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Since I've been asked, here is the latest update on our little indie mmo project.
Name: Werewolf Online (R)
Were using the Unity3d engine and planning on an Android APK alpha test this fall (easily emulated on PC and Mac using BlueStacks).
Features Already implemented and working in game:
1. Asynchronous Grouping/Raiding. Players on your friend list, if asked, will spawn and charge the mini/raid boss. (Typically dying if only level 1 to the first AE, but its fun to chain summon all your friends to their death). If they are online, you cant summon them but they can most certainly join you.
2. Quest Zone Evolution. Players after defeating the Boss of the quest area, become friendly with of the zones inhabitants for the remainder of the day. With zone transformation unlocked, you can access the re-spawned Boss as a store, and buy plants, rocks, traps, monsters, and place them in the zone so they can attack the next bunch of players. Note: Tomorrow, you will have to fight those things if the quest is available.
and other normal mmo stuff (quest, items, healing ,death ,monsters ,dungeons, acid breathing winged lizardmen)
Once we get the trailer/website made, we will start letting in alpha testers.
Orc Forest: Northern Foothills