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The fact that they take a long time to build, are used for SO much and they designed the game to pretty much get you to spend money to get more back constantly is just a big negative in my book.
Every piece of gear needs to be identified, every bag with some silver uses it, every time you do anything thats pretty much not hitting things uses it, far faster than you get it back. I can see this getting worse later on in the game when you want to do a lot of farm work or gathering at high levels. I get they need to make money and the games decent so it sucks to see they are doing something that is pretty well built into the system to make money.
I still find it funny games feel like they need to do this when there are games out there that make so much and restrict so little, a prefect example coming from the MOBA genre with game like LOL and DOTA2 which at most sells skins and they seem to be raking in the cash. If your game is good you would not need to have crap like this, simple things like skins, character changes, maybe bag slots or very minor things like those would sell reguardless.
Now to hope and pray EQN is good and does not do this kind of crap (though my faith in that game keeps dwindling)