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Was it the combat system?
Was it the artstyle?
Was it the vast world?
The need for friends?
EverQuest had more than a few features to set it apart even today. While it's obvious that EQN has many more "new" features what at its core does it need to capture the feeling of its predecessors? Is it possible to create an experience both vets of the original franchise and new players to the genre can enjoy along with those all along the spectrum?
What made EverQuest, EverQuest?