that new build really screwed my build. Does that happen often?

MMOExposedMMOExposed lalal land, DCMember UncommonPosts: 6,591
that new build really screwed my build. Does that happen often?

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Comments

  • YohanuYohanu Laholm, AKMember UncommonPosts: 214
    Almost every time a major patch is released, yes. It's part of the appeal that the meta changes radically each new league.
  • BTrayaLBTrayaL BucharestMember UncommonPosts: 624
    Maybe for some it's appealing, but I hate it when I have to plan another passive tree from scratch.

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  • PemminPemmin Member UncommonPosts: 425
    it basically happens every 4 months with the addition of the new content and temp leagues. the game balancing is based around these temp leagues which the bulk of the population play and not standard/hardcore and dont have the taint of legacy items hanging over them. GGG also likes to keep the game hard which is why they throwing  around the nerf stick pretty hard this go around....the game was getting a bit easy.
  • ReizlaReizla 127.0.0.1Member RarePosts: 4,039
    Originally posted by BTrayaL
    but I hate it when I have to plan another passive tree from scratch.

    Same here and in most MMOs I played it's a reason to quit it immediately. Those constant changes and rethinking the whole build - I have better things to to like PLAY THE GAME!

    ...yeah, I have removed PoE after the reset...

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  • Solar_ProphetSolar_Prophet Columbus, OHMember RarePosts: 1,686

    That's what happens when you have an inflexible, draconian skill tree which is basically a fancy way of putting three points into strength. 

    Some people think having to completely reroll a character they've put a hundred or more hours into is fun. Me, I'd prefer to continually develop and tweak my character instead of having to reroll it from scratch every month or two. 

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!


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  • xpowderxxpowderx Radcliff, KYMember UncommonPosts: 2,078
    Builds in POE often do not work for long.  As there is just too many variations in both the skill tree and itemization.  That is not a bad thing.  Just mean less cookie cutter classes.  Which also means your character is totally unique compared to other players.  Which personally is a AWESOME thing to have in a MMORPG or a ARPG!
  • TokkenTokken Portland, ORMember UncommonPosts: 1,516


    Originally posted by BTrayaL
    Maybe for some it's appealing, but I hate it when I have to plan another passive tree from scratch.

    +1

    Warriors are like steel, when you lose your temper you lose your worth.
  • Colt47Colt47 Elgin, ILMember UncommonPosts: 549
    Originally posted by Solar_Prophet
    That's what happens when you have an inflexible, draconian skill tree which is basically a fancy way of putting three points into strength.  Some people think having to completely reroll a character they've put a hundred or more hours into is fun. Me, I'd prefer to continually develop and tweak my character instead of having to reroll it from scratch every month or two. 

    Well, on the same note we could also say that the game isn't intended to please everyone.  Path of Exile is very much like a rogue-like that happens to play like an action RPG, especially on hardcore mode.  The intent never was to stick with one character constantly, and doing so eventually just fills up the item bank to insane proportions.  Heck, I'm kind of scared to look at my regular hardcore mode bank thanks to all the legacy loot floating around in there.  

    On the same note, it wouldn't hurt if it was a little easier to correct a build mistake for those who aren't hardcore / permadeath enthusiasts.  image

  • TiamatRoarTiamatRoar Potomac, MDMember UncommonPosts: 1,207

    I finally quit PoE after the fifth or sixth or whatever (honestly, I lost count) time I had to change my build.

     

    The first time it was actually kind of fun getting to plan everything again.  Maybe even the 2nd time. Or the 3rd.  The 4th I didn't mind.

     

    By the 5th, though, it started wearing on me.  Eventually somewhere down the line I simply said "I'm tired." and... stopped.

     

    I was all for game balance and everything and typically see the validity in nerfing things for the sake of balance, but eventually I just couldn't take the uphill run anymore, I suppose.

     

    Might come back for this new expansion if it raises the soft level cap (IE, the level you can reasonably get to without mapping. Holy cruds I hate the map system you're forced into past level 77 or so*).  I've been gone for long enough that I have no established build in the first place for them to break with the new changes.

     

     

    (*actually, maybe I quit because of that, too.)

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