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If you have time, read the article. I think it's interesting, and something that is very near and dear to the hearts of many people posting on these forums.
I think the process that's being described in the article is happening at a smaller level within the MMORPG genre, and probably at a much faster pace than the gaming genre in general. People on these forums have even described it, more than once if I'm not mistaken.
When MMORPGs first hit the scene, they were populated by a small group of like minded people. "Small" here is relative. There were nearly a million people playing MMORPGs in the West before MMORPGs really expanded. However, advances in technology, popularity and most importantly, funding have pushed MMORPGs more into the mainstream of gaming. Now there are people who do not self identify as an "MMORPG Player", and they are just as important if not more important to developers than the original players because there are more of them, and they are certainly willing to spend money. This has lead to feeling disenfranchised by the old guard. We have all read the forums and the posts. The verbiage can be colorful, but the vitriol tells about the feeling behind what's said. The genre is "growing up", and leaving the original players behind.
What do you think? Is gaming "Growing Up"? Is the MMORPG Genre "Growing Up"? Are a lot of people getting left behind, or are those people refusing to move ahead?
I can not remember winning or losing a single debate on the internet.