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I’d been seeing images of Skyforge for some time before Gamescom. Everything about the game is beautiful. But surprisingly few MMO gamers I know have heard of Skyforge. It’s a Science Fiction-Fantasy MMORPG from the makers of Allods Online. Combat is all geared towards action and somewhat reminiscent of console games in that there are combos to learn for various attacks. I was never good at learning combos in my old school Street Fighter days and if my demo at Gamescom taught me anything it is that nothing has changed.
Read more of Shannon Doyle's Skyforge: Everything About It Is Beautiful.
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거북이는 목을 내밀 때 안 움직입니다
Please explain as I am unfamiliar.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
This game has a very similar look/feel of that older PS3 game Folklore which was pretty fun.
Heres to hoping that they break the mold by not making this yet another Eastern Pay model that we keep seeing in which fanboys who can't do basic math will defend until the end of time just because it's shiny like they did with GW2, NWO, and now Archeage.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
Why isn't it an mmorpg?
Incognito
www.incognito-gaming.us
"You're either with us or against us"
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I'm more along your line of thinking.
As far as "downloading" it's still being developed. You can sign up for beta howerver.
http://sf.my.com/us
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
its a lobby game, atleast as far as someone told from the last game convention....but might be a great game otherwise, from the describtion I thought of GW1, which may not be justified.
havent tried it or seen it, so well....*shrug* it looks cool, sounds fun and I ll most likely try it once it hit "open beta or the like" or get released.
Although Skyforge seemed iffy at first, I find that it may surpass ArcheAge if it releases within the next year (by mid 2015). There's a huge issue with AA being very generic in combat -a complete opposite from Skyforge from what I've seen- and quest style.
As long as the game delivers a compelling group mechanic, story, and side activities I'm sure it'll gather a sizable playerbase at it's launch. But it's also going into an already saturated market with some high top contenders on the way (EQ:N is one of them).
Combos are not just console games and many MMORPG's partake in their usage. Guild Wars 2 used spell combos through "fields"; Wildstar does XP combats through doublekill, triplekill, and soon; ArcheAge does combos through chaining together specific spell/attack types. To do combos in an MMORPG just means that it's more rewarding for doing more things in combat, basically adding another level of skill to the play.
Thats what turns me off as well. If anyone remembers AoC (Conan) and the mega flop that was, it was due in part to the combat. While it is fine and impressive to do arcade style combos, having multiple key presses to trigger one ability in an MMO just doesnt work. I know Black Desert is working on a similar system as well right now, and time will tell how it is received. I know it sounds really cool, and players "say" they want action combat, but if you think about how much fighting and button mashing that actually takes in an MMO you can easily see how it doesnt fit.
Lets say a normal trash mob in any MMO can die in 2-3 skill uses. In a normal MMO thats 2-3 button presses. In a combo system, that could be as many as 9+ button presses (average 3 for a single skill). Now imagine grinding out those trash mobs for quests and levels. A quest to kill 10 of something now turns from 20-30 button presses to a very unreasonable and repeatitive 90. A boss fight or "named" mob with ten times the health of a trash mob will be the same number.
Sure it doesnt sound bad, but think about it. Those arcade fighters and such that use those combat systems are single fight (usually 3 rounds). Sure you can stay there and play Mortal Kombat, fight 10 people or so, and be done. Now imagine in an MMO, those 10 fights were only 10 quest mobs. Thats one quest. Maybe 2% of a level. Now do that 50 more times. Add in boss mobs and dungeons, and tell me how thats a good system?
gPotato = Run away as fast as you can.*
*FTFY.
Here's the thing though ... you don't have to do the combos if you don't want to. They are an additional perk to kill redundancy. They offer a remedy to the often press of the 1,1,1,1, 2,,2,2, keys.
You do not have to partake in them if you don't want to.
Options are good.
That said, my first impression is I like the look of this game. I, however, have only the above article and videos by which to base my opinion. Looks really good though. The best thing about a lot of the new games coming out is that it appears like we are finally breaking away from the strangle-hold of the WoW theme park type of features that have stagnated the MMORPG genre for so long.
Thanks for clarifying.
Some misconceptions flying around.
1 - Skyforge is not instance based. It has both instances and large open world zones. It is a full fledged MMORPG.
2 - The classes are not all available at once. You start with 3 classes and you can switch freely between them. You unlock more character classes and skills for the initial classes by progressing through the game. You can switch to other classes only outside of combat and the different classes have different weapon gear.
3 - The combos are not "you cast this skill to cast this other skill" but actual mouse click combinations that execute different maneuvers similarly to PSO2. L -> L- > R executes a different move than L -> L -> L or just L -> R (L - left mouse button, R - right mouse button).
This is even worse. I don't like attacks being bound to mouse clicks.