

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A hermit house built on a hill. There are no set "housing zones" or plots in ToA. Players get to decide where to build, but settlement rulers can set construction limits:

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Comments

  • GreteldaGretelda Member UncommonPosts: 359

    "Joined: 11/27/02
    Posts: 6"

    also pretty images considering it's a unity game.

    my top MMOs: UO,DAOC,WoW,GW2

    most of my posts are just my opinions they are not facts,it is the same for you too.

  • JamesPJamesP Portland, MEMember UncommonPosts: 493
    And the fact that it's a Unity Game is bad Because? There are more and more big names using Unity... Just because it's a Unity game doesn't mean it's going to be bad. 

    Company Owner
    MMO Interactive

  • KiyorisKiyoris BejingMember RarePosts: 2,130
    Originally posted by JamesP
    And the fact that it's a Unity Game is bad Because? There are more and more big names using Unity... Just because it's a Unity game doesn't mean it's going to be bad. 

    From my experience, games based on unity have been usually of extremely low quality.

    Not just in a graphics sense, but Unity also handles physics and sounds, it's an all-in-one engine.

    The games end up cookie cutter, to the point you can almost tell just by playing that it's a unity based game.

    I feel the same way about an engine like the Cryengine though. It's just all a bit cookie cutter after a while, you can recognise games that use the cryengine by their lighting and depth of filed and motion blur, Same with Unity.

    On the other hand, I like an engine like the snowdrop engine, it's not cookie cutter and it's different.

  • JamesPJamesP Portland, MEMember UncommonPosts: 493
    Originally posted by Kiyoris
    Originally posted by JamesP
    And the fact that it's a Unity Game is bad Because? There are more and more big names using Unity... Just because it's a Unity game doesn't mean it's going to be bad. 

    From my experience, games based on unity have been usually of extremely low quality.

    Not just in a graphics sense, but Unity also handles physics and sounds, it's an all-in-one engine.

    The games end up cookie cutter, to the point you can almost tell just by playing that it's a unity based game.

    I feel the same way about an engine like the Cryengine though. It's just all a bit cookie cutter after a while, you can recognise games that use the cryengine by their lighting and depth of filed and motion blur, Same with Unity.

    On the other hand, I like an engine like the snowdrop engine, it's not cookie cutter and it's different.

    Trust me. I know ALL about Unity. I'm a Developer who uses Unity extensively. And yes Unity handles Physics... Unity uses the PhysX Engine which is THE most widely used Physics Engine out there.

    Every game is based around one engine or another. You REALLY don't expect Developers to create a completely custom Engine for every Game they create do you? Engines can take years to develop...

    Company Owner
    MMO Interactive

  • TalonThornTalonThorn Manhattan, KSMember Posts: 9

    Construction of buildings can be pretty involved and allows a lot of customization. This is basically pre-alpha and I as able to do this:

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    Check out the Trials of Ascension Kickstarter!

    Here's what the building looked like when I finished...there are some design flaws, but they will no doubt be remedied (pre-alpha):

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  • TalonThornTalonThorn Manhattan, KSMember Posts: 9

    Sunrise:

     

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    High Tide:

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    Low Tide:

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