Star Citizen - current ship pipeline status

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  • StaalBurgherStaalBurgher LondonMember UncommonPosts: 122
    I have been browsing the Star Citizen website the last few days and even though I'm not that into space-themed games the marketing is very well done. Took solid self control from buying a damn ship to haul some space-rocks ASAP! I really hope for everyone's sake this game works out.
    vito11
  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,548
    So in past months they have talked about a "gamechanger" new ship incoming, yesterday only this bit of info arises:
    (10'30) "Haven't seen it yet" (...) "Very big ship on its way" (15'40) "Can't reveal one of the upcoming new job profession, it would give away way too much about how the game is being changed" (Would it reveal the game changer ship? "Yes")"* (...) "It is gonna be a big civilian job ship" (16'10) "Is it a terraforming ship? No plans for terraforming yet, we are exploring the tech first"
    No idea what that may be, civilian new job profession...
  • VikingirVikingir DokkaMember UncommonPosts: 162
    MaxBacon said:
    [...] yesterday only this bit of info arises:
    Source?
    Best regards,
    Viking
  • KefoKefo London, ONMember EpicPosts: 3,114
    So they are trying to hype up a new ship to fleece more from the backers? Sounds like par for the course here
    Excessionvito11
  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,548
    @Vikingir That show with Ben here. It's also what he says so who knows what it will be.

    To be a Civilian ship and a new profession it perhaps relates to Construction or Manufacturing?
  • gir243gir243 Member UncommonPosts: 48
    Sweet!  Mining and repairing was starting to get boring......
    kikoodutroa8
  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,548
    gir243 said:
    Sweet!  Mining and repairing was starting to get boring......
    There is a decent variety of civilian ships but usually it's just one ship focused on that specific function. On the military side, there's always several that are capable of the same thing.

    Fabrication is the only major profession we're missing that isn't superficial/fluff, that could relate to ship/parts fabrication or other gear/item stuff.
  • VikingirVikingir DokkaMember UncommonPosts: 162
    edited September 9
    MaxBacon said:
    @Vikingir That show with Ben here. It's also what he says so who knows what it will be.

    To be a Civilian ship and a new profession it perhaps relates to Construction or Manufacturing?
    Ok, Bensday with Batgirl. I seldom watch those.

    A large civilian ship and a game changer? I bet it's a farming ship. Farming needs wide spaces. Although farming is best done on a suitable planet, some things may grow better in space and then it's also mobile. They announced farming as a feature in SC about a year ago, I think, and that it'll come in alpha 3.3, so it seems logical that they're making a concept ship for farming now.



    But do we need a new farming ship when we already have a farming module for Endeavor, you say? Yes, I think so. If you look at the pod for Endeavor it's pretty small, not much more than a greenhouse in your back garden, so that's hardly big enough for serious farming. Good enough for small scale farming of expensive narcotics though. Or, as a vegetable resource for long term exploration.



    How big will a dedicated farming ship be? Maybe a kilometer long, rotating tube, with fields on 67%? I don't know. It'll be exciting to see. :)



    Post edited by Vikingir on
    Best regards,
    Viking
  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,548
    Vikingir said:
    A large civilian ship and a game changer? I bet it's a farming ship. 
    But a game changer wouldn't be about something the Endeavor already has that is farming. So it should be something else if that is really a new civilian ship-based job.
  • VikingirVikingir DokkaMember UncommonPosts: 162
    I was updating my msg. about the Endeavor pod while you replied. :)
    Best regards,
    Viking
  • ErillionErillion Member EpicPosts: 8,300



    I like the new look of the Constellation Aquila.



    And the Aurora seems to have landed at a Sith outpost ;-)


    Have fun
  • ScotchUpScotchUp Member UncommonPosts: 68
    Lot of these ships are really breath taking. But on buying one that you can't fly in game to test it out is just crazy. In fact when the game releases in a year or longer, people that own 100 or more, how long (months, years) would you wait before asking when the ships will be released?


    vito11
  • BabuinixBabuinix Member RarePosts: 837
    Most recent Ship Status Graph I could find, already posted in another thread but I guess it fits better in this thread:


    Erillion
  • ErillionErillion Member EpicPosts: 8,300
    Introduction of the Origin X1 Open-canopy racer (with brochure)

    https://robertsspaceindustries.com/comm-link/transmission/16149-Live-Fly-X1

    "....When we sat down to begin work on the X1, we began with an exercise taught to me by the legendary ship designer I am pleased to call my mentor, Akira Yedomos. He believed that “only by attempting to reach beyond, could one build for the real world," so the entire team was encouraged to unshackle their imagination and build a vehicle that adhered to as many or as few 'established' rules as they wished.

    The result was a fast, maneuverable open-canopy racer that's as much of a work of art while at rest as it is in motion. With thrusters seemlessly integrated into the sleek hull, the X1 organically fuses function with form and continues Origin's proud legacy of luxury perfection....."





    https://robertsspaceindustries.com/media/rvqcrdjxr5vjjr/source/X1-Brochure.pdf


    Have fun



  • BabuinixBabuinix Member RarePosts: 837
    All ship's and their construction stage:


    Erillion
  • ErillionErillion Member EpicPosts: 8,300
    The Origin X1 open canopy racer Q&A session

    https://robertsspaceindustries.com/comm-link/engineering/16155-Q-A-Origin-X1

    Questions:

    How does X1 Base/Force/Velocity compare against the Nox and Dragonfly in speed, durability, and overall performance?

    Will the X1 Force have special features such as increased scanning or stealth capability? If so, what kind?

    How does a person get into and out of the X1?

    How do the three X1 differ? Are they physical hull variants, the same hull but with different loadouts, or just skin swaps?

    Is there an advantage to having the Origin X1 Baseline over a Velocity or Force? Why would anyone want to use the base model?


    The X1 Force has a S1 Laser Repeater while the Baseline has an S1 Laser Cannon. What’s the difference, and why is one more suitable to fulfill the Force’s role?

    What advantage does the second shield generator of the FORCE provide? Will it provide life support (atmospheric shielding keeping oxygen in/non-breathable atmosphere out) to the pilot?

    How long until we can expect to see the X1 in game?

    What are the differences between the variants? Right now all the stats say TBD.

    Will there be no-fly-zones in space where small vehicles like spacebikes will be necessary? (ex: minefields, dense asteroid and debris fields, derelict space stations)

    How does the X1 Velocity compare to the NOX Kue or Dragonfly for racing purposes?

    If the X1 Force is an exploration variant – will it be able to drop Nav Beacons like the Cyclone Recon?

    Is uh… this apartment in the background going to be for sale sometime, too? Because that is a REALLY nice place. Love that ultra-minimalist furniture scheme.

    How well will the X1 fare in Pizza Delivery?

    Can it hold any cargo?

    Why is the X1 twice as heavy, as the other similarly sized bikes (1000 vs 2000 kg). Does it have larger components, like a bigger powerplant or bigger main thruster?


    Can the base X1 be upgraded through components to any of the other two superior models?


    Have fun




  • ErillionErillion Member EpicPosts: 8,300
    A Guide to the new Ship Matrix and an overview on ship roles (and which ships fill that role)

    https://robertsspaceindustries.com/comm-link/engineering/16163-The-Shipyard-Careers-And-Roles


    Have fun

  • MaxBaconMaxBacon Figueira da FozMember EpicPosts: 4,548


    Sabre Raven, exclusive ship as part of the partnership with Intel with the Octane SSDs.
    ErillionBabuinix
  • BabuinixBabuinix Member RarePosts: 837
    edited October 27
    Sweet! Loving the hater's grief around the www.
    Post edited by Babuinix on
    Erillion
  • ErillionErillion Member EpicPosts: 8,300
    edited October 27
    Post edited by Erillion on
    Izzin
  • ErillionErillion Member EpicPosts: 8,300
    https://robertsspaceindustries.com/comm-link/engineering/16230-Q-A-Consolidated-Outland-Pioneer

    Question and Answer Session for the Pioneer

    IMHO some highly interesting information above and beyond the Pioneer itself to be found in that Q&A session e.g.

    "What size is the Pioneer claim license included in the package?

    It will depend on the texel density of our resource map, we want to make sure the claim is at least 1×1 pixel on that map. The initial educated guess is somewhere between 4×4km to 8×8km. Pretty large chunk of land that will give players multiple construction sites. The land claim system will be important beyond Pioneer construction. Land claims will prevent other players from building in your territory and will offer different options relevant to gameplay (such as giving you surface rights, for pure construction, versus mineral rights that would include mining.) We know that there are concerns that land claims could theoretically be abused (situations such as buying up the area outside a major city or using outposts to block important areas); rest assured that the claim system is being developed to prevent these situations from being possible."


    "Can the Pioneer build anti-air structures that have weapons such as missiles to defend our bases?

    The Pioneer performs fully contained modular outpost construction on-site. It creates modular structures, foundation, things like that. As Silas Koerner points out, this is pretty revolutionary as far as ship capabilities go. The Pioneer isn’t a weapons manufacturing plant, repair shop, or furniture store, however – External improvements like static defenses are among the concepts we are developing for outpost add-ons. Any external add-on structures will be bought at a store rather like ship or personal equipment and then can be placed when you put down the outpost or added on later."


    "What happens to outposts built with the Pioneer when the player who created them is logged out of the game?

    Let’s just say this direct and up front for those of you who worry about these things: Yes, the outpost and their contents are persistent, so they can be attacked and looted. Offline security will have a lot to do with your “neighborhood”, just as you would depend on local authorities to varying degrees to protect your house, apartment, trailer, etc. in real life when you are not home. Among other things, that means that while other actors in the game universe, including local law enforcement, militia, UEE, or whoever else is tasked with general security in that region, will react to attacks on privately-held outposts, it will depend on AI location and travel time to outpost. Sometimes there will be a quick response and other times it will be delayed, so the players are highly encouraged to protect their outpost/investment by placing defenses and hiring personal security. The less hospitable an area in which you set up your outpost, the more responsibility you will have for your own safety."



    Have fun
  • BabuinixBabuinix Member RarePosts: 837
    Current Ship Size Comparison Chart with the Pioneer.
    Erillion
  • TalonsinTalonsin Member EpicPosts: 3,505
    gir243 said:
    Sweet!  Mining and repairing was starting to get boring......
    Mining is currently in the game?
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • SEANMCADSEANMCAD Houston, TXMember EpicPosts: 16,435
    Talonsin said:
    gir243 said:
    Sweet!  Mining and repairing was starting to get boring......
    Mining is currently in the game?
    I am sure you would know !
    OrinoriCotic

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ErillionErillion Member EpicPosts: 8,300
    Talonsin said:
    gir243 said:
    Sweet!  Mining and repairing was starting to get boring......
    Mining is currently in the game?

    Mining mechanic not yet in the game.


    Lots of assets for mining have been created, especially for SQ 42 (Shubin station, mining ships, mining equipment, mining animations etc.).


    Have fun
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