The First Year Of Landmark

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Comments

  • KarbleKarble San Diego, CAMember UncommonPosts: 750

    At least now we know why it's taking years to start showing all the different buildings and dungeons from the Devs.

     

    They have to go out and battle monsters and dig for basic tools to build stuff and rinse, repeat the process traveling far and wide for the materials needed.

    Poor devs.... :P

  • RydesonRydeson Canton, OHMember UncommonPosts: 3,852
    Originally posted by Karble
    At least now we know why it's taking years to start showing all the different buildings and dungeons from the Devs. They have to go out and battle monsters and dig for basic tools to build stuff and rinse, repeat the process traveling far and wide for the materials needed. Poor devs.... :P

         I agree.. The world cities should of been completed by now.. Noticed how I said that in the plural > cities..  However, from what I"m gathering they are thinking about only having one starting location (mini city)..  That sure as hell should of been finished and completed by now..  I'm confused what they are doing here..  They talk about only one starting city, but yet want people working on multiple "cultural" buildings, but then talk about a combine look like Qeynos..

         I hope we don't end up with cities like Rift started off with.. That was almost a joke..  If EQN doesn't have atleast 6 starting locations like WoW did..  FAIL, just FAIL..

  • Adjuvant1Adjuvant1 Peoria, ILMember RarePosts: 2,100
    Originally posted by Rydeson
    Originally posted by Karble
    At least now we know why it's taking years to start showing all the different buildings and dungeons from the Devs. They have to go out and battle monsters and dig for basic tools to build stuff and rinse, repeat the process traveling far and wide for the materials needed. Poor devs.... :P

         I agree.. The world cities should of been completed by now.. Noticed how I said that in the plural > cities..  However, from what I"m gathering they are thinking about only having one starting location (mini city)..  That sure as hell should of been finished and completed by now..  I'm confused what they are doing here..  They talk about only one starting city, but yet want people working on multiple "cultural" buildings, but then talk about a combine look like Qeynos..

         I hope we don't end up with cities like Rift started off with.. That was almost a joke..  If EQN doesn't have atleast 6 starting locations like WoW did..  FAIL, just FAIL..

    EQ2 had 2 starting cities in vanilla and it did fine because there was more content in and around each than one person could reasonably explore before outleveling it. You "could", I guess, but by 9 or 10 you were reasonably able to run around in Antonica or Commonlands, and generally people were 7ish by the time they got out of the introductory island, unless they skipped it and went straight to city suburbs.

    Also when you mention "combine", do you mean "combined style" or "style of the combine"? The combine, in lore, is the rag-tag, multi-ethnic group of, for a lack of a better term "refugees", but organized ones.

  • cheyanecheyane EarthMember EpicPosts: 4,910
    I would not say it did fine. I was there when EQ 2 launched and many people did complain about how they made those neighbourhoods and just two cities. In fact I think one of the reasons WoW did so much better was that it had so many starter cities and choices. I am not saying WoW was a better game just that the decision to go with 2 cities was a poor one.
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  • RydesonRydeson Canton, OHMember UncommonPosts: 3,852

    Originally posted by Adjuvant1

    EQ2 had 2 starting cities in vanilla and it did fine because there was more content in and around each than one person could reasonably explore before outleveling it.
         First.. I was there on day 1 when EQ2 launched.. It was far from fine, in fact if it wasn't for a revamp on the game since it's original state I doubt it would be open for business today..  The combat was very group dependent and almost to the point that groups had to perform "heroic" moments on queue or lose..  Soloing was virtually impossible after the entry areas..   Then you add in the total screw job in crafting where people were DYING because of crafting damage, and the interdependency of professions turn many away, myself included..  EQ2 today is NO WHERE close to where it was when it first launched and for good reason.. 

    Originally posted by cheyane
    I would not say it did fine. I was there when EQ 2 launched and many people did complain about how they made those neighbourhoods and just two cities. In fact I think one of the reasons WoW did so much better was that it had so many starter cities and choices. I am not saying WoW was a better game just that the decision to go with 2 cities was a poor one.

    True..  Both cities were huge in size, split up into neighborhoods.. Traveling from one part of Freeport to the other, then back out into the plains was a pain in the royal arse..  I don't want instant travel, but I'd be dammed to just run for the sake of running. I have since returned one time to EQ2 after all the changes and it's much better.. I even bought a place in Halas, and I support instance housing instead of open world free for all housing.. But yeah.. WoW was more inviting in the beginning.. I ended up playing WoW for years, instead of EQ2 because of it.. 

     

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